Kihraxz, Starvipers, X-wings, A-wings, Scyks, TIE Bombers, Z-95s. They all seem to just...die.
There are exceptions, of course. Defenders can doublestack defensive tokens. Vader gets that plus he boosts and/or barrel rolls out of arc. The Inquisitor gets all those goodies with Autothrusters on top. Quickdraw can't stack but has enough PS to shoot first, and more than once. Ezra evades on all non-blanks.
In general, though, putting something key like Tactician or ordnance on a ship below PS9 that can't withstand two double-modded 4 dice attacks is just wasting points on something you'll never get to use. In the past, the counterplay was to add a swarm of multiple bare ships so your opponent couldn't kill enough fast enough, but 2-attack ships don't cut it offensively any more and you can't squeeze more than 1 extra full-strength ship in under 100 points (except the new supercheap X-wings, perhaps?).
And that's a shame, because I'd like to stop losing because I put Jostero or Tomax Bren on the table and 30 points goes POP.