Splitting into 5 factions has created a problem no one has noticed yet

By Shadow345, in X-Wing

Namely, when they re-introduce epic back into 2nd edition, Resistance and First Order are going to be down a huge ship each.

I don't even think there is a canon ship right now to fill these roles. Maybe for The Resistance one of the smaller ships flanking The Raddus in The Last Jedi?

Possibly the new show Star Wars: Resistance will have some new ships.

Epic is the least of their worries. How about the fact that each faction is little more than repaints of existing OT ships? From a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed out OT factions.

2 minutes ago, HolySorcerer said:

Epic is the least of their worries. How about the fact that each faction is little more than repaints of existing OT ships? From a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed out OT factions.

Are you sure about that? I think going forward, we will see way more stuff for that timeline

4 minutes ago, HolySorcerer said:

Epic is the least of their worries. How about the fact that each faction is little more than repaints of existing OT ships? From a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed out OT factions.

Unless, and this is a strange concept to some, you are growing up mostly with the sequels..

Or you genuinely enjoy the sequels and like the look of the ships, especially the Silencer and Resistance Bomber..

Or you expect that a splitting of the faction really means that the new show can introduce lots of craft and ships shown onscreen that would have struggled for a spot can now work for that faction (First Order Landing craft)

If the rumours are true and there is a time jump, we may even see new craft in the next movie.

Edited by That Blasted Samophlange
2 minutes ago, Commander Kaine said:

Are you sure about that? I think going forward, we will see way more stuff for that timeline

Sure, we'll see a slightly different Y-Wing, followed by a slightly different B-Wing, then a TIE Bomber with a black paintjob.

I'll miss having Omega Leader in my squads, but the TIE/fo wasn't an interesting ship, it was just a black TIE fighter with sloops. The new trilogy has no interesting ideas for ships.

Edited by HolySorcerer
5 minutes ago, HolySorcerer said:

From  a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed o  ut OT fact  ions   . 

They have access to the tech slot since they’re more “advanced”ships. That makes them different from a gameplay perspective. So if you like tech mods, you’ll only get them in FO/Resistance I’m guessing.

And then there’s specific characters that people enjoy playing. Some people want to use Poe as the iconic pilot as opppsed to Wedge or Fel.

2 minutes ago, jwilliamson12 said:

They have access to the tech slot since they’re more “advanced”ships. That makes them different from a gameplay perspective. So if you like tech mods, you’ll only get them in FO/Resistance I’m guessing.

And then there’s specific characters that people enjoy playing. Some people want to use Poe as the iconic pilot as opppsed to Wedge or Fel.

Basing their whole faction identity off of one upgrade slot is pretty weak. I don't hate the sequels (eh...TLJ), but saying that their ship design is lazy and uninteresting might be too generous. Sure, they were always going to keep some version of the X-Wing and the TIE fighter, but they didn't really go beyond that at all.

9 minutes ago, HolySorcerer said:

Sure, we'll see a slightly different Y-Wing, followed by a slightly different B-Wing, then a TIE Bomber with a black paintjob.

I'll miss having Omega Leader in my squads, but the TIE/fo wasn't an interesting ship, it was just a black TIE fighter with sloops. The new trilogy has no interesting ideas for ships.

I'm with you, the ST has really bad design, but we will see. We have seen some concept art that looks great, the FO interceptor for example is a nice variation on the TIE formula. Somewhere between the Advanced and the Interceptor, with inverted wings. I hope we will get this in the game, because then I will play FO again.

Image result for fo interceptor

2 minutes ago, Commander Kaine said:

I'm with you, the ST has really bad design, but we will see. We have seen some concept art that looks great, the FO interceptor for example is a nice variation on the TIE formula. Somewhere between the Advanced and the Interceptor, with inverted wings. I hope we will get this in the game, because then I will play FO again.

Image result for fo interceptor

I'd put that on my table, though I'd be more interested in a prettied up TIE Hunter with ionizing shots.

Well if I had to guess Star Wars Resistance will help fuel ships for the game like Star Wars Rebels did. I imagine from between the show and the final sequel era movie, and maybe comics, that something will fit the bill. Pretty sure Rebels helped push the two Gozanti class ships into the game, figuring Resistance will do the same.

Edited by KiraYamatoSF

The FO's role as a TIE Fighter with a permanent evade token was an interesting one, especially when paired with Juke and Comm Relay. It had greater durability and offense than the classic TIEs, but just weren't quite enough to crush in the era of token stacking they debuted in.

The advances of the First Order will probably show up in the form of Linked Actions that the original TIE doesn't have, and maybe through tech upgrades that allow them to permanently keep tokens. The SF will likely retain its front and back arcs, but will get a souped up dial.

1 minute ago, PhantomFO said:

The FO's role as a TIE Fighter with a permanent evade token was an interesting one, especially when paired with Juke and Comm Relay. It had greater durability and offense than the classic TIEs, but just weren't quite enough to crush in the era of token stacking they debuted in.

The advances of the First Order will probably show up in the form of Linked Actions that the original TIE doesn't have, and maybe through tech upgrades that allow them to permanently keep tokens. The SF will likely retain its front and back arcs, but will get a souped up dial.

If FFG wants to kill token stacking, then they have to kill Comms Relay and Adv. Optics. Don't count on either of these upgrades making it to second edition unchanged.

It does concern me that 40% of the factions are not really epic ready. I’d hate to think we have to wait for several movies to come out before all factions can get requisite ships before it will be released. Hopefully they’ll move forward sooner, either without the Resistance and First Order, or by finding a way to allow those two factions to play epic without any huge ships.

55 minutes ago, Shadow345 said:

Namely, when they re-introduce epic back into 2nd edition, Resistance and First Order are going to be down a huge ship each.

It’s been brought up in a couple threads.

A somewhat popular idea is for them, to tide them over at least, release Resistance and FO variant cards for the cr-90 and raider. Mix up the stats and upgrades a bit, give them tech slots, and people could use the existing models for the ST era factions.

https://community.fantasyflightgames.com/topic/276998-epic-20/?page=2&tab=comments#comment-3357507

Edited by Forgottenlore

Right now, no factions have huge ships in 2e, so they're going to have to release at least five huge ships, anyway.

Maybe First Order can take that hideous Raider mash-up, and the Imperials can get a proper Lancer -class Frigate.

1 hour ago, Shadow345 said:

Namely  , when they re-introduce epic back into 2nd edition, Resistance and First Order are going to be down a huge ship each. 

Keep in mind that as of right now they have not yet announced the First Order and Resistance 2.0 conversion kits, and they also haven’t announced Epic ships for 2.0. That might not be a coincidence.

Add to that the fact that a few months back- before 2.0 was announced- when asked about the possibility of a second Scum epic ship the developers said they didn’t have any Scum epic ships in the works. Possibly (probably?) because they were focused on developing Epic ships for the FO and Resistance?

So give it some time. Give second edition and landos falcon and the other new goodies a chance to arrive and get settled. I am willing to bet that 1 year from now we will have new trilogy Epic ships at least announced, if not released.

1 hour ago, jwilliamson12 said:

They   have access to the tech slot since they’re m  ore “  advance  d”ship  s.  

Who knows. Maybe that slot just goes away. I am looking forward to seeing what FFG do with these factions as I’ve had a lot of fun with 1.0 T-70s and SFs.

1 hour ago, jwilliamson12 said:

They have access to the tech slot since they’re more “advanced”ships. That makes them different from a gameplay perspective. So if you like tech mods, you’ll only get them in FO/Resistance I’m guessing.

Is there any evidence that the Scum's Quadjumper has access to the Tech slot?
That ship has been already spoiled in the conversion kits, and if it had access to Tech, then the Scum kit should have included at least one Tech card, right?

1 hour ago, HolySorcerer said:

Epic is the least of their worries. How about the fact that each faction is little more than repaints of existing OT ships? From a gameplay perspective, there is no reason to choose one of those factions over the much more fleshed out OT factions.

Let's wait and see. Based on what they have done with the Falcon, I am quite confident that the T-70 and /FO will play as differently to their OT counterparts as the Customized YT-1300 is to the Modified YT-1300.

With a new animated show coming out set in the ST era, I find it highly likely we will see ships that fit into the size category for epic ships in X-Wing, perhaps even multiple.

Yeah, we will get new ships as the constraints of making new material in that time period goes away once the trilogy is complete.

1 hour ago, Azrapse said:

Is there any evidence that the Scum's Quadjumper has access to the Tech slot?
That ship has been already spoiled in the conversion kits, and if it had access to Tech, then the Scum kit should have included at least one Tech card, right?

No clue yet. All the upgrade slots are in the app now, so for the most part we don't know for sure which ships have what slots.

2 hours ago, JJ48 said:

Right now, no factions have huge ships in 2e, so they're going to have to release at least five huge ships, anyway.

Maybe First Order can take that hideous Raider mash-up, and the Imperials can get a proper Lancer -class Frigate.

I doubt it; between Armada and Battlefront it's pretty well established as a rebellion-era ship. Plus, not to be crude about it, but the aesthetics of the Lancer aren't a lot better: It's pretty much a flying [censored].

There's a reason Empire at War invented the Tartan -class patrol cruiser instead of using the Lancer .

2 hours ago, HolySorcerer said:

If FFG wants to kill token stacking, then they have to kill Comms Relay and Adv. Optics. Don't count on either of these upgrades making it to second edition unchanged.

Token stacking hasn't been killed, though. Just off the top of my head:

  • Focus + Target Lock
    • E-wing ship ability
    • Grand Moff Tarkin
  • Focus + Evade
    • Phantom ship ability
    • Defender ship ability
  • 'Free Actions' without a co-ordinate ship giving up it's own action:
    • Vader's pilot ability
    • Fel's pilot ability (admittedly limited to focus + reposition + one other)

What has changed is that token stacking is harder or more expensive (using the defender as an example since the impression we have is that two of them is a squad by themselves...), and it's less powerful, since there's no '...and autothrusters' (since that's now repositioning) or '...and Palpatine' (since if you already have a focus token you don't need him).

Comm Relay isn't that bad, since it's not a 'free token' like push the limit or TIE/v1, it's a 'free token provided you didn't spend it last turn', which is more akin to the E-wing's long-range-scanners analogue.

I think advanced optics would need to be more expensive since right now it's the automatic choice for anything with a tech slot, but I'm not convinced it's that powerful on most ships. Poe + advanced optics is borderline overpowered (without knowing what the costs are; it's just an incredibly good synergy), but then given that Luke keeps his 'minifocus-whenever-shot-at' too, I wouldn't garuantee it being written out of the game.

2 hours ago, Magnus Grendel said:

I doubt it; between Armada and Battlefront it's pretty well established as a rebellion-era ship.

The Corvus could be available for the Resistance. With the, obviously performance essential, reskin it was given, i.e. replacing the classic Empire panels with Rebellion lumps. It'd save them having to work on an entirely new model.

The window is small in the story but it's a window none the less.

Probably with more a support focus than tooled up for full combat, since Del went straight with it.

Forgive me if I'm wrong, I didn't feel the need to play through it a 2nd time...

Possibly. But that's still not an argument for the first order having it. The Resistance, like you say, could use it well, but it's less crucial as they already have access to an appropriately sized ship in the form of Ninka - the 2nd gen Corvette and Holdo's old command.

If I was picking a first order epic ship, I'd...I dunno. Maybe Terex's Carrion Spike from the Poe Dameron comics?

A huge ship shouldn't be using 'normal' cloaking rules but given that 'entering the board partway through the game' is a thing (see Moralo Eval), then maybe letting the Spike come in from a flank after a turn or two might be a good way to reflect the cloaking tech.

Edited by Magnus Grendel