2 minutes ago, QuickWhit said:Ravos' stat line isn't really a problem. It's his flexibility and his mobility. The few times I got to play against Ravos before my opponents started using insatiable hunger, he was inconsequential. The most relevant thing he did was give my whole army panic at the beginning of the game (which is admittedly not nothing). If he can't get where he wants to go, he is not that hard to gun down, and he can potentially be forced into an engagement with infantry, where he does not want to be.
Think of it this way: Would Ardus be considerably better if he had precise and one more die?
I would argue not. He still is going to have trouble choosing engagements. He still has to act early in the round and can't respond to late charges. He still won't be able to out charge much of anything.
Also consider that your custom hero did not have the drawback of having to eat, which is something that is a draw back for Ravos if he does not have the mobility that insatiable hunger gives him.
Even w/o Insatiable Hunger, you could always deploy him next to Berserkers or Flesh Rippers making the "drawback" into a 1 or 2 round mild-inconvenience. I say "drawback" because once you get into range of enemy siege units or heroes, it turns into a huge benefit that more than outweighs 1 or 2 dead Berserker models.
I would also argue that Ardus with precise 1 and 1 more die would be pretty insane since it would synergize well with his ability that wants to see more surges, increase his damage by roughly 50% and make it so you're effectively always taking Ancient Technique AND Ardus' Fury. He would still need to be near allies to use his ability, but that's the point of the hero. Ardus isn't meant to be as much of a loner hero as Aliana Summersong, for example.
I just think that 3 dice with brutal and precise needs to cost around 45 unless you either have no durability or no maneuverability. So yes, you could reduce his mobility as well and use that as a solution, but you'd have to really tank it and changing dials is harder than changing a statline.
I'll put it this way, would Ravos be worth his points if he had 1 less die and no precise and instead cost around 36-38 points? I'd say so, most likely. His damage would become way less consistent and would max out at smaller numbers as well. He'd have more in the way of direct fighting potential than Ardus, but less opportunities for big synergy. If you disagree you could be right of course, but that further acknowledges that 1 die and precise 1 is a really big deal.
Then again, I've never found Ardus to be very underpowered (maybe like, 2 points underpowered if at all). He just requires a very different setup and playstyle that requires most of your build to be centered on utilizing him effectively.