I'm making a new setting right now. After doing a setting roulette (inspired by the Dice Pool), one of the traits of our world is Redwall-style animals. So all of the PCs are small mammals, ranging from mice to squirrels to badgers. I've adjusted silhouette perspectives so that a squirrel is the standard for Sil 1.
I've cooked up a bunch of archetypes that vary from Silhouette 0 to 2. I didn't want their characteristics to be limited by their silhouette, so some large animals have low Brawn and some small animals have high Brawn. But I do want a bit more mechanical heft to silhouettes beyond small target/big target presented in the CRB. So how does this sound:
Silhouette 0 PCs add a setback to all Brawn based checks. Silhouette 2 PCs add a boost to all Brawn based checks.
Does that seem too unreasonable?
Edited by jackissocool