2.0 Design Philosophy and the shape of the early 2.0 meta

By pickirk01, in X-Wing

21 hours ago, Blail Blerg said:

sorry again but when is 2.0 released to pub?

2nd edition will be released on Sept 13, 2018.

It will have a pre release at Gen con which is in August. I don't know the exact date for that.

8 minutes ago, Rakaydos said:

Hotshot Gunner, gunner slot.

Different effect and probably not on the Sheathipede, so the finctionality for Fenn is gone.

On 7/5/2018 at 7:26 AM, thespaceinvader said:

What makes you think he's not going to cost more from the start?

I think you should reread his statement. He literally said he expects Fenn's cost to go up significantly...

55 minutes ago, Woobyluv said:

I think you should reread his statement. He literally said he expects Fenn's cost to go up significantly...

Well... no he didn't? Not at the start. That's the whole point.

I'm thinking we'll see a serious return of generic swarms. 7-8 TIE Fighters, 5 X-Wings, BBBBZ, etc. Their natural predators were turrets, Reinforce, and high-PS token-stacking arc dodgers. All of those elements have been significantly nerfed in 2.0

7 hours ago, PhantomFO said:

I'm thinking we'll see a serious return of generic swarms. 7-8 TIE Fighters, 5 X-Wings, BBBBZ, etc. Their natural predators were turrets, Reinforce, and high-PS token-stacking arc dodgers. All of those elements have been significantly nerfed in 2.0

Plus there are 8 really good named TIE fighter pilots available right off the bat.

3 hours ago, Magnus Grendel said:

Plus there are 8 really good named TIE fighter pilots available right off the bat.

Yes! I am a fan of all factions but my play style has always lent to itself to Rebel and Scum builds more than Imperial. At times, I had fair success with 6 named ties in the past. I almost never used Howlrunner though because she was simply focused down first and her ability didn't help herself. But now she gets her to use own bonus and has some wingmates who can draw some fire away. I am really excited to give these next iterations a chance.

I mean why have 9 ties (soon to be 11* with 2.0 core set) if you are not gonna fly 'em?

*Edit: And if you are gonna have 11, you might as well finish up the squadron with a 12th, right?

Edited by pickirk01
On 7/6/2018 at 10:56 AM, Commander Kaine said:

Well... no he didn't? Not at the start. That's the whole point.

I guess you need to work on reading comprehension as well then...

44 minutes ago, Woobyluv said:

I guess you need to work on reading comprehension as well then...

...

"So yeah, save this comment because cranking fenn up in points is going to be the first if not one of the first cost adjustments. He's the best rebel ship and they literally left him untouched."

This is the quote we are talking about.

Future tense, implies events to come.

Talking about first cost adjustments implies that the ship has the same equivalent cost as it was in 2.0.

Then, doubling down, saying that they left him untouched.

To this, space invader said: "What makes you think he's not going to cost more from the start?"

On 7/6/2018 at 4:05 PM, Rakaydos said:

Hotshot Gunner, gunner slot.

I really need to remember that next time I see someone whinge that the gunner slot is only useful if you have a turret.

5 hours ago, thespaceinvader said:

I really need to remember that next time I see someone whinge that the gunner slot is only useful if you have a turret.

Oh, it's mobile arc only now. So yes, turret only.

Myep non-scum gunner is basically turret exclusive ATM, with tailgunner being pretty bad due to us already knowing how incredibly situational the Spec Ops double tap was

Only real exception is bombardier or w.e she's called now

Meanwhile scum gets all the cool **** with Solo Han, Bossk, and Dengar

Edited by ficklegreendice
On 7/5/2018 at 1:27 PM, Rakaydos said:

Imperial Meta prediction

Superdodger Vader + Superdodger Fel
Howlswarm
Sloanswarm
Cianna Rea +Aces
Fat Defenders
Phantom pack
Ace + miniswarm (many variations)

I plan to play around with VaderFel Super Dodgers, Howlswarms, Sloanswarms, and Fat Defenders. Just need to add another defender, TIE Advanced, Interceptor, and a support ship to my collection for Sloan (recommendations welcome as I currently do not have any support ships).

1 hour ago, Shockley said:

I plan to play around with VaderFel Super Dodgers, Howlswarms, Sloanswarms, and Fat Defenders. Just need to add another defender, TIE Advanced, Interceptor, and a support ship to my collection for Sloan (recommendations welcome as I currently do not have any support ships).

There's a reasonable chance that the Tie Phantom will have a single crew slot, while being slightly more expensive than the Lambada and Reaper. Phantom or Reaper are likely the best combat support ships for a swarm, Lambada is more defensive, cant keep up with the swarm, Deci takes too many points out of the swarm.

I'm actually a little worried about poor defenders due to their costs

Even without gchips, you still have the tools to output VERY bursty damage. Rebels especially have Luke and Ewings farting out fully modified protorps. Redline, Deathrain, and Vader are likewise easily capable with their respective ordnance, while Scum can leverage gunner Han

3 1.0 defenders would probably be just fine, but if they get too much more expensive...

The only thing I can predict with any level of confidence is netlisting is going to drop a bit. There shouldn’t be an easy mode squad and if so they better squash it first update, after that any squad is going require at least a minimum level of skill and they all seem pretty balanced in that regard so far. So it will return to what you want to fly vs this list is 38% more power over the norm so 50 people are going to bring it.

6 minutes ago, LordFajubi said:

The only thing I can predict with any level of confidence is netlisting is going to drop a bit. There shouldn’t be an easy mode squad and if so they better squash it first update, after that any squad is going require at least a minimum level of skill and they all seem pretty balanced in that regard so far. So it will return to what you want to fly vs this list is 38% more power over the norm so 50 people are going to bring it.

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I don't think it will be this reactionary.

12 hours ago, LordFajubi said:

The only thing I can predict with any level of confidence is netlisting is going to drop a bit. There shouldn’t be an easy mode squad and if so they better squash it first update, after that any squad is going require at least a minimum level of skill and they all seem pretty balanced in that regard so far. So it will return to what you want to fly vs this list is 38% more power over the norm so 50 people are going to bring it.

That would be soooooo nice.

17 hours ago, ficklegreendice said:

I'm actually a little worried about poor defenders due to their costs

Even without gchips, you still have the tools to output VERY bursty damage. Rebels especially have Luke and Ewings farting out fully modified protorps. Redline, Deathrain, and Vader are likewise easily capable with their respective ordnance, while Scum can leverage gunner Han

3 1.0 defenders would probably be just fine, but if they get too much more expensive...

... Then they can re-introduce TIE/D in the defender 2.0 expac! (yay! celebrate! (Pleasepleaseplease...))

I share you worries. I want to try a defender plus microswarm style squad: In 1.0 one of the most fun lists I flew was Defender + 4 ties to act as support and swarm-y things. It might need to be dropped to 3 TIE's (barely a swarm anymore ?), but it looks like the material is there to move it from "fun, but fiddly and not that effective" to "fun, less fiddly, and maybe more effective"

Edited by Infinite_Maelstrom
Defender of the Empire

I'm looking forward to a less upgrade heavy Meta. Find myself stuck in 1.0 thinking and will probably try 2 ace + support first.

But hoping for Pocket ace + generics or generics + support ship to be good.

In these archetypes I'm looking forward to 4 Kihraxz or 4 Fangs + Drea Renthal or Torkil/Palob (if it fits).

Drea + Serissu + z swarm would be cool but difficult to keep in formation, so probably have to drop Serissu as the lack of 1 straight will kill. So somethong like 5-6 z95s + Ion torp/turret Drea.

Drealooks strong in my book, scum Dutch.

Edited by westiebestie

BBBBZ is nice, but my new dream list is UUXX+ whatever fits the rest of points, Or just UUXX (or maybe XUUX :D) with some upgraded to aces.

I honestly hope swarms don’t come back. Small swarms sure but 8 naked tie fighters I’m just not seeing it. Ordnance shouldn’t be the joke it was in 1.0. I really think alpha strike will still eliminate enough of a swarm, at odds, most of the time that their one advantage of numbers will not be the factor people want it to be.

Also all swarmy ships have 2D primaries and it’s not super hard to whiff off 2 dice with minimal mods. The passive mods are indeed cool on named ties but I think putting all your eggs in that basket is a mistake. You lose a hefty price in offensive power every time a ship goes pop and even with skimpy mods ties go pop easy. Just saying I think people are putting way to much stock in swarms cause they want them. Will they be competitive? Maybe Will lot’s of people fly them? Seriously doubt it.

Turrents may have caused the swarm extinction but they gave the weapon to the real hitman, stamina. It takes a supreme amount of effort to coordinate effectively and focus fire at the right times with 8 ships. Swarms died because they are insanely hard to play, they have HUGE risk vs reward balance and they can’t (very likely) field enough ships to make the numbers game work. That and they are bloody boring to face.

Edited by LordFajubi

I think/hope the 4-5 3-die ship swarm will be the good one, not the 7-8 2-die, unless you also have something that boosts all of them, like Howlrunner. But then you don't have 7-8.

Heck, if Torps are good maybe even 4 Ys will work. Drea + 3 x generics with Proton Torps dish out some in the initial joust, and now will have one round left.

What if 5x X-wings/Kihraxz/Fangs are a decent squadron? But I do think 1 buff/debuff + miniswarm will be stronger.

I don't see eight ship swarms or really much more than five ships being a thing. Going back to some of my points about the 2nd Edition game being better for new players swarms are a thing that is bad for new players. I'd think the designers don't want new players thinking they need eight copies of a single ship to play the game. That sort of thing is going to appear to be an insurmountable barrier to entry into the game.

2 hours ago, Frimmel said:

I don't see eight ship swarms or really much more than five ships being a thing. Going back to some of my points about the 2nd Edition game being better for new players swarms are a thing that is bad for new players. I'd think the designers don't want new players thinking they need eight copies of a single ship to play the game. That sort of thing is going to appear to be an insurmountable barrier to entry into the game.

Yeah I've been thinking the same thing. At most, I think support/ace + mini swarm will be the way to go.