11 minutes ago, korjik said:I have news for you guys. No one dies in a game. There is no real risk or reward.
Obviously there are people here who consider the chance of their character dying or failing a risk, and the character surviving or succeeding/thriving a reward. The benefits and consequences they have on the story and one's enjoyment or interaction with it are what make it "real".
I don't think it's helpful to the discussion to get into a philosophical debate about whether a game can have "real" risk or reward, but I do think it is a fact that it has real risk and reward for me and my players, and that's good enough for me. Let people enjoy things in their own way and please don't condescend towards them in an effort to invalidate their experience or choices that are not hurting anyone.
Edited by panpolyqueergeek