Thoughts on my Admiral Piett commander homebrew?

By Shadow345, in Star Wars: Armada

Just thinking of an ability that Empire doesn't have for a commander. Changing dice color like Commander Sato.

Tried to think of something that reflects his Intensify Forward Firepower line and his role of commanding several Star Destroyers in Death Squadron.

Admiral Piett 34 Pts

When a friendly ship attacks a ship, if you are attacking a hull zone that another friendly ship has in the same firing arc, before rolling you may replace up to two attack dice with two dice of any color.

1 hour ago, Shadow345 said:

Just thinking of an ability that Empire doesn't have for a commander. Changing dice color like Commander Sato.

Tried to think of something that reflects his Intensify Forward Firepower line and his role of commanding several Star Destroyers in Death Squadron.

Admiral Piett 34 Pts

When a friendly ship attacks a ship, if you are attacking a hull zone that another friendly ship has in the same firing arc, before rolling you may replace up to two attack dice with two dice of any color.

Kuat/Demo combowombo just got a big buff! Long range crits for the glory of the Empire!

Yeah I started to think about that.

Maybe limit it for each condition of friendly ships to only count Medium and Large ships. He probably shouldn't cost more than Thrawn either for lore and flavor reasons.

Admiral Piett 32 Pts

When a friendly medium or large ship attacks a ship, if you are attacking a hull zone that another friendly medium or large ship has in the same firing arc, before rolling you may replace up to two attack dice with two dice of any color.

Edited by Shadow345
3 minutes ago, Shadow345 said:

Yeah I started to think about that.

Maybe limit it for each condition of friendly ships to only count Medium and Large ships. He probably shouldn't cost more than Thrawn either for lore and flavor reasons.

Admiral Piett 32 Pts

When a friendly medium or large ship attacks a ship, if you are attacking a hull zone that another friendly medium or large ship has in the same firing arc, before rolling you may replace up to two attack dice with two dice of any color.

7th fleet vic 1 gunline will be much fun :) I like it

Interesting option to my triple Cymoon?

Limiting the range to close-long is another stipulation that should be made.

I can see this being abused a lot more than Sato, given how easy it is to proc.

42 minutes ago, Astech said:

Limiting the range to close-long is another stipulation that should be made.

I can see this being abused a lot more than Sato, given how easy it is to proc.

one quasar giving better dice to everyone lol I mean, what can be out of that front arc?

Anything that gives the vic 1 some life would be welcome .

First read, way OP. Imps don’t really need any help throwing massive damage down range.

Possibly make it a that other ship can attack trigger? to limit the utility of cheap quasars allowing massive mounts of black dice.

You could restrict it to the frontarc, so that both ships must have the target hullzone in that one. Concurs with the "Intensify forward firepower" line even more and makes it easier to counter by simply out maneuvering. It gives a significant boost against slow ships, but quicker ones can simply dart out of one ship's arc.

Or something like Ackbar? Add 1 red at long and 1 red and one blue dice at medium range, if you only attack from the front?

I also like @Astechs close-long idea, which enforces a gunline approach, that collapses once outmaneuvered.

Another restriction could be, that the "another friendly ship" has to be actually able to attack or the attack of that ship may not be obstructed. So a Quasar-I wouldnt be able to give the bonus at long range and you couldnt just park it behind the actual attack force.

Idk, just typing what comes to mind as I go...

It is a really good idea, but it needs some more restrictions or somesuch, because it really is way simpler to use than Sato, especially since your Fleet can be up to 5 naked Vic-Is (or 4 with gunnery teams) each giving the Bonus to at least 2 others. Blockade Run ain't no fun for the enemy... slow crawl Vics with confire for 2reds and 2blacks (or blues or 1 each) at long range.

15 hours ago, Shadow345 said:

Just thinking of an ability that Empire doesn't have for a commander. Changing dice color like Commander Sato.

Tried to think of something that reflects his Intensify Forward Firepower line and his role of commanding several Star Destroyers in Death Squadron.

Admiral Piett 34 Pts

When a friendly ship attacks a ship, if you are attacking a hull zone that another friendly ship has in the same firing arc, before rolling you may replace up to two attack dice with two dice of any color.

I like the idea of it being coordinated fire - though simply replacing 2 dice with any color feels too similar to Sato.

I've always felt Piett needs to focus on front arcs due to his line "Intensify Forward Firepower" - so this could actually work that way since many times it'll be front arcs that share a target - but if it had a different implementation, then it'd be more unique.

I like the idea that he's similar to ackbar but for front arcs. Maybe different than simply adding dice though. Maybe if you go strictly front arc, you may change TWO dice to sides showing at least one hit symbol. Problem is that might compete too much with Vader. I dunno.

Piett-

No ships may attack squadrons.

When you reveal a command other than a [Concentrate Fire] Command you may choose, before your Attack Step, to only attack from your front hull zone. If you do, you may add up to 2 dice of any color to your attack pool while attacking a ship.

If I could design Piett :D A hybrid Sato/Ackbar with a potentially huge drawback and a condition that prevents him from getting toooooooooo insane (maybe)

Edited by BrobaFett

I really like that restriction @BrobaFett. Just a little nook:

The Executor did shoot down that unknown X-Wing before getting facesmacked with an A-Wing.

So how about "Friendly ships cannot attack unique squadrons."

or "When a friendly ship attacks a squadron, the attack is obstructed."

or "When a friendly ship attacks a ship, it cannot attack any squadrons during that activation."

But i think it's somewhat of the right direction :D

Interesting with the restriction on Concentrate Fire. Speaking of CF - how bout this?

Piett -

When attacking from front Hull Zones, Concentrate Fire grants the following dice based on ship size :

Small - 1 Dice

Medium - 2 Dice

Large - 3 Dice

If it requires the Concentrate Fire command then imagine the proliferation of slicer tools.

Y’all are just getting greedy now. ?

I mean seriously, just have the card read “Any ship in your front arc with a hull rating under 4 is automatically destroyed, unless the defending player can roll a double hit with a red die.” ?

Edited by RogueCommander
Edited for more plausible absurdity
8 minutes ago, RogueCommander said:

I mean seriously, just have the card read “Any Rebel ship in your front arc with a hull rating under 6 is automatically destroyed.” ?

As an imperial I think:

Where’s the problem with that? :P

4 hours ago, RogueCommander said:

I mean seriously, just have the card read “Any ship in your front arc with a hull rating under 4 is automatically destroyed, unless the defending player can roll a double hit with a red die.” ?

3 hours ago, Captain_Nemo said:

As an imperial I think:

Where’s the problem with that? :P

Just needs to be a discard and it's balanced! hurray!

If any Admiral was discard, it should have been Admiral Ozzel.

Like deploy or move a ship next to your enemy line, then discard Ozzel.

Anyone else find it odd that most people want/expect Piett's ability to affect forward firepower, when those were his 'last' words and also utterly failed in effectiveness?

1 hour ago, Divad said:

Anyone else find it odd that most people want/expect Piett's ability to affect forward firepower, when those were his 'last' words and also utterly failed in effectiveness?

well, Leia also has an effect and it seems she also failed in effectiveness so where is the problem really? ?

To suggest something myself; what about?:

Each turn choose one enemy ship. When this ship is attacked by a friendly ship you may add 1 Blue Accuracy to the result.

Didn't he have shooting ships forbidden?