How would an overpowered faction be handled?

By Rattt, in Runewars Miniatures Game

2 hours ago, theruleslawyer said:

I thought of another fun App thing.

Anyone play counter strike with dynamic weapon pricing? The app could do something like that. Keep track of all the lists submitted for competitive play per quarter. Go and update card cost based on frequency of use. If everyone and their brother is using it, it gets more expensive next quarter. If its a card that nobody uses now, reduce the cost. Eventually you'd get cards priced by what the community itself thinks the value is. And more importantly the players using the card would be bidding against themselves. Is scuttling horror a problem? Maybe it goes up 3-4pts until people are choosing to run without it. It would also be able identify cards with problem abilities. Does a card have no takers even at 1pt? Is the cost for an upgrade more than a couple standard deviations outside the norm? Such a system would probably settle in with cards only changing a single point each update aside from new wave disruptions. Plus it would make an established meta really hard to form. If you couldn't rely on the points from a 'net list' being the same you couldn't just download the latest OP list and play. It should result in a much wider range of builds.

There could be value in this idea but certain guards would need to be in place.

1) It would need to be account holders only. There is enough issues with ”motivated” people on the internet intentionally disrupting this method of measuring value.

2) You would probably have to make it as % of each account holder’s lists for a faction and not absolute #s of lists. Look at recents for Tabletop Admiral and @Jukey and @Aetheriac represent about 30% of all lists. They should be able to single handedly change point costs.

Barring those caveats, I don’t object to the premise as long as the changes are on a reasonably long fixed interval. 3 or 6 months.

1 hour ago, Church14 said:

There could be value in this idea but certain guards would need to be in place.

1) It would need to be account holders only. There is enough issues with ”motivated” people on the internet intentionally disrupting this method of measuring value.

2) You would probably have to make it as % of each account holder’s lists for a faction and not absolute #s of lists. Look at recents for Tabletop Admiral and @Jukey and @Aetheriac represent about 30% of all lists. They should be able to single handedly change point costs.

Barring those caveats, I don’t object to the premise as long as the changes are on a reasonably long fixed interval. 3 or 6 months.

That's actually why I suggested tournament lists.

  1. That list is attached to a specific, physically identifiable person
  2. The list is in theory designed to win
  3. The person entering a tournament has a higher likely hood of understand the rules well enough to make good list building judgements
  4. Ultimately points matter most in this format

Obviously someone who enters 20 tournaments a year will have more influence than the guy that goes to 1, but that seems fair.

30 minutes ago, theruleslawyer said:

That's actually why I suggested tournament lists.

  1. That list is attached to a specific, physically identifiable person
  2. The list is in theory designed to win
  3. The person entering a tournament has a higher likely hood of understand the rules well enough to make good list building judgements
  4. Ultimately points matter most in this format

Obviously someone who enters 20 tournaments a year will have more influence than the guy that goes to 1, but that seems fair.

Ah. Somehow I missed or forgot that after my first readng of your comment. Seems fair.

2 hours ago, theruleslawyer said:

I'm not sure why you'd think that. You still use cards. The points are just no longer on them. In the case of Runewars they could just Errata all points to say look at the app. Otherwise cards would remain unchanged.

I think that because that is what happened. My entire X wing collection is moot. With Rune Wars, it would do the same.

As for the rest, I agree.

However if they are going to do it, they need to do it now before it gets out of hand. Because nothing puts someone off more then buying into a new game and then being told that a massive amount of the boxed content is redundant.

18 hours ago, Viktus106 said:

I think that because that is what happened. My entire X wing collection is moot. With Rune Wars, it would do the same.

As for the rest, I agree.

However if they are going to do it, they need to do it now before it gets out of hand. Because nothing puts someone off more then buying into a new game and then being told that a massive amount of the boxed content is redundant.

Ahh. That was because of a version change though, not anything specifically to do with an app. Runewars doesn't have so many units out yet that they couldn't just course correct with points on the app. Xwing on the other hand had many systemic mechanical problems that needed to be addressed, and a TON of units to do it with. There was no way your 1.0 cards were surviving. I think in Runewars all you'd need to do it say "points are on the app now" and maybe errata a card or two. Agree that it needs to be done sooner rather than later. The more content that comes out, the harder it gets.

I wonder about the order though.

Xwing first obvisously

Legion next probably

Imperial assault maybe?

Then we'd get into the non big name properties.

Considering the **** show that is the 2.0 release, with the app being incorrect and full of bugs and th4 quality of the new cards and punch board ... I dont think i want to see Rune Wars change right now. :(

I’m not sure I’d call it a **** show.

2.0 release seems to be fine overall. The game (2.0) itself is solid. Loads of supply available at FLGS and other outlets. Components in my core set are nice. Some people have had quality issues with some plastic but that’s not surprising in a launch of this scale (and hopefully the FFG returns department will be on the ball)

The app IS a mess (by all accounts - I’ve not downloaded it myself yet) but that can be rectified pretty quickly. Issues with the physical launch are much harder to sort and FFG seem to have got that side of things, more or less, right.

Also the app isn't nearly as relevant as the dynamic pricing (that can be imported into other apps)