First, I am far from an expert so take what I am saying with a grain of salt. Please don’t get me wrong, they are some fun cards, but once again it doesn’t take Bobby Knights Grimes Ren to figure out that few cards will see tournament play. I am not a tournament guy, buy at least know by now what to look for in a card. It appears this set is a single buying set for collectors instead of buying boxes. I would love to see some lists of at least 20 dice cards that will see regular play and more than 6 legendaries holding a value of more than $10 in a year. The value seems to be off. I see a lot of fun cards, a few solid cards, but also a continuation of FAR TOO MANY duds that we have come to expect all too frequently. This must stop soon, very soon.
The two resource a turn can be creatively worked around by all sorts of methods that the designers have yet to really dive into in order to really make the stuff useful. For example, using a pay 2 resources this turn and having to pay one next turn spreads out the cost of a three cost weapon/ability. It is so easy to dismiss a weapon without redeploy etc. because characters can so easily die turn 2 and those resources can’t afford to be lost. The designers could also make certain weapons more powerful or affordable depending on the turn. Take the useless Master of the Council legendary which I sooo wanted to be useful. What if the cost was toggled down on turn 3/4 to 3 instead of 4. What are your creative ideas to solving the cost curve issue? Maybe some of these ideas make useless cards more playable without busting the meta. Look, I don’t claim to have the answers, just impore others to help get some answers out there. Improving the economics of the game means people feel more confident in investing in product. 5 boxes at $430 can so quickly evaporate in worth to $150-200. It is a concerning trend—this is only due to lack of quality, thoughtful product. I continue to get the feeling they playtest only a few cards understanding the rest is junk, filler and thus not in need of testing. FF is known to be cheap on personnel, but do they need to be that cheap? They can reach out to the play-testers more—people who love the game enough to give them ideas and will work for free.
There is often a fine line between a card being playable and unplayable which with some creativity. Maybe this is not that all that creative because we see it in other games, but spreading out the cost of turns is easy. Reduce the cost of the X blaster if the character already has an ability on them is another idea. How about Master of the Council costing only 2 if it is the character’s third upgrade, etc? No, I have not given that exact cost that much thought, but that is the type of stuff we need to see. Easily marked with turn markers like glass beads etc. This slows certain things down but makes them more affordable as time goes on.
Finally, the perceived value of the legendaries seems far too low and this could have been fixed by making tweaks to about 4-5of the legendaries: formidable, stealthy, grevious (again?), his bike (ouch), etc.
Every commentator understood immediately that Ayla S was broken yet FF pushed it out anyways. I was getting the feeling that so little testing goes into the majority of cards and that they put cards in a set knowing they will point adjust latter. Unfortunately, cards are seeing increases not decreases; however, Unkar is a promising concession even though he was already adjusted. It means they care about PAST CARDS at least and that is on their mind. Mistakes are on their mind. I still wish they would stop putting points on cards and use the new X-wing 2.0 model—but, I recognize I could easily be in the minority with that. I just finished my $2k x-wing collection for my 8 year old daughter—haven’t play one game with her yet just building grab and go shelves of squadrons—only to find out that I need to spend about $700 more and that my 14-20 autothrusters I bought mostly on the secondary market are about worthless—but hey, I am ok with that because ultimately I want what is better for a game and is sustainable. Just really bad timing for me.
There are again too many legendary flops once again to make the economic of this game gain, or maintain, momentum. Will this set hurt Destiny? I think so. Will it be it’s Death Knell? No! But the next set must, must turn a corner or Destiny will continue to be marginalized—not die or some gloom and doom scenario—just shrink. Mace’s lightsaber could have replaced a number of underwhelming cards. It could have even been a rare instead of legendary—should be. Vader’s LS, well I think they want to get that one perfect and need some more time. The point being, is that certain characters that are legendaries need continued support so people have faith in them. Aphra is a positive example in this set, but other example are hard to come by.
I like the new direction they are taking with some of the cards. Unfortunately, they are pushing the envelope too slowly for my taste—and maybe for the taste of others. While I hate gungans and podracers, I like the avenue the took and welcome the freshness. I don’t particularly care for secondary characters continue to be lengendary (Phasma, Rex etc.) , but I also understand the thinking behind it—getting Obi etc. into peoples’ hands. However, I continue to like the concept of certain cards being better when paired with particular characters (Poe’s blaster, Rey’s LS, Rex’s blaster etc), but they need to stop making them legendary for Pete’s Sake. I would like to see some upgrades be better with natural movi pairing characters.
So they have part of the concept right, but they are executing it incorrectly and not helping with common card support. They don’t to they should use uncommons too often for the purpose of bring up to speed older cards out of risk of alienating new players, but instead use commons and rares. FF doesn’t get the concept of maintaining an economy for cards of past sets. I swear they have to get a couple of game MBA types up in that joint part of the periphery design team.
Again, I think they once again missed an opportunity to bring value back to more existing cards which continues to haunt the progress of this game. Just one small example out of many: With the advent of Cassian, I really thought there might be more love for Jyn—not a lengendary, but far more important than so many legendary characters this created. She is an over-costed iconic character that needed just a couple cards with text benefiting the “operative” keyword word in just a few cards. It was also a natural movie pairing that I personally would like to see more support for—as with all common pairings. Baze the Blind Man and got a little love, but not enough. Some secondary card text on three cards this set could have fixed that. We just have to end seeing a few too many rares that won’t see play on day one of a release. 70-80% of things should be tested for 6-8weeks before being relegated to the junk heap.
Cheers Mates