Dear Community!
We are starting a new campaign soon, after playing through the Beginner game, and the Long arm of the hutt. (It was their first time playing tabletop RPG and my first time to GM)
They doesn't have their characters yet, just concepts, but I'm already planning the start. They were told not to choose obligation (other than the +5/10 for XP/creds) because I plan to give them the opportunity to get it themselves. They won't get a ship for starter, so that's what their first task will be, get a ship to leave Socorro, where they start the campaign, stranded. This way I hope they can understand that getting obligation can be a resource, not just a punishment and it makes more sense for the group to stick together.
I have some ideas how to do this:
- Ask for credits / favor from a hutt / loan shark
- Steal one
- Fight some pirates (through bounty) and capture their ship (I use a"local" law which lets them keep the ship if they kill pirates)
- Or any other means they will figure out
I plan to throw in some names (Bargos, Reom, Yiyar-clan) so might be used later if we want to do published campaigns, but I have the feeling it's too vague.
I'd like to ask the experienced GMs, can you recommend other ways to get their hands on a ship, and point out unseen complications I should anticipate when we start a new campaign.
Thank you!