On 7/13/2018 at 12:37 PM, O the Owl said:I've heard mentioned in the podcast that Night's Edge uses a slightly altered version of the magic system. It would be great to hear the details. Also, I'm curious how much play testing the Dice Pool GMs have given the magic system as it's presented in the Core.
Shortly after the release of the Genesys Core I started what was going to be a short adventure (now ongoing campaign) to kick the tires of the magic system. It did seem to me that there were a few categories of spell type that were missing from a classic fantasy setting, and I added three new magic actions inspired by this Community post , namely Divination, Enchantment, and Illusion.
Could these spell types have fit into the existing magic actions? Sure, the system is fluid enough to allow improvisation. But in each case it really did feel as though these spell types deserved their own table of spell modifications.
In the end, that is why Genesys is a great tool kit. There is lots of flexibility and room for improvisation, but with enough crunch to allow GMs to create their home brew within an existing framework of rules.
Yes they could. However are you taking Spell Skills or Spell Actions? I think the later would go well and clean up some of the holes this system has.