I just had an interesting idea for a game mechanic and while thinking about it i realized it is actually a quite fitting one for Thrawn. Here's the card:
"Each round, at the end of the command phase your opponent must guess the top command dial of each of your ships. Your opponent may then check the top dial of each of your ships. If your opponent guessed correctly, you must discard that command dial, you cannot reveal a command dial with this ship this round. If your opponent guessed wrong, double the effect of that command dial."
In Order to keep in tradition of FFG's excellent card descriptions i also provided the appropriate custum FAQ for this effect of course.
(Seriously, i now understand why we need so many clarifactions via FAQ, you just can't fit everything on that small card)
FAQ: Doubling the effect of a command dial: If a card effect "doubles" the effect of a command dial it changes the command dials effects to the following:
•A Engineering Command Dial provides twice the amount of your printed engineering points
•A Navigation Command Dial allows to increase your yaw value by a maximum of two and allows to change speed by a maximum of two
•A Concentrate Fire Command can add up to two dice to your attack pool of a color/colors that is/are already in your attack pool
•A Squadron Command allows to activate squadrons up to twice your printed squadron value.
The idea behind this mechanic is that it forces you to play in a unorthodox playstyle that your opponent won't anticipate. At the same time, your opponent has to take the fact into consideration that you will probably try to surprise him and therefore won't issue command dials as usual.
Playing a bomber-squadron fleet? Surprise, no squadron commands in round two and three. Enjoy those double CF commands of my carriers. Oh you expected me to plan navigate in round 4? Well here's my squadron command now. Thought i would repair in rounds 5 and 6? Well how about this additional firepower and navigation commands to escape into safety?
I just had to think about Thrawn in Thimothy Zahns Trilogy and how he always seemed to surprise the New Republic with totally unexpected actions and often used conventional tactics as diversions to hide his real masterplan. So i thought this card effect fits just perfectly for him.
What do you guys think about it?
Edited by >kkj