I'm more than happy about this game giving up some "realism" for streamlined game-play, but there's always been a couple sticking points.
1. Mechanic for being able to shoot over other units or terrain.
2. Mechanic for attacking an enemy when blocked by a friendly unit.
I've learned to play around these limitations, but they always seem to come up when I'm teaching new players. One guy had his cavalry charge held up for a number of turns by a friendly, single-tray Hawthorne. Does anyone have thoughts on these limitations or house rules? Even something like being able to add dice to the attacks of friendly units you are touching might be more realistic.
As for point number 2, I really think that "exposed" should be added to most terrain. If anyone has opinions on this I'd love to hear them! I'd just like to have more explanations for new players.