Is this how you Raddus Bomb?

By RogueCommander, in Star Wars: Armada Fleet Builds

2 sources for the Raddus drop, good screen, bid to go first, Garels goes, Profundity can take a hit, then wrecks. Is that about it?

(380/400)

Commander: Admiral Raddus

Objectives: Superior Positions, Fighter Ambush, Most Wanted

[flagship] CR90 Corvette A (44)
- Admiral Raddus (26)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 79 total points

Hammerhead Torpedo Corvette (36)
- Garel's Honor (4)
- External Racks (3)
- Ordnance Experts (4)
= 47 total points

MC75 Ordnance Cruiser (100)
- Profundity (7)
- Electronic Counter Measures (7)
- Damage Control Officer (5)
- Assault Concussion Missiles (7)
- External Racks (3)
- Ordnance Experts (4)
= 133 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
= 19 total points

Squadrons (102/134):
4x YT-2400 (64)
1x Corran Horn E-wing Squadron (22)
1x Tycho Celchu A-Wing Squadron (16)

Looks fairly good.

I would say there are better people to sit in the seat than dco however. I think raddus is all about the quick nuke, and that means intel officer on the profund. However, you can get a similar effect for less points at the expense of HH rerolls by putting boarding troopers on garels and hondo on the flagship. Send a squad token to garels if you don't have one banked, and a repair token to profundity.

Then put lando on profundity to scramble that one shot you have to eat or Walex so you can discard token and get it back. Lando better against 1 or 2 big shots, Walex better against a bunch of smaller ones. Read your meta and try one out :)

I am always wary if putting Raddus on a corvette after hearing a guy getting tabled in round 2 while having a sole Raddus corvette on the table.

Yeah, I think it’s high risk too. I just haven’t gotten one on the board yet to see the reward.

On paper...

I'd suggest trying to find 20pts for a Bright Hope Flotilla in addition to your QS one. 3 drop points > 2, especially since one is Raddus, you really don't want to lose QS to a lucky red-shot and be forced to risk Raddus for the drop off.

I'd drop the rogues for a cheaper tyco-shara-4awing screen to fit it in without compromising your bid. Your goal isn't really to kill enemy fighters insomuch as stop them from blocking drops/hen pecking your '75 to death. (and you'll have some squad pushing power anyway from the pair of flotillas - gives 'em something to do once the drop is done)

I also threw Comms Nets on the Flotillas, because there's probably going to be a turn where they have nothing better to do - but feel free to drop that if you want Intel Officers/bigger bid/Toryn Farr/Hondo+BT combo

Finally - I'm not crazy about your objectives. Fighter Ambush lets you get outdeployed like mad - and can seriously backfire against a Sloan/Rieekan list. Superior Positions fixes the out-deployment problem, but is even more back-fire libel against the aforementioned fleets - the pair of tokens you can (potentially!) pick up from Garel's drop turn of shooting do not make up for the sheer volume of tokens an ace-list can farm off you.

For blue - Solar Corona is the "safe" option. Salvage run has potential (since you can force your opponent into the center, maximizing your drop options) but I've never tried it and I'm not super confident in the lists ability to actually score the tokens.

For yellow - Planetary Ion Cannon is safe, and can help pull off defense tokens to make your drop nastier. Hyperspace assault also becomes viable w. 5 ships (leave Bright Hope in the void, create a crazy daisy-chain of bright hope --> profundity --> Garael's Honor) but has the potential to go horribly wrong.

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

CR90 Corvette A (44)
• Admiral Raddus (26)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 79 Points

GR-75 Medium Transports (18)
• Comms Net (2)
• Quantum Storm (1)
= 21 Points

GR-75 Medium Transports (18)
• Comms Net (2)
• Bright Hope (2)
= 22 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
• Garel's Honor (4)
= 47 Points

MC75 Ordnance Cruiser (100)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Profundity (7)
= 130 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 4 x A-wing Squadron (44)
= 77 Points

Total Points: 376

I won a Q1 store tournament with this list:

MC75 Ordnance with Profundity, OE, ACM, ER, SAD

Hammerhead Torpedo with ER

CR90B with raddus

GR75 x2

Tycho, Shara, 2 VCX, 4 YT2400

8 point bid

I would revise this list by making the VCXs into Rogue Squadron and a YT2400, plus lando on the MC75, Keeps it alive quite a bit. Would also recommend Walex or DCO, as well as QS on a flotilla. This list is basically yours, just that the MC75 is a little less decked out, as it most likely will die, and its only 125 pts. In turn, I get a VERY hefty squadron component that can easily handle most squadron forces. I've also had the whole squadron screen go to town on a liberty and take it out in 2 turns.

New List:

MC75 Ordnance with Profundity, OE, ACM, ER, Lando

Hammerhead Torpedo with ER

CR90B with Raddus

GR75 x2, one with quantum storm

Tycho, Shara, Rogue Squadron, 5 YT-2400s

7 point bid

Edited by anonymousguy