In another topic, @Azrapse made an interesting suggestion of creating "Generic" ship tokens that only had Arcs and Initiative printed on them. Others argued it wouldn't be enough information on the token and would slow the game. That got me to thinking.
X-Wing is a dog-fighting game with the original idea coming from WWII. When fighter pilots in WWII engaged another squadron, they didn't know who they were fighting. They didn't know "Bob" with a PS of 8 and an upgraded engine were in the plane coming at them. Maybe they get a close-up look at the markings on an enemy plane that gives them an idea of the squadron or maybe the pilot. Basically, it was unknown who they were fighting.
So, what about a Mystery Match format for X-Wing where you fly into the unknown. When setting up, all pilot cards and upgrades are placed face-down. Ship tokens would have only arcs and action lines and Initiative printed on them. Shields and damage would be as normal. Ordinance spent would be flipped up.
I think I'm going to plan one of these for a casual night and see how it goes. I'm trying to think of other rules to use. Any thoughts?