I was looking at the objectives for helping to determine tie breakers in tournaments when strength of schedule does not work like in the first round of the tournament. All I did was make it so the maximum points from the different objectives would total 12 points. If a person is able to table their opponent, that person would get 12 points while the opponent would get 0 points.
Intercept the Transmissions - unchanged
Setup: Place 1 Objective token on the center of the battlefield. Then place 1 objective token halfway between the center token and the left short edge of the battlefield. Then place 1 objective token halfway between the center token and the right short edge of the battlefield.
Victory: At the end of rounds 2 and 4, each player gains 1 victory token for each objective token they control. At the end of the game, each player gains 2 victory tokens for each objective token they control. A player controls an objective token if they have more trooper unit leaders at range 1 of that token than any other player.
Key Positions
Setup: Gather 3 tokens with a value of 3, 4, and 5 marked on one side. Shuffle the tokens and place face down. Starting with the blue player, players alternate placing objective tokens face down on the battlefield until all 3 tokens have been placed or no more tokens can be placed. Each token must be placed on a piece of terrain that is completely outside all deployment zones. Before deployment flip the tokens over to show the value of each token.
Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains a number of victory tokens equivalent to the value of that token.
Recover the Supplies
Setup: Gather 5 tokens with a value of 1, 1, 3, 3, and 4 marked on one side. Place the token with a value of 4 on the center of the battlefield as unclaimed. Then, give each player 2 tokens with a value of 1 and 3, starting with the blue player, players alternate placing the valued tokens as more unclaimed objective tokens on the battlefield. Each token must be placed beyond range 1 of each deployment zone and beyond range 1 of any other objective token.
All trooper units gain: “& Claim (Claim an objective token that is in base contact with your unit leader.)”.
Victory: At the end of the game, each player gains an amount of victory tokens equivalent to the value of each of the objectives that is claimed by 1 of their units.
Breakthrough
Setup: After deployment, each player places 6 tokens each, starting with the blue player and alternating with the red player, the players take turns placing a token next to one of their unit leaders, each token must be placed on a different one of their unit leader. A unit leader cannot have more than 2 tokens assigned to it.
If a player eliminated a unit with a token on it, they gain that token.
Victory: At the end of the game, each player gains 1 victory token for each of their unit leaders within an enemy deployment zone and 1 victory token for each enemy token they possess.
Sabotage the Moisture Vaporators
Setup: Starting with the blue player, players alternate placing objective tokens on the battlefield until 4 tokens have been placed. Each token must be placed beyond range 1 of each deployment zone and beyond range 2 of any other objective token. Place 2 wound tokens on each objective token. Each objective token cannot have more than 4 wound tokens on it.
All trooper units gain: “& Sabotage/Repair (If you are in base contact with an objective token, either remove 1 wound token from it or place 1 wound token on it.)”.
Victory: At the end of the game, the blue player gains 1 victory token for each objective token with 3 wound tokens on it and 3 victory tokens for each objective token with 4 wound tokens on it. The red player gains 1 victory token for each objective token with 1 wound token on it and 3 victory tokens for each objective token with 0 wound tokens on it.