Zuckuss was robbed--The Rebel Bias is strong

By Cloaker, in X-Wing

Following up on the obviously travesty that 5 U-wings can be fielded but not 5 G1-As, in the words of Kurt Angle, It's true. It's GAND true. It seems that he and his fellow Gands just can't catch a break.

PS7 originally, we now know Dash, Wulfwarro are sitting at init 4. Norra, Hera & Lando at init 5. Chewbacca, formerly PS5, is init 4 as well.

Speaking relative to base and stat lines, B-wing got TWO Init 4 pilots, the medium base ARC-170 got 3 pilots over init 4, and the medium base U-wing got 2 pilots init 4 or higher etc.

Holding out scummy hope that Zuck and the rest of the pilots are costed WAY lower than 1.0. Perhaps they are being themed as valid and balanced secondary and tertiary options. It just seems like outright Rebel Bias that he couldn't even get an init 4. I just don't get it. I guess he and 4-LOM will have to join the Rebel Alliance or something to be treated better, hah, like they would ever do such a thing.

#thisGandisYourGand

It's a game does their really need to be a new thread for every minor fix,adjustment, change, buff, nerf etc. It hasn't even released and their are 2-3 of these types of threads daily. This forum will be atricous in September.

Just now, Cgriffith said:

This forum will be atricous in September.

It‘s a small but very loud minority. Collectively ignoring them would probably be better than trying to help them enjoy the game more.

I refuse to submit to your Rebel Agendas of de-legitimization. You've all got red on you.

9 minutes ago, Cloaker said:

I refuse to submit to your Rebel Agendas of de-legitimization. You've all got red on you.

Uhuh, yeah. Very interesting...

???

Edited by ForceM

Well yeah it is obvious all cost are leveled for V.2. and as you don't know yet the costs, and you know you will know it when the app will be released. So there is literally nothing to say about g1a cost ( cool ship by the way) . Soooo there is nothing to discuss here, sorry.

2 hours ago, Cloaker said:

I guess he and 4-LOM will have to join the Rebel Alliance or something to be treated better, hah, like they would ever do such a thing.

They actually literally did that in the extended universe

http://starwars.wikia.com/wiki/Zuckuss/Legends

26 minutes ago, Kieransi said:

They actually literally did that in the extended universe

http://starwars.wikia.com/wiki/Zuckuss/Legends

Oh Irony... what heartless wench thou art

Stop.

Or they are just balancing the ship. Weird.

Eh. I don't mind Zuckuss being lower initiative than 4-LOM. The droid has electron-fast reflexes, while the Gand is more contemplative and viewing deep strategies and pathways. Likewise, 4-LOM's pilot ability benefits more from higher PS than Zuckuss', so I'd much rather have the initiative this way than flipped between the two of them.

I do wish Zuckuss had a force point, though. One would be enough.

34 minutes ago, theBitterFig said:

Eh. I don't mind Zuckuss being lower initiative than 4-LOM. The droid has electron-fast reflexes, while the Gand is more contemplative and viewing deep strategies and pathways. Likewise, 4-LOM's pilot ability benefits more from higher PS than Zuckuss', so I'd much rather have the initiative this way than flipped between the two of them.

I do wish Zuckuss had a force point, though. One would be enough.

That would have been cool. I think Gands have their own sort of intuition that's not exactly the same as the Force, but making Zuckuss be sort of a Force user would've been nice for balance, so Scum could have another Force user besides Asaaj.

Scum seems to be pretty Initiative-low as a whole- we only have Dengar and Fenn at I6, and a middling number of eight at I5. We do have quite a few I4 pilots though, including generics. I'm thinking that the reasoning is Scum is supposed to use their tricks to make up for the fact that very few of them are at the same level as veteran military pilots- Scum are pirates, bounty hunters, or cartel members that have little of the institutional training and consistent prepping that Imperial or even Rebel pilots get. Natural talent makes up for a lot, but the amount of training and experience that Imps/Rebels get, especially in the form of organized battles against opponents of mostly equal skill rather than attacking merchant ships or bounty targets, makes the overall lower Initiative that Scum get makes sense from an in-universe look.

31 minutes ago, Ikka said:

Scum seems to be pretty Initiative-low as a whole- we only have Dengar and Fenn at I6, and a middling number of eight at I5.

Empire has Vader and Soontir at i6 and 10 pilots at i5.

Rebellion has Wedge, Han, and Fenn at i6 and 12 pilots at i5.

Honestly, the discrepancy isn't terrible when you consider how low initiative a lot of the generics for the Empire are and that the Scum abilities, as you said, don't rely so much on high pilot skill.

9 minutes ago, Kieransi said:

Empire has Vader and Soontir at i6 and 10 pilots at i5.

Rebellion has Wedge, Han, and Fenn at i6 and 12 pilots at i5.

Honestly, the discrepancy isn't terrible when you consider how low initiative a lot of the generics for the Empire are and that the Scum abilities, as you said, don't rely so much on high pilot skill.

Not terrible at all, but Scum is the weakest in regards to having pilots at high level Initiative (I6/5), which is a valid issue to bring up. Not a big deal to me at all, as I like flying with the underdogs, and it fits in narrative-wise. I'm more interested to see the benefits of mid-Initiative uniques and generics, and finding the combination of abilities that will define Scum than lamenting what used to be.

8 hours ago, Cloaker said:

Following up on the obviously travesty that 5 U-wings can be fielded but not 5 G1-As, in the words of Kurt Angle, It's true. It's GAND true. It seems that he and his fellow Gands just can't catch a break.

PS7 originally, we now know Dash, Wulfwarro are sitting at init 4. Norra, Hera & Lando at init 5. Chewbacca, formerly PS5, is init 4 as well.

Speaking relative to base and stat lines, B-wing got TWO Init 4 pilots, the medium base ARC-170 got 3 pilots over init 4, and the medium base U-wing got 2 pilots init 4 or higher etc.

Holding out scummy hope that Zuck and the rest of the pilots are costed WAY lower than 1.0. Perhaps they are being themed as valid and balanced secondary and tertiary options. It just seems like outright Rebel Bias that he couldn't even get an init 4. I just don't get it. I guess he and 4-LOM will have to join the Rebel Alliance or something to be treated better, hah, like they would ever do such a thing.

Whilst its dial has not changed a lot (it did get a stop), its now on a medium base making it much faster. The title gives it a barrel roll without restricting its cannon slot. Zuckuss' ability has become much stronger with the breakdown of actions and dice modification, doubled down on the fact the ship now has access to the jam action. How exactly is this not a great improvement?

The 3 rebel pilots you 3 quoted as getting a bump to I5 are all well known as great pilots. Dash is a great pilot. The ARC-170s pilots are all famed pilots. The B-wing pilots are veterans. Zuckuss is not, he is force sensitive sure and a great bounty hunter, but never has he been touted for his skill as a pilot.

Crack pilots are a signature trait of the Alliance. It is not bias.

31 minutes ago, Ikka said:

Scum seems to be pretty Initiative-low as a whole- we only have Dengar and Fenn at I6, and a middling number of eight at I5.

Dengar, Fenn and Han. Scum has the highest I6 count of all factions. Imps have Vader and Soontir, Rebels have Wedge and Han.

1 minute ago, BVRCH said:

Dengar, Fenn and Han. Scum has the highest I6 count of all factions. Imps have Vader and Soontir, Rebels have Wedge and Han.

Huh. Totally forgot about Han. I guess Scum is tied with Rebels for I6 (Rebels have Han, Wedge, and Fenn), but lower numbers of I5 than any other faction.

15 minutes ago, Ikka said:

Huh. Totally forgot about Han. I guess Scum is tied with Rebels for I6 (Rebels have Han, Wedge, and Fenn), but lower numbers of I5 than any other faction.

How did I forget about Rebel Fenn!? We've both done it.. :D

4 hours ago, BVRCH said:

How did I forget about Rebel Fenn!? We've both done it.. :D

Still don’t get why Fenn’s lightning reflexes make him a tactician par excellence. It’s really kind of dumb to have him at I6 in a sheathipede...

Edited by ClassicalMoser
5 minutes ago, ClassicalMoser said:

Still don’t get why Fenn’s lightning reflexes make him a tactician par excellence. It’s really kind of dumb to have him at I6 in a sheathipede...

Well he has his skills no matter what ship he's in. I guess his initiative and reactions are perfect for responding to battle as it plays out. As Skull Leader that was literally his job. He was a commander, not just an ace pilot.

7 hours ago, BVRCH said:

Well he has his skills no matter what ship he's in. I guess his initiative and reactions are perfect for responding to battle as it plays out. As Skull Leader that was literally his job. He was a commander, not just an ace pilot.

Makes sense but it’s still weird to me that he’s the best Rebel commander available. Not Hera, Wedge, Luke, Han, or Leia (to say nothing of Dodonna, Mothma, Sato, et al.)

Sounds like Scum has too many high initiative pilots to me....

10 minutes ago, Boba Rick said:

Sounds like Scum has too many high initiative pilots to me....

Scum bias confirmed?!?!

Who will open the clearly necessary thread?

2 minutes ago, GreenDragoon said:

Scum bias confirmed?!?!

Who will open the clearly necessary thread?

If it's the will of the people... very well