13 hours ago, DaverWattra said:I can see the GM's rationale--the dev ruling on strain and advantage does create an incentive for players to trump up opportunities for gratuitous skill rolls just to recover strain. At least in structured encounters the action limit prevents this. So I could see prohibiting it outside structured encounters.
I've seen Players try to use this tactic, and GMs try to use this excuse as to how the system is broken, and both are just as much crap as not allowing Advantage to be spent on Strain in the first place.
The GM is the arbiter of the game.
The Player doesn't decide when to roll the dice (they can lobby for it, yes), the GM can always say, "No there is no roll required for that. It doesn't have any chance of failure OR it doesn't have any dramatic effect on the story. No roll." And since the GM generally sets the Difficulty of non-combat checks, they're fully capable of making any legitimate check challenging/at risk of not only not gaining Advantage, but indeed Disadvantage and possibly Strain loss.
So, no, this is not a valid reason to not allow the RAW expenditure of Advantage in non-combat.