Just wanting to see peoples opinion on this...
Im running Leia only Rebel max mob...
++ Standard (Rebel Alliance) [794 Points] ++
+ Commander +
•Leia Organa [95 Points]: Esteemed Leader
+ Corps +
Fleet Troopers [84 Points]: Fleet Trooper, Scatter Gun Trooper, Targeting Scopes
Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper
Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper
Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper
Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper
Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper
+ Support +
AT-RT [85 Points]: AT-RT Rotary Blaster
AT-RT [85 Points]: AT-RT Rotary Blaster
AT-RT [85 Points]: AT-RT Rotary Blaster
+ Command Hand +
Command Hand: •Ambush, •Coordinated Bombardment, ••No Time for Sorrows, ••Push, •••Assault, •••Somebody Has to Save Our Skins, ••••Standing Orders
++ Total: [794 Points] ++
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This is my tourney list so Im thinking about how to handle the Imperial DLC/biker spam.
I think there is enough firepower here to handle it. I can deal with Rebel and Imperial Armour well enough just by fishing for crits.
Anyway...the range issue vs DLC....
Open up with 2pip no time for sorrows. Get a move in immediately with 2 Squads (or 1+Leia)
considering my bid and 2 pip....decent chance to have two units out that can fire/dodge hopefully stuck in good forward cover while IN RANGE of longer ranged DLC. Its all about the resilience and hanging on while waiting for this lists superior accuracy and weight of fire to tip the scales vs Imperial spam netlists.
2nd turn....perform my own suppression shenanigans with Leias bombardment. Hopefully, many units will be in place to dodge/fire.
Is my opening idea sound? Or am I just babbling here?