2 hours ago, whafrog said:But they aren't "all-knowing", they only know there aren't traps.
Whafrog you're not being fair. I of course was speaking just about the traps. The PCs shouldn't know if they failed to detect the traps or not (that's what I meant by all-knowing; knowing something they couldn't realistically know....for sure). They should only know that they didn't see anything when they looked. I've been tested using a knife for clearing a dummy mine field, but never knew 100% sure if I had found all of the mines before I said I was done. I still worried I hadn't found every mine until the instructor told me how I did.
2 hours ago, whafrog said:Really? They would do that just because "there aren't traps"? What about lookouts or scouts or droid spies? The point is they still have to make smart decisions, or you get to bonk them with the dunce hammer some other way.
But they are making, "smart decisions", based upon knowledge they shouldn't have. They 100% know there are traps there. Their decisions should have some doubt, as with reality. "I don't see any traps" shouldn't automatically equate with, "There aren't any traps there". There should still be some doubt.
2 hours ago, whafrog said:Not really. They don't know if you rolled a single setback die, or a mitt-full of reds. Their half means nothing, so there's no point.
No it does mean something. They don't know 100% that they failed or succeeded, as it should be in these cases. But, they may have a better guess that they probably failed or probably succeeded even if they have no idea what the base difficulty is (you can share it which I actually do which I should have mentioned). Even if you don't share, veteran players in your group can probably guess a ballpark number of dice. If they rolled a net of 4 successes, they are probably going to be a little more confident that they succeeded. Especially if I shared the base difficulty with them for comparison. If they rolled a net of only 1 success, they know they probably failed unless I told them I'm only rolling a purple. But, they can't be sure either way which is the intention. They still have to make their next decision based upon probabilities, not definitive answers they shouldn't know. Which is more similar to reality in my opinion.
In the "realworld" I look down the path with my binoculars and don't see any traps. Of course I can't be 100% sure but I've seen various traps before and I'm pretty sure there is nothing there. I tell my friends this. But, of course, I could have missed something. That's what I'm trying to emulate, as opposed to the definitive you know there isn't anything there or you know for sure there is. That's not very realistic.
To each his own. I was offering another method which seems to be welcomed and fun at my table when it has come up (rarely and most typically with perception rolls).
Edited by Sturn