Splitting into 5 factions has created a problem no one has noticed yet

By Shadow345, in X-Wing

6 hours ago, KiraYamatoSF said:

Star Wars Resistance will help fuel ships for the game like Star Wars Rebels did.

The Resistance has no fuel left for their ships...

12 minutes ago, Magnus Grendel said:

Possibly. But that's still not an argument for the first order having it. The Resistance, like you say, could use it well, but it's less crucial as they already have access to an appropriately sized ship in the form of Ninka - the 2nd gen Corvette and Holdo's old command.

If I was picking a first order epic ship, I'd...I dunno. Maybe Terex's Carrion Spike from the Poe Dameron comics?

A huge ship shouldn't be using 'normal' cloaking rules but given that 'entering the board partway through the game' is a thing (see Moralo Eval), then maybe letting the Spike come in from a flank after a turn or two might be a good way to reflect the cloaking tech.

Like applied.

Yeah, the Corvus would be Resistance, 100%. Looking at the plot again, it did actively serve them in the game, so it's a genuine canon candidate. But it's unique and, like you say, there are more obvious examples on screen.

The Carrion Spike would be a very cool addition but similarly, it's unique and very much off screen. Would still not mind that at all.

3 minutes ago, Cuz05 said:

The Carrion Spike would be a very cool addition but similarly, it's unique and very much off screen. Would still not mind that at all.

Agreed. But the problem from the first order side is that aside from the Carrion Spike, the next smallest thing I recall seeing is the Maxima-class (which is a big cruiser that appears to be somewhere between Nebulon and Interdictor-sized based on the number of fighters it packs) and then you're into huge compensating-for-something star destroyer classes. I don't think we've seen many light ships you could use in X-wing.

(Resistance the TV series might hopefully correct this)

Edited by Magnus Grendel
1 hour ago, Magnus Grendel said:

(Resistance the TV series might hopefully correct this)

I can only imagine it will, lots of space for new content in a series.

Failing that, FFG did invent the Raider, so there's always that possibility. I don't know if things have changed since then, mind you.

Ofc, there's little to suggest Epic will receive any attention whatsoever for a while. 2.0 huge ships are probably going to be difficult to come by for the 3 existing factions as well. :D

9 hours ago, JJ48 said:

Right now, no factions have huge ships in 2e, so they're going to have to release at least five huge ships, anyway.

Maybe First Order can take that hideous Raider mash-up, and the Imperials can get a proper Lancer-class Frigate.

Don't be dissing the Raider! It's beautiful!

Seriously I don't understand why people hate this ship. Second edition is coming out and I still want to buy the Raider.

11 hours ago, PhantomFO said:

The FO's role as a TIE Fighter with a permanent evade token was an interesting one, especially when paired with Juke and Comm Relay. It had greater durability and offense than the classic TIEs, but just weren't quite enough to crush in the era of token stacking they debuted in.

The advances of the First Order will probably show up in the form of Linked Actions that the original TIE doesn't have, and maybe through tech upgrades that allow them to permanently keep tokens. The SF will likely retain its front and back arcs, but will get a souped up dial.

The SF would basically be a more aggressive FO defender if they made the dial any better. Is access to every normal move (Cept 5 straight) and 3 sloops really that bad? It is a jouster after all; fittingly, it's dial is based around changing the direction it is facing then going straight.

Edited by ThinkingB
On 7/8/2018 at 11:49 PM, HolySorcerer said:

I'd put that on my table, though I'd be more interested in a prettied up TIE Hunter with ionizing shots.

Upvote for TIE hunters!

Edit: I am not asking for upvote, but announcing my upvote to holysorcerer. Throw it at him, not me! https://youtu.be/sM598GJYRZE

Edited by player3010587

Isn't the Carrion Spike the name of Tarkin's ship in the Tarkin Novel?

12 hours ago, HolySorcerer said:

Epic is the least of their worries. How about the fact that each faction is little more than repaints of existing OT ships? From a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed out OT factions.

I disagree. I've been flying the first order ships way more than the imperial ones in 1e, the silencer and SF are my 2 favorite "imperial" ships (followed by the defender). I'm looking forward to the FO conversion kit far more than the imperial one for 2e.

10 minutes ago, VanderLegion said:

I disagree. I've been flying the first order ships way more than the imperial ones in 1e, the silencer and SF are my 2 favorite "imperial" ships (followed by the defender). I'm looking forward to the FO conversion kit far more than the imperial one for 2e.

It’s treason then.

5 hours ago, Exarkfr said:

The Resistance has no fuel left for their ships...

The Resistance has no ships, full stop.

7 minutes ago, FTS Gecko said:

The Resistance has no ships, full stop.

And their leadership is even more incompetent than the First Orders.

11 minutes ago, PanchoX1 said:

Isn't the Carrion Spike the name of Tarkin's ship in the Tarkin Novel?

Yes, I haven't read the comic but I know its the same ship.

9 hours ago, Magnus Grendel said:

but the aesthetics of the Lancer aren't a lot better Are a lot worse

Fixed that for you

50 minutes ago, Sir Orrin said:

Yes, I haven't read the comic but I know its the same ship.

It was a while ago when I read that book but I'm pretty sure the Carrion Spike was destroyed in that story. interesting. Not positive about that though.

Just now, PanchoX1 said:

It was a while ago when I read that book but I'm pretty sure the Carrion Spike was destroyed in that story. interesting. Not positive about that though.

Yeah I read it back when it first came out. I don't remember. Just looked it up, it is the same ship. I think the ship was "lost" by Tarkin, but I guess not destroyed.

3 hours ago, Sir Orrin said:

Don't be dissing the Raider! It's beautiful!

Seriously I don't understand why people hate this ship. Second edition is coming out and I still want to buy the Raider.

It just doesn't work for me, aesthetically speaking. The wing panels look out of place on a ship that size, as does the pointed nose. With a Star Destroyer, the nose can look pointed while still being blunt enough to house useful space. With the much smaller Raider, the pointed nose would lead to a great loss of useful storage. I sort of get what they were going for, but I just can't bring myself to like it, especially when there was a perfectly serviceable anti-fighter ship already established.

7 hours ago, Magnus Grendel said:

Agreed. But the problem from the first order side is that aside from the Carrion Spike, the next smallest thing I recall seeing is the Maxima-class (which is a big cruiser that appears to be somewhere between Nebulon and Interdictor-sized based on the number of fighters it packs) and then you're into huge compensating-for-something star destroyer classes. I don't think we've seen many light ships you could use in X-wing.

(Resistance the TV series might hopefully correct this)

FO doesn't seem terribly keen on small or mid-sized capital ships. Instead, they should just get a playmat of a Dreadnaught with a bunch of destroyed turrets.

in context it makes sense to be 5 factions since theyre a different era they really shouldnt thematically be able to mingle.

But res/fo are so small in number of fighters. It will take a LONG time for them to get a decent number of ships.

13 hours ago, Azrapse said:

Is there any evidence that the Scum's Quadjumper has access to the Tech slot?
That ship has been already spoiled in the conversion kits, and if it had access to Tech, then the Scum kit should have included at least one Tech card, right?

There are no tech upgrades in that conversion kit, but I don't think that's conclusive either way. Considering some of the stuff not included elsewhere (No Moldy Crow in Scum, no Maul in Rebel, no 0-0-0 or BT-1 in Imperial), I would not expect them to drop a whole host of tech cards for 1 ship with the slot in faction.

I would prefer if they developed new factions altogether from the Clone-wars era, instead of trying to expand the new trilogy. I am planning to get into 2.0 after a long wait-and-see time. The only thing that would make me jump straight into it would be:

- Release of a Republic Core Set, which includes at least 5 ships. Think 1.0's Most Wanted merged with a Core set. You get new ships, plus range rulers, etc.

- Release of a Separatist Core Set. Same as above.

I would have bought both. After this it would be a matter of releasing expansion ships as usual on each wave to catch-up in number of ships. Perhaps it could come later. I think this is how FFG should launch a new faction.

This would have made a 2.0 launch great. The Core Set FFG is giving us full of repeated ships which might be good for new players, but not so appealing for the existing fan base.

I think FFG feels that X-wing isn't a good game for a $100 starter. I agree with them.

15 hours ago, HolySorcerer said:

If FFG wants to kill token stacking, then they have to kill Comms Relay and Adv. Optics. Don't count on either of these upgrades making it to second edition unchanged.

I have a feeling we'll see them again in future waves. Power creep will no doubt be just as prevalent in 2.0 as it was in 1.0.

16 minutes ago, OoALEJOoO said:

The only thing that would make me jump straight into it would be:

- Release of a Republic Core Set, which includes at least 5 ships. Think 1.0's Most Wanted merged with a Core set. You get new ships, plus range rulers, etc.

- Release of a Separatist Core Set. Same as above.

So faction-specific and five ships? That's not really a Core set anymore...

18 minutes ago, OoALEJOoO said:

This would have made a 2.0 launch great. The Core Set FFG is giving us full of repeated ships which might be good for new players, but not so appealing for the existing fan base.

There are no existing 2e players, other than beta testers and early adopters piecing together what we know of the rules. 2e is not an expansion; it is a new game. The fact that we can convert our 1e ships into it doesn't change that.

That being the case, what better way to kick off a new game than with a Core Set that allows players to immediately begin playing with some of the most iconic ships in the galaxy?

I don't think that Epic is really all that high on FFG's list of priorities at the moment and I think it is more important that they try to flesh out the Resistance and FO factions first. Look, lets face it, pretty much everything we've seen in the ST is in the game aside from A-Wing Mk2s so unless FFG give both factions access to OT era ships it means we will be out of much more to add to those factions for a bit. Yes, I am aware that the Resistance drops this fall; however that means A) FFG hasn't seen it and won't add new ships from it until later next year after they've seen it and tried designing around it, or B) that they get concept art and treat it like how they have TFA, TLJ, and Rogue One ships where they aren't exactly all that close to their canon depictions ala pilots for the ships, SF's movement, Tie Silencer and Resistance bomber models being inaccurate, and lacking features or traits like the Tie Striker's bomb slot.

So at best we get either OT era ships crammed into the Resistance and FO factions, get lacking representation of the ships sometimes next year likely around March, or we either don't get new ST era ships until Summer/Fall next year (2019) from the show to December next year(2019) as tie ins to Episode 9. Meanwhile, the original three factions will be getting their ships pumped out as fast as they can with new models, repaints, and new options for players to explore.

26 minutes ago, JJ48 said:

So faction-specific and five ships? That's not really a Core set anymore...

There are no existing 2e players, other than beta testers and early adopters piecing together what we know of the rules. 2e is not an expansion; it is a new game. The fact that we can convert our 1e ships into it doesn't change that.

That being the case, what better way to kick off a new game than with a Core Set that allows players to immediately begin playing with some of the most iconic ships in the galaxy?

It's not a 1.0e Core Set anymore. It's a new idea for 2.0e Core Set, don't let earlier definitions of what a Core set is define what it could be.

Come September 2.0e launch. Let's say by December, of the people who have bought the 2.0e Core Set, I wonder how many would be new players vs. existing 1.0e players? I wonder what FFG thinks the spread is going to be since anticipating this is what shapes their business strategy.

*Edit: 2.0e is not an expansion or a new game. It's a new edition, which would place it somewhere between the two.

Edited by OoALEJOoO