Reaper thoughts and Best uses for Krennic?

By Blail Blerg, in X-Wing

I've been hearing a lot about Ryad. What wingmen if Krennic with her?

Another obvious one is Whisper, with Krennic on herself, but I'm still finding that PS10+ stuff in the meta can make things awful for Whisper.

Also, anyone find that the Reaper with Palp can easily melt to fire and almost never has a shot cuz its running away? Also the Jam being so range restricted is frustrating and also inconsistent with Coordinate.

Edited by Blail Blerg

I haven’t tried Krennic yet, the Reaper was pretty fun in a casual game yesterday. PS8 Vermil with ISB Slicer and Rebel Captive was a control monster, though Rebel Captive could easily be switched out. I think Tactitian would be a decent fit, but Krennic could work well in combination with an ace.

I haven’t used he reaper yet, but I’ve used Krennic assigning OP on Vader and he’s awesome!

Krennic seems best on Whisper, Vader, Fel, Tomax or Ryad in that order for me.

I had loads of fun with this last night. It’s silly.

Vermeil/Scimitar x3

(26) Major Vermeil
(5) Director Krennic
(3) Rebel Captive
(4) Opportunist
(0) Advanced Ailerons
(2) Lightweight Frame
Total: 40 points

(16) Scimitar Squadron Pilot
(0) TIE Shuttle
(2) Lightweight Frame
(2) Death Troopers
Total: 20 points

(16) Scimitar Squadron Pilot
(0) TIE Shuttle
(2) Lightweight Frame
(2) Tactician
Total: 20 points

(16) Scimitar Squadron Pilot
(0) TIE Shuttle
(2) Lightweight Frame
(2) Tactician
Total: 20 points

List total: 100 points

I like Krennic on the RAC and the prototype on Vader. Very solid.

I'm assuming this is about 1.0 Krennic.

In 2.0, the best use I found for Krennic is as bookmarker.

I took 2nd in a store champ with Stealth Device Fel/RAC with Krennic, Rebel Captive, Kylo, Engine, Dauntless, Adaptability, and Ion Bombs. I kept Fel reasonably close, and Krennic definitely helped with shields on things. Ultimately I just complained incessantly about Fel hitting like a wet noodle after shields were gone. I lost to the same person twice on the day, he had 2x snap/crack Green Awings, 2 crack cavern pilots with FAA, and AP15 with the 3pt crew that hands out focuses to others when someone misses a shot. I did better the 2nd time around, but was only able to kill 2 ships before RAC died and blocking/snapshot/crackshots took care of Fel. Ryad would have been significantly better. And as far as my list goes, I'd rather have put Targeting on Fel and VI on RAC, replacing krennic and rebel captive for Palp. But that's a whole other set of problems when Fel is across from some harpoons (he gets hit every time if he's not stealth)

Reaper with Palp does melt. Its faster, but doesn't seem as durable as the shuttle. Probably because all the swarmy things are the new hotness and xwings with FAA are amazingly maneuverable.

I REALLY like this list!

Feroph is tanky with his ability, LWF, extra shield, and I apply the Krennic condition to Feroph giving him pseudo-FCS.

QD is cheap and the focus is on what he does best - hurting the opposition.

Vessery makes use of his two wingman having FCS, and has a tad bit more defense with Camo. He and Feroph take the same PS (adaptability) so that there's more flexibility for sharing Target Locks and Feroph can focus on jamming (ISB Slicer).

Captain Feroph — TIE Reaper 24
Adaptability 0
ISB Slicer 2
Director Krennic 5
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 33
"Quickdraw" — TIE/sf Fighter 29
A Score to Settle 0
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 33
Colonel Vessery — TIE Defender 35
Adaptability 0
Multi-spectral Camouflage 1
TIE/x7 -2
Ship Total: 34