10 hours ago, Kaigen said:Here's the problem with this idea in the current context. If your response to a powerful talent that triggers when you roll against a PC is to make it useless by always having the PC roll, the response you get from the player is likely to be frustration that they spent 20 XP on a talent that never gets used, as opposed to "more buy-in."
Now, people have made the argument that talents like Unrelenting Skeptic can be reversed to function when the player rolls instead (I don't think that's a good fit for all of the social defense talents, but if it works anywhere, it's likely to work with a talent like Unrelenting Skeptic). If you do that, though, you're back to square one, because now the player is adding a bunch of automatic successes to every check they make to uncover Deception. They're still extremely likely to see through any attempt at a lie, even moreso, since the dice in this game favor the active roller, so you haven't actually addressed the OP's problem.
So whatever the merits of the "always have the player roll" philosophy, it's not something that's useful in this context.
And it wasn't presented in this context, but in the context of "Is it better for the GM to roll (and thus be able to leave the player in the dark about whether or not the roll succeeded) or for the player to roll (and thus have them feel more active)".
By the way, my approach towards checking whether someone is lying would be the following:
a) They are lying: Contested roll Discipline vs Deceive.
- Win: You know they're lying
- Tie: You are uncertain
- Loss: You think they tell the truth
b) They are telling the truth: Roll discipline against 2P. Gain as many boost dice as the other guy has proficiency dice in the higher one of either Charm or Leadership.
- Win: You know they're telling the truth
- Tie or failure by up to 2: You are uncertain
- Loss by 3+ failures: You think they tell a lie