Hi Guys,
This is our first time playing FFG's Star Wars game and I need a little help as currently, I don't think I'm enjoying playing my jedi under this system. My main issue is with strain recovery, especially strain recovery outside of combat.
Context: I'm playing a soresu defender/protector and we've only had 360 xp so far (inc. character gen.). I have 16 wounds and 16 strain, parry 2 and reflect 3, defensive stance and force protection. Oh, and stimpack specialist. The only force power I have is enhance, with two control upgrades and I've only just got my second force die. We are playing in the Age of Rebellion era, just after the battle of Yavin.
My character concept is to be the guy who draws all the attention and fire away from the rest of the group by being the flashy lightsaber guy.
Here's the thing though, my character burns through strain like nobodies business! Both defensive stance and force protection take a strain to maintain every round (otherwise I'm wasting actions and manoeuvres switching them on and off) and parry/reflect costs 3 strain to activate for every use (pretty much this gets used at least once per round), so on average I spend 5 strain every round; not including whatever the GM drops on me from his rolls. My lightsaber pool is 3 yellow and every advantage result I get goes to recovering strain, I just NEVER get to use them for anything else but this. In a similar vein, I NEVER push to take an extra manoeuvre because of the strain cost. I don't really have a problem with this, as such, It feels right I get all this strain playing the hero.
The problem is, some of the mechanics surrounding it just feel... off?
Recovering wounds, both in and out of combat, is incredibly easy and common: just use a stimpack. Conversely, recovering strain outside of combat is incredibly hard and rare. You get to make a single recovery role at the end of combat however only successes count as 'advantages' only heal strain in combat (so, if I'm lucky, I get a couple of points back here). The only other way is if someone can perform medicine on you, but you only get strain back on advantages and the roll can only be made once per day. Or wait 24 hours to recover the lot. The net result is I'm only good for one fight a day as I simply can't recover enough strain between fights to go another combat. Ironically, the rulebook claims it's "fairly easy" to recover from strain, but its just not – it's actually super hard to.
And if I actually go unconscious due to strain loss, how do my buddies get me back up? If it was wound's they'd just stimpack me. I get a one-off medicine check and hope they get an advantage? Otherwise I'm out of the game for 24 hours?
Because of the combined effect of heavy strain costs and limited strain recovery it feels like the system is punishing me for wanting to play a jedi? Take force protection for example: use a manoeuvre and commit a force point and take a point of strain damage every turn to increase soak by 1. That's effectively take 1 strain instead of 1 wound. But wounds are much, much easier to recover so this power feels like a waste? Parry/reflect have a similar problem: 3 strain instead of 4/5 wounds. It's a little more cost effective but still, wounds are just easier to regain.
Here's where I feel like I'm not being allowed to 'feel' like a jedi, I have to actively allow myself to be wounded rather than try to defend myself because it's a more economical use of resource management. It just feels like it's better to not use my powers and abilities and just take the wounds instead, as they're more temporary and easier to recover from, but that just feels... wrong, counter-intuitive and very un-jedi?
I mean, what am I doing wrong? Is it just 'tough, that's what you get for being a jedi'? Have I made a mistake playing a jedi, should I change character?
Apologies for the length of post but I appreciate any insight more experienced players can give me.
Cheers
Edited by Dark Star