Conversion kit: 2 really isn’t 2

By drail14me, in X-Wing

I was excited when the content list of the conversion kits were first released a few weeks ago. I knew my whole collection wouldn’t be converted by one of each conversion kit but I was happy to see that some kits contained multiple copies of some ships. I quickly made a list of what I had, what I needed and what I didn’t need with the plan to offer to trade ships I didn’t need for ships I needed more copies of. For example, I only have one JM5k and one YV-666. So, since two of each were listed in the scum kit, I figured I’d trade one of each for some TIEs.

Well, as we’ve seen from the spoiled unboxing videos, 2 doesn’t really mean 2 full sets. In my example of the JM5k and YV-666, it means that there are 2 dials and one set of ship tokens and cards. So yeah, you can put two ships on the table as long as at least one is a unique and as long as the two unique pilots you chose aren’t on the same ship token.

I’m disappointed that 2 didn’t mean 2 full sets. The lack of ability to trade and balance out kits is disheartening. Even worse is the complete lack of generic pilots to field the ships I have. It’s sad that between the Core Set and the Conversion set there are only two Blue Squadron and two Red Squadron T-65 pilots. So, looks like 3 more T-65 expansions if you want to fly 5 T-65s.....if that’s even possible in 2.0.

Hopefully, we’ll get some understanding of why the kits are stocked they way they are when 2.0 releases in a few weeks.

Your anti-2.0 thread in 3, 2, 1. . . Image result for skeet shooting gif

Edited by Darth Meanie

Why would you need 2 sets of named pilots for the same ship?

34 minutes ago, Commander Kaine said:

Why would you need 2 sets of named pilots for the same ship?

Two sets of NAMED pilots I don't, other than to trade. But the generic that would have come with the 2nd set would be nice.

1 hour ago, Darth Meanie said:

Your anti-2.0 thread in 3, 2, 1. . . Image result for skeet shooting gif

It's not anti-2.0. I can't wait for 2.0 but I wish they'd have packaged product better.

1 kit (and a core) lets you play any ace list for any ship of that faction
2 kits lets you play any swarm list for any ship of that faction. (Double deci is a deci swarm)

This logic holds up most of their decisions for the kits.

7 minutes ago, Rakaydos said:

1 kit (and a core) lets you play any ace list for any ship of that faction
2 kits lets you play any swarm list for any ship of that faction. (Double deci is a deci swarm)

This logic holds up most of their decisions for the kits.

Not true. You can't play a 5 T-65 swarm with 2 kits and a core. A core and 2 kits would only give you three Blue Squadron Escorts. Of course, that's IF the points allow 5 T-65's in 2.0.

15 minutes ago, drail14me said:

Not true. You can't play a 5 T-65 swarm with 2 kits and a core. A core and 2 kits would only give you three Blue Squadron Escorts. Of course, that's IF the points allow 5 T-65's in 2.0.

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Each conversion kit has 2 blue squadron escorts, which is 4 for 2 kits. If the core set has a single escort, that's 5.

12 minutes ago, Rakaydos said:

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Each conversion kit has 2 blue squadron escorts, which is 4 for 2 kits. If the core set has a single escort, that's 5.

If you can bring 5 X-wings, i'm going to make a post every day until you can bring 6 interceptors. YOU'VE BEEN WARNED FFG

That would be 33 points, right? 16.5 in 1.0 terms?

Unfortunately, it looks like only 2 of each intercepter generic, which is a hole in my theory.

2 hours ago, Rakaydos said:

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Each conversion kit has 2 blue squadron escorts, which is 4 for 2 kits. If the core set has a single escort, that's 5.

I stand corrected on the T-65 Blue Squadron tokens. After re-watching the video, I see 3 Blue Squadron Escort Ship tokens in the Conversion Kit. They were on the back side of a sheet up-side-down but he states there are 2 Blue Squadron Escort Pilot Cards. Seems odd to have three tokens but only two cards.

Edited by drail14me
10 minutes ago, Rakaydos said:

That would be 33 points, right? 16.5 in 1.0 terms?

Unfortunately, it looks like only 2 of each intercepter generic, which is a hole in my theory.

Yeah.

33 for Interceptors
30 for Strikers
24 for TIE-s

Otherwise, X-Wings will mop up 5 Interceptors. They have double the health.

1 hour ago, drail14me said:

I stand corrected. After re-watching the video, I see 3 Blue Squadron Escort Ship tokens in the Conversion Kit. They were on the back side of a sheet up-side-down but he states there are 2 Blue Squadron Escort Pilot Cards. Seems odd to have three tokens but only two cards.

If there are more duplicate generic tokens on the back-sides of aces, you are less restricted in which aces can fly with which generics. Make up your mind!

Edited by skotothalamos
1 minute ago, skotothalamos said:

If there are more duplicate generic tokens on the back-sides of aces, you are less restricted in which aces can fly with which generics. Make up your mind!

Make up my mind? My point still stands. In all cases, two conversion kits do not completely convert two 1.0 ships to two complete 2.0 ships. It's more like 1.5.

Look at the JM5K, you get three named pilots and one generic (contracted scout) and two dials. That is not two complete conversions as you can not run two generics. Had they included one more Contracted Scout Token and Card, then it would have been TWO complete conversions.

I'm not wanting to fly Aces, I'm wanting to fly generics. So, if I want to fly two Contracted Scouts, even though the conversion kit is supposed to convert two JM5K to 2.0, I have to either buy two conversion kits or a conversion kit and a new JM5K when they are released to have two Contracted Scout cards. I don't understand why FFG did not include that one extra Contracted Scout token and card.

Do we really think or know that 5 X-wings will be legal?

11 minutes ago, TasteTheRainbow said:

Do we really think or know that 5 X-wings will be legal?

Think? Yes. Know? No. Hope? F#ck no.

I'm ready to be surprised, FFG. But I have a fear I won't.

4 hours ago, drail14me said:

as long as the two unique pilots you chose aren’t on the same ship token.

2 hours ago, drail14me said:

Seems odd to have three tokens but only two cards.

43 minutes ago, drail14me said:

Make up my mind?

yeah. either you want extra pilots on different tokens so you don't get stuck with two pilots you want to fly on the same token, or it's "odd" to have extra pilots on different tokens so you don't get stuck with two pilots you want to fly on the same token.

35 minutes ago, TasteTheRainbow said:

Do we really think or know that 5 X-wings will be legal?

We know that according to threat cards you can field 4 x-wings with R3 + Proton Torps. We also know that according to the preview images of the squad builder that proton torps are still 8 points, so four sets of them would run us 32 points. Add in four sets of R3 and it seems very plausible that you could run 5 naked X-Wings.

11 minutes ago, HolySorcerer said:

We know that according to threat cards you can field 4 x-wings with R3 + Proton Torps. We also know that according to the preview images of the squad builder that proton torps are still 8 points, so four sets of them would run us 32 points. Add in four sets of R3 and it seems very plausible that you could run 5 naked X-Wings.

Image result for star wars triggered

15 minutes ago, HolySorcerer said:

We know that according to threat cards you can field 4 x-wings with R3 + Proton Torps. We also know that according to the preview images of the squad builder that proton torps are still 8 points, so four sets of them would run us 32 points. Add in four sets of R3 and it seems very plausible that you could run 5 naked X-Wings.

I'd be careful about using points from a marketing screenshot for the assumption. It's a bit 'trusting the FFG article rulings'.

57 minutes ago, skotothalamos said:

yeah. either you want extra pilots on different tokens so you don't get stuck with two pilots you want to fly on the same token, or it's "odd" to have extra pilots on different tokens so you don't get stuck with two pilots you want to fly on the same token.

I think you're missing my point. I don't care who's on what token. I'm not worried about that or any combination of unique/generic. My point is that for the kit to completely convert two of the same ships, one more generic pilot token and card is needed for ships like the YV-666 and for the JM5K. Without that generic, it's really NOT two conversions.

The part I thought "odd" was just the T-65 that ended up with an extra generic token. There isn't an extra pilot card to go with it so it's really not useful.

IMO, FFG is going to launch 2nd Edition with the ability to fly 5 X-Wings (because it's the iconic/title ship and was a long time coming in 1st Edition). IMO, that will also prove a little too strong and be scaled back to 4 maximum in one of the first updates. You heard it here first.

Please stand by as we work to assemble the next 2.0 conspiracy.

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28 minutes ago, ObiWonka said:

IMO, FFG is going to launch 2nd Edition with the ability to fly 5 X-Wings (because it's the iconic/title ship and was a long time coming in 1st Edition). IMO, that will also prove a little too strong and be scaled back to 4 maximum in one of the first updates. You heard it here first.

Agreed. The 2.0 X-wing looks like about what the original should have been at launch, or perhaps slightly better. So 42-44 points seems about right.

45 minutes ago, ObiWonka said:

IMO, FFG is going to launch 2nd Edition with the ability to fly 5 X-Wings (because it's the iconic/title ship and was a long time coming in 1st Edition). IMO, that will also prove a little too strong and be scaled back to 4 maximum in one of the first updates. You heard it here first.

Or, expressed more simply: Rebel bias

There is simply no excuse for this, unless other ships are similarly adjusted as well.