Jedi strain recovery, I need help?

By Dark Star, in Star Wars: Force and Destiny RPG

Spend some advantage on strain

37 minutes ago, Daeglan said:

Spend some advantage on strain

I'm sorry but I've got to ask, mate: did you read any of this thread (or even just the original post) or did you just read the title?

Edited by Dark Star
On 7/10/2018 at 12:17 PM, Dark Star said:

Yep, I'm making that single roll. We checked, the only thing specifically designated as an encounter is a combat encounter. He has opened it up to 'after any scene in which you lost strain, you can make a recovery roll after'. Which in my opinion kinda nullifies it.

That first interpretation would be pretty disadvantageous to characters with any of the non-combat talents fueled by strain.

2 hours ago, Dark Star said:

I'm sorry but I've got to ask, mate: did you read any of this thread (or even just the original post) or did you just read the title?

Yes and after not seeing much on that. And not seeing people mention several talents i mentioned them as well.

3 hours ago, Daeglan said:

Yes and after not seeing much on that. And not seeing people mention several talents i mentioned them as well.

Ok. It's just I'm a little confused? literally all you say is "spend some advantage on strain" theres nothing else and no mention of any talents (unless I'm missing another post by you?). Did it cut out the rest of your message or something? I feared you were perhaps being facetious for some reason, because it's a pretty obvious statement. Especially considering I mention straight away that thats all I ever end up spending my advantage on.

On 7/12/2018 at 1:13 AM, Dark Star said:

Ok. It's just I'm a little confused? literally all you say is "spend some advantage on strain" theres nothing else and no mention of any talents (unless I'm missing another post by you?). Did it cut out the rest of your message or something? I feared you were perhaps being facetious for some reason, because it's a pretty obvious statement. Especially considering I mention straight away that thats all I ever end up spending my advantage on.

Then you didnt read my other post

On 7/11/2018 at 6:36 PM, Daeglan said:

Spend some advantage on strain

On 7/11/2018 at 9:21 PM, Daeglan said:

Yes and after not seeing much on that. And not seeing people mention several talents i mentioned them as well.

5 hours ago, Daeglan said:

Then you didnt read my other post

That is everything I can find by you in this thread. I may be blind?

6 hours ago, Daeglan said:

Then you didnt read my other post

Yeah, I'm sorry mate. I did check, and have just checked again, there are no other posts by you. Maybe it didn't post for some reason? Repost it, I'm new to the FFG system so if you do have any advice or insights, I'd love to hear it.

On 7/9/2018 at 3:46 PM, Dark Star said:

on average I spend 5 strain every round; not including whatever the GM drops on me from his rolls.

What exactly is he using to inflict Strain on you? Because without certain talents or weapon qualities, you can't spend Advantage to inflict Strain. He can, of course, spend your Threat to inflict Strain, but if that's all he uses it for, that's a supreme jerk move. I generally use Threat for Strain when my PCs are going into a fight nice and fresh, or if they've been obliterating my bad guys without trouble. Once they reach about half their Threshold, they start thinking twice about using extra Maneuvers unless they really need them.

Your GM really shouldn't be hammering on your weakness incessantly. As Lightsaber specs go, the Soresu Defender is probably the least flashy, and really doesn't need to be toned down. An Ataru Striker is basically a lightsaber buzzsaw, and while he's going to burn Strain even faster than you, he's going to murderize a couple dozen Stormtroopers in the process.

5 Strain per turn is really easy to hit. It's just one use of Parry or Reflect along with an extra Maneuver. Note that if you're spending Advantages to reduce Strain, you're probably better served to just skip that extra Maneuver.

When you say your GM isn't allowing Strain Recovery with Advantages outside of Combat, is he giving Strain outside of Combat? If he isn't then at lease he's being consistent, if not then at the very least you have an argument to keep him from doing so :)
In any case he's not currently playing it RAW.

I know that ebb/flow has gotten repeatedly but I'm also guessing the balance talent (the former, before disciples of harmony, uber way to recover strain) got mentioned, I don't know because this thread is too long so I didn't read it all. You can find BALANCE in a variety of trees, padawan survivor (in Dawn of Rebellion) is probably the most beneficial tree for you that has balance, it will also give you 2 ranks of parry and 1 of reflect, a force rating, dedication, secrets of the jedi and its improved version which will let you craft a kick @ ss lighlightsaber and with soresu defender int is your primary stat so that'll also help.

Disciples of Harmony also introduced the iron soul talent in the ascetic talent tree. Basically if you're carrying 2 encumbrance or less after deductions, then at the end of every encounter you regain ALL of your strain. An example of a deduction is that armor has 3 less enc when worn, so if you are wearing armor with 3 enc or less it counts as zero towards your limit of 2. Also 10 zero enc items add up to 1 enc, so you can have 2 enc and 9 zero enc items and still benefit from the iron soul/empty soul/mind bleed talents which are all pretty awesome. The jedi utility belt comes with a whole lot of gear for absolute zero (they don't even count as zero enc items, this is zero zero) enc. And the ascetic talent tree also has 5 ranks of grit, so between the 5 grit and iron soul that should solve your strain problem if you didn't want to go the the ebb/flow route which is probably the easiest solution. So yeah disciples of harmony is an awesome book.

As it stands my favorite FaD careers are consular (niman disciple and ascetic) and warrior (steel hand adept, and shii-cho knight, and unmatched ferocity signature ability). Both steel hand adept (knights of fate) and the martial artist (no disintegrations) have a talent called unarmed parry that let you use parry unarmed (dev ruling is you only need 1 free hand to use unarmed parry) for 2 strain instead of the normal 3. I also love the sentinel's sentry spec (endless vigil, which also has the lightsaber crafting rules). In my opinion the only way to make a movie quality jedi in 2 specs is niman-disciple + sentry in either order, add the enhance, influence, move, and sense force powers with a few upgrades and you're good to go.

@OP: Convince someone in your group to take up the Politico Speciality from EotE? They can then holler propaganda from behind while you wade through the enemy, soothing your strained mind. Worked well for me when I played an Assassin BH.

Edited by Sammail
Reply to the OP, not an addition to the following discussion