The command cards look fun. https://www.fantasyflightgames.com/en/news/2018/7/6/reluctant-rebel/
Han Looks Fun
Emergency Stims is a very nice insurance policy... And of course, it can't be equipped to Vader. >.>
Tabletop Admiral updated.
Don't forget to check the "show unreleased" box to see it.
And here's your bi-annual reminder that I'd appreciate if you'd contribute $1 to my Patreon or wanna just do a one-time $5 or so Paypal tip. No pressure though. Thanks!
22 minutes ago, Squark said:Emergency Stims is a very nice insurance policy... And of course, it can't be equipped to Vader. >.>
To add insult to injury the very upgrade that he can't take can prevent him from wiping out a trooper unit at a crucial time.
Yikes, change of plans is good.
How do Emergency Stims work on a unit?
Does it work several times?
1 minute ago, DerBaer said:How do Emergency Stims work on a unit?
Does it work several times?
It gets exhausted when used so you have to recover to use it again.
17 minutes ago, Bdolfos said:It gets exhausted when used so you have to recover to use it again.
It’s for that last activation before dying. Very solid, especially on Luke. But if you use it too early it doesn’t do you any good, since the wounds still transfer to your unit eventually. I don’t think there’s a reason to use it multiple times.
I'm wondering why Change of plans is an exhaust. When would you not get it back?
5 minutes ago, Hawkstrike said:I'm wondering why Change of plans is an exhaust. When would you not get it back?
Do you mean Improvised Orders?
It’s an exhaust so you cannot use it multiple time a round.
Edited by FSDI am going to have to cut off that fugly head though!
51 minutes ago, FSD said:Do you mean Improvised Orders?
It’s an exhaust so you cannot use it multiple time a round.
Whoops. Yes, that. Got it. Thanks.
1 hour ago, Orkimedes said:It’s for that last activation before dying. Very solid, especially on Luke. But if you use it too early it doesn’t do you any good, since the wounds still transfer to your unit eventually. I don’t think there’s a reason to use it multiple times.
A Stormtrooper unit gets two hits, you use Emergency Stimms. The unit activates and has 2 additional attack dice. Then two of them die. Repeat for next round.
2 hours ago, werdnaegni said:Tabletop Admiral updated.
Don't forget to check the "show unreleased" box to see it.
And here's your bi-annual reminder that I'd appreciate if you'd contribute $1 to my Patreon or wanna just do a one-time $5 or so Paypal tip. No pressure though. Thanks!
Great work! Would donate if I wasn’t so broke right now. Word of warning though the moderators might not take too kindly to discussing money on the forums
14 minutes ago, Jabby said:Great work! Would donate if I wasn’t so broke right now. Word of warning though the moderators might not take too kindly to discussing money on the forums
No problem!
And you might be right, though I've mentioned it before and didn't get banned. I try to keep it reeeeeal occasional but will be happy to remove it if they disapprove. Or...they'll be happy to remove it if they disapprove. We'll see how it goes!
1 hour ago, DerBaer said:A Stormtrooper unit gets two hits, you use Emergency Stimms. The unit activates and has 2 additional attack dice. Then two of them die. Repeat for next round.
Yeah, good point. I was just thinking about multi wound models.
That could be interesting on fleet troopers too, actually.
So, looking at the wording of Change of Plans:
"you may discard [this card] to return an opponent's command card to their hand. If you do, return to the Select Command Card step. That opponent cannot select the command card that was returned to their hand."
So, if you do not discard Change of Plans, it is just a normal 3 pip card for Solo and 2 Units. But if you do, you both go back to the Select Command Card step??
So you burn 2 cards in 1 round, but you have 7, and it is only a six round game. I guess that means play Standing Orders first round instead of a 3 pip? Get SO out of the way?
Anyways, it seems like if you call your opponent's Son of Skywalker (or Implaccable) and play Change of Plans, (1) they return it, (2) you both go back to choosing cards, and (3) you can now choose Son of Skywalker, and fully know that they cannot choose their Son of Skywalker (or Implaccable).
____________
This card kind of reminds me of Boshek in X-Wing haha
8 minutes ago, HanScottFirst said:Anyways, it seems like if you call your opponent's Son of Skywalker (or Implaccable) and play Change of Plans, (1) they return it, (2) you both go back to choosing cards, and (3) you can now choose Son of Skywalker, and fully know that they cannot choose their Son of Skywalker (or Implaccable).
The mind games with that will be fun. Just the threat of it being there will make you think twice about your strategy.
15 minutes ago, HanScottFirst said:So, if you do not discard Change of Plans, it is just a normal 3 pip card for Solo and 2 Units. But if you do, you both go back to the Select Command Card step??
So you burn 2 cards in 1 round, but you have 7, and it is only a six round game. I guess that means play Standing Orders first round instead of a 3 pip? Get SO out of the way?
Standing orders is always in your hand. I'd continue to recommend against playing it first round.
You have the least amount of control over your army.
Your likelihood of stacking your bag is significantly diminished
Your opponent is gauranteed to be first player in round one.
Now....if I was blue player and I had 10 activations to my opponents 9......maybe.