Imperial Royal Guard expansion announced
Looks like you get three regular Guard for 75, and can add a Guard with an electrostaff for an additional 25. Special Forces slot.
Looks interesting. Could work with Vader as a death ball...
Seems a bit pricy, but they are special forces and those double black at 1-2 could be pretty effective besides whatever fun upgrades their bring. With Palp looking to have some sort of ability to grant a free attack these guys could be positively deadly.
I just noticed that these guys have 2 health each. That makes them much better for the price.
Going to get me 2 for fuel commanders!
They're 6 wounds base, 8 wounds with an upgrade, with a courage of 2 and Discipline 2. These guys will be tough to remove.
Does anybody have an idea what the Electrostaff upgrade card says?
Edit: Ok I think I deciphered it:
"While defending against a meele attack, you gain Immune: Pierce.
Sidearm: Meele (While performing a meele attack this mini can only use the weapon on this card.)"
Edited by Bdolfos18 minutes ago, Bdolfos said:Does anybody have an idea what the Electrostaff upgrade card says?
All I am able to see is:
While defending against a melee attack, you gain IMMUNE: PIERCE
*** MELEE (while performing a melee attack, this mini can only use this weapon ***)
Edited by Lemmiwinks86Tabletop Admiral updated as best as I could read.
The price seems a bit steep if including them with melee characters (Vader for example). They have some great abilities but a good rebel player should be able to kite them.
Hey at least they have 2 health. Same as a full stormtrooper group.
That they do but I’ll miss the defence surges on the red dice.
Jesus these things are nuts.
If they catch anything, its dead.
Also, immune:pierce with the electrostaff seems like a good 100 point counter play against Luke.
I mean, Luke probably still has the upper hand, but they would stand up against him a lot better then almost any other unit that is not Darth Vader.
Edited by HanScottFirst
8 minutes ago, HanScottFirst said:Also, immune:pierce with the electrostaff seems like a good 100 point counter play against Luke.
I mean, Luke probably still has the upper hand, but they would stand up against him a lot better then almost any other unit that is not Darth Vader.
or the Emperor
Do we have an official wording on how Guardian works? The card says "convert defensive surges" while the Rules Reference says "Convert Defensive Surges if able". This seems like an important distinction, especially on these two heath monsters.
9 minutes ago, Simonsays3 said:Do we have an official wording on how Guardian works? The card says "convert defensive surges" while the Rules Reference says "Convert Defensive Surges if able". This seems like an important distinction, especially on these two heath monsters.
I'm assuming you convert to a Block if you have the ability to convert defensive surges. If not, you convert them to blank and then suffer wounds based on the blank results.
Just now, FSD said:I'm assuming you convert to a Block if you have the ability to convert defensive surges. If not, you convert them to blank and then suffer wounds based on the blank results.
maybe that's my misunderstanding of the rule then, as based on the card I would read "convert defensive surges" as convert a surge to a block. Is there specific wording about converting surges when you don't have it on the card? I haven't been able to find it, so my Occam's Razor sense tells me to convert my surges to blocks.
If anyone has insight otherwise (besides the already noted Rules Reference which sparked the confusion) I'd love to hear it! That seems like it would greatly affect how potent these guys are.
How have you used Guardian with Esteemed Leader?
29 minutes ago, Simonsays3 said:maybe that's my misunderstanding of the rule then, as based on the card I would read "convert defensive surges" as convert a surge to a block. Is there specific wording about converting surges when you don't have it on the card? I haven't been able to find it, so my Occam's Razor sense tells me to convert my surges to blocks.
If anyone has insight otherwise (besides the already noted Rules Reference which sparked the confusion) I'd love to hear it! That seems like it would greatly affect how potent these guys are.
How have you used Guardian with Esteemed Leader?
Remember that the texts on the cards are just as a reminder, the official rile of the keywords is the RRG one. With GUARDIAN you can convert defense surges only if it is in the chart of the unit.
22 minutes ago, Lemmiwinks86 said:Remember that the texts on the cards are just as a reminder, the official rile of the keywords is the RRG one. With GUARDIAN you can convert defense surges only if it is in the chart of the unit.
Is that correct though? According to the Rules Reference, the cards take precedence - the blue section on page 4 "The Golden Rules" lays out fairly specifically the hierarchy of rules. From a gameplay balance perspective, I agree that the Rules Reference wording makes more sense, but if I'm just reading the card during a game, it reads that you get free surge conversions with no caveats or "if this" implied.
Again, I'm not arguing which way it should be, it just seems like a pretty important distinction with two conflicting resolutions based on the source. An FAQ would be really helpful on this ![]()
But either way super pumped for these guys plus Palpatine. They look so freaking cool and appear to be anywhere from good to great based on that ruling!
1 hour ago, Simonsays3 said:maybe that's my misunderstanding of the rule then, as based on the card I would read "convert defensive surges" as convert a surge to a block. Is there specific wording about converting surges when you don't have it on the card? I haven't been able to find it, so my Occam's Razor sense tells me to convert my surges to blocks.
If anyone has insight otherwise (besides the already noted Rules Reference which sparked the confusion) I'd love to hear it! That seems like it would greatly affect how potent these guys are.
How have you used Guardian with Esteemed Leader?
ALL surges convert. Either they convert into blocks if your card indicates to do so, OR they convert into blanks. See Rules Reference pg. 14.
"Convert Defense Surges: The defender changes its defense surge results to the result indicated on its unit card by turning the die. If no result is indicated, the defender changes the result to a blank."
I'm more excited about these than the Emperor. I see them fitting in more of my armies.
1 minute ago, WAC47 said:ALL surges convert. Either they convert into blocks if your card indicates to do so, OR they convert into blanks. See Rules Reference pg. 14.
"Convert Defense Surges: The defender changes its defense surge results to the result indicated on its unit card by turning the die. If no result is indicated, the defender changes the result to a blank."
Perfect thank you! That's what was throwing me off. Much appreciated!
58 minutes ago, Simonsays3 said:Is that correct though? According to the Rules Reference, the cards take precedence - the blue section on page 4 "The Golden Rules" lays out fairly specifically the hierarchy of rules. From a gameplay balance perspective, I agree that the Rules Reference wording makes more sense, but if I'm just reading the card during a game, it reads that you get free surge conversions with no caveats or "if this" implied.
Again, I'm not arguing which way it should be, it just seems like a pretty important distinction with two conflicting resolutions based on the source. An FAQ would be really helpful on this
But either way super pumped for these guys plus Palpatine. They look so freaking cool and appear to be anywhere from good to great based on that ruling!
This is only true for direct rule interaction, such as being able to Standby up to Range 3 with the emplacements coming up.
If there is simply a conflict in specific wording the RRG wins. Plus its actually specified in the RRG that (text like this on the cards) is only reminder text and not concrete rules. This is a practice FFG does between ALL their games.