2 hours ago, theruleslawyer said:I thought of another fun App thing.
Anyone play counter strike with dynamic weapon pricing? The app could do something like that. Keep track of all the lists submitted for competitive play per quarter. Go and update card cost based on frequency of use. If everyone and their brother is using it, it gets more expensive next quarter. If its a card that nobody uses now, reduce the cost. Eventually you'd get cards priced by what the community itself thinks the value is. And more importantly the players using the card would be bidding against themselves. Is scuttling horror a problem? Maybe it goes up 3-4pts until people are choosing to run without it. It would also be able identify cards with problem abilities. Does a card have no takers even at 1pt? Is the cost for an upgrade more than a couple standard deviations outside the norm? Such a system would probably settle in with cards only changing a single point each update aside from new wave disruptions. Plus it would make an established meta really hard to form. If you couldn't rely on the points from a 'net list' being the same you couldn't just download the latest OP list and play. It should result in a much wider range of builds.
There could be value in this idea but certain guards would need to be in place.
1) It would need to be account holders only. There is enough issues with ”motivated” people on the internet intentionally disrupting this method of measuring value.
2) You would probably have to make it as % of each account holder’s lists for a faction and not absolute #s of lists. Look at recents for Tabletop Admiral and @Jukey and @Aetheriac represent about 30% of all lists. They should be able to single handedly change point costs.
Barring those caveats, I don’t object to the premise as long as the changes are on a reasonably long fixed interval. 3 or 6 months.