Something stressed in discussion on a variety of levels is the lack of double mods in 2.0, and the importance of 1 action. Things like passive, full offensive mods (IE Dengar and Expertise) no longer exist.
But I think 2.0 Rebels will be able to line up a lot of double modded shots - especially with their theme of "team playing." Granted, it will take better planning and positioning to pull off, but it's definitely possible.
Focus Sharing: Kyle Katarn, Garven Dreis, Benthic Two Tubes, Esege Tuketu, Jake Farrel, etc.
Target Locks: Dutch Vander
Actions: Airen Cracken, ships with coordinate, and if the Sheathapide is docked with the Ghost, the Ghost can coordinate before it activates
Also, for the initial engagement, E-Wings can be double modded. (We don't need to talk about the E-Wings odd combo for linked actions . . .)