13 minutes ago, agenttherock said:The only mod I can think of that I really miss is targeting computer, seemed like a thematic one as you could slap one on an interceptor and although it was good at offense with PTL it actually doesn't add too much when you can't focus/lock every round with interceptors, it just added a bit more flexibility to your actions, seems like it would be be a good offensive mod that isn't overpowered unlike something like guidance chips that was introduced to fix ordnance and would likely be busted as a 0 point mod in 2.0. I'm hoping they add it back in at some point but not holding my breath since it's not in the conversions. Could be missing something power-level wise but otherwise it seems a little unnecessary to cut it.
I'm not for bringing back 1.0 mechanics. But you COULD remake these mods with 2.0 design mentality.
They could be balanced by drawbacks too. For example:
Lightweight frame:
When defending, you may re-roll 1 defense die.
All damage cards are dealt to you face up.
It doesn't add an extra defense die, because that's a no-no, and has a weakness, but removes the requirements.
OR
Guidance chips
When attacking with a [torp] or [missile] weapon, you may turn 1 hit to 1 crit.
I still think the loss of MK II and the absence of dial modification for imperials is atrocious and should be rectified immediately.