Fang Preview is up!

By Cloaker, in X-Wing

5 minutes ago, PhantomFO said:

Not really. On paper, the old Fang was probably better.

1) The new Concordia Faceoff is substantially weaker than the old title. It only lets you change a die, where the old title let you add an Evade outright. Not a huge loss of efficiency (it'll only be weaker in situations where you roll all paint and have a focus token in hand), but it's there.

2) A bigger concern is that it only works if you are in the attacker's forward firing arc. The old title would work against mobile and auxiliary arcs, which are much more common.

3) On that note, the loss of Autothrusters will hurt the Fang against turreted ships and when defending at range 3.

That's a good point about the arcs. I want to believe arc-dodging turrets will be a thing, but if not, then you're quite right about them being weaker. Until we get it though, I'm going to continue to believe that 3 named Fang and Soontir-type lists will be great. *cue X-Files theme*

Edited by PenguinBonaparte
Just now, PenguinBonaparte said:

That's a good point about the arcs. I want to believe arc-dodging turrets will be a thing, but if not, then you're quite right about them being weaker.

Arc dodging turrets is going to be harder than it sounds. The YV-666, Auzituck, HWK-290, Y-Wing, VCX-100, Attack Shuttle, TIE Aggressor, Scurrg and Shadow Caster all have either native 180-degree coverage, or at least have the ability to position their mobile arcs to simulate it. A VCX with a side-facing Ion Cannon and docked Attack Shuttle will have 270-degree coverage, which is kind of gross if you think about it.

This is mitigated somewhat by the fact that most mobile arc weapons are weaker than primary weapons for these ships, but it's still going to be rough.

Yes, but you only need to do it once or twice for it to make a huge difference.

1 hour ago, PhantomFO said:

Not really. On paper, the old Fang was probably better.

1) The new Concordia Faceoff is substantially weaker than the old title. It only lets you change a die, where the old title let you add an Evade outright. Not a huge loss of efficiency (it'll only be weaker in situations where you roll all paint and have a focus token in hand), but it's there.

2) A bigger concern is that it only works if you are in the attacker's forward firing arc. The old title would work against mobile and auxiliary arcs, which are much more common.

3) On that note, the loss of Autothrusters will hurt the Fang against turreted ships and when defending at range 3.

It's worth noting that Concordia Faceoff also got better, as it doesn't require THEM to be in YOUR arc.

54 minutes ago, thespaceinvader said:

It's worth noting that Concordia Faceoff also got better, as it doesn't require THEM to be in YOUR arc.

Agreed. It is technically weaker but more likely to trigger, so less swing which is better for the game right?

Also I think I'm OK with it only triggering on fixed primaries, it looks like most pilots are high initiative so you should be able to arc dodge even if it's only to trigger the face-off.

If it triggered when just when defending at range one, all Fang fighters would be much more expensive and easier to fly. that is straight into range one of everything else. Now you have to try and fly them differently against about 1/3 ships.

Overall I'm on-board with the change, and look forward to playing it on the table.

Edited by Scum4Life
Spelling
7 hours ago, Scum4Life said:

I'm sure the old model is being used for one of the pictures. Their mistake I guess. That and missignthe opportunity it to give Kadcyla Solus's graphic to Joy Rekoff.

6 hours ago, Herowannabe said:

Congratulations for spotting the mistake in the article! :lol:

Well now it is.

It's actually not a mistake this time. The pic of the old model is right after a paragraph mentioning that you can use your old 1e models.

It's not new as such, but I do find it odd that the faceoff triggers on you being at point blank range of their firing arcs - if it's all about a narrow attack profile you'd think it would have been more logical to be a defensive boost for having them in your sights - an incentive to play aggressively, and which arc is in question be damned.

Still, it'll work. Just... go figure, you know?

Oh, and Daredevil looks pretty fun. Dunno who I'd use it on, but at least it's fun this time round. :)

7 hours ago, BlodVargarna said:

Doesn’t show the wings rotating tho.

They don't show it but it is stated in the article that the wings are posable.

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Edited by Ixidor

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Edited by Ixidor
4 hours ago, Scum4Life said:

Also  I think I'm OK with it only triggering on fixed  primaries, it looks like most pilots are         high initiative so  you should be able to arc   dodge even if it  's onl  y to t   rigg  er t  he  f  ac  e-o  f  f   . 

I’m 97% certain that it always works if you’re in their front arc. It should work with turrets as well as long as you’re in front of them, because it doesn’t specify (front arc) weapon, just that you’re in the attacker’s (front arc).

But I do agree. Using initiative to jump into Faceoff sounds exactly like what a Fang should do and it’s amazingly thematic and utterly terrifying at the same time. Love it.

3 hours ago, ClassicalMoser said:

I’m 97% certain that it always works if you’re in their front arc. It should work with turrets as well as long as you’re in front of them, because it doesn’t specify (front arc) weapon, just that you’re in the attacker’s (front arc).

But I do agree. Using initiative to jump into Faceoff sounds exactly like what a Fang should do and it’s amazingly thematic and utterly terrifying at the same time. Love it.

You're correct. The V symbol means front arc not front arc primary attack.

16 hours ago, FTS Gecko said:

I thought they were in the conversion kits; I'm sure I've sene them mentioned in conjunction with A-Wings/Interceptors, anyway.

They're not in the Rebel unboxing pictures: https://www.facebook.com/pg/ProTechModels/photos/?tab=album&album_id=1428450600589583 or the imperial unboxing video

I they might be exclusive to the core set and expansion packs. Which is annoying if I want to pursue my dream of maximum reheat strikers (since ailerons =/= boost so you can do both of them on a speed 3 bank or straight)

12 hours ago, PenguinBonaparte said:

So minor thing, but the threat card lists Fenn with a few upgrades at 3 and Kad at 2. If A 200 point squad is roughly the equivalent of 8 threat, this means we should have some pretty good squads with 3 named Fangs right? Or am I perhaps overestimating their survivability based on 1.0 token stacking?
swz13_a3_fang-fighter_spread2.png

I noticed that too and it's also interesting because FFG have previously stated IN6 is going to be very expensive but this doesn't actually seem to be the case here. Each level of Threat is roughly 25 points (12.5 in 1st edition terms) so that makes a fairly heavily loaded Fenn around 35-40 points in 1st edition terms, which doesn't seem to be that big a premium for his IN6 considering there's a Hull Upgrade on there. It all depends on how that affects the other ships you can take I guess.

Double post

Edited by Jike
2 hours ago, thespaceinvader said:

You're correct. The V symbol means front arc not front arc primary attack.

Do we have a rules clarification of this? I assumed that the V symbol just meant firing arc (primary, turret, 180 degree) as it would mean that they wouldn't have to print all the different symbols on cards that have an ability relating to firing arcs? Of course I could be wrong!

**Actually, I have just remembered the Punishing One ability, so I think you are probably correct**

***And Asajj Ventress has the mobile arc symbol on her card text, so I am pretty sure my post was wrong***

Edited by The Mighty Boushh
Brain let me down

****, i gotta be strong to not buy the new fang model. Even when i'm not considering buying the conversión kit for my scarce scum collection.

Such a beautiful ship in the sea of horror that is the Scum faction...

27 minutes ago, The Mighty Boushh said:

Do we have a rules clarification of this? I assumed that the V symbol just meant firing arc (primary, turret, 180 degree) as it would mean that they wouldn't have to print all the different symbols on cards that have an ability relating to firing arcs? Of course I could be wrong!

**Actually, I have just remembered the Punishing One ability, so I think you are probably correct**

Alex Davey confirmed it at Euros, IIRC. There are definitely distinct symbols for front arc, back arc, bullseye arc, front half, back half, and one-end-of-mobile-arc. I would imagine if an effect called for it they could also add side arcs, and side halves, as the bases are set up for this.

The base design is SO much more future proof now which really pleases me.

17 hours ago, FTS Gecko said:

But it's a different paint job. And the wings rotate!

Has there been any videos showing the rotating wings yet? I have been looking online but haven't found anything!

8 minutes ago, The Mighty Boushh said:

Has there been any videos showing the rotating wings yet? I have been looking online but haven't found anything!

There was a streamed demo game played with the Protectorate pilots (Fenn & Joy Rekkoff) a while back, but I'm not sure if they used the new model or the old model in it.

5 hours ago, Malasombra said:

****, i gotta be strong to not buy the new fang model. Even when i'm not considering buying the conversión kit for my scarce scum collection.

Such a beautiful ship in the sea of horror that is the Scum faction...

Resistance is futile!

17 hours ago, ABXY said:

Resistance is futile!

I think my wife will have no problems "motivating" me... I still have to find a place to store my new Legion box.

I need to reduce my 2nd edition purchases.

I will have the Imperial conversión kit and the Core.

Probably can't resist the new Y-Wing sculpt.

Surely won't resist the new interceptor sculpt/Paint scheme...