Any point of using Tie Bombers in 2.0?

By Blail Blerg, in X-Wing

13 minutes ago, Kieransi said:

I'd actually be sort of happy if we got the TIE Shuttle as an entirely different SKU. The pods on the TIE Shuttle look different, as do the wings, and it would be nice to have the TIE Shuttle have a different dial, action bar, and baked-in ability.

I also accept this option haha

50 minutes ago, Commander Kaine said:

@mazz0

Same effect, reworded for 2.0

It specifies the system phase, so no combo with other timing cards (Genius), and specifies Bomb, so no other devices.

So, that gives a ship two choices of where to drop your bomb, while the nimble bombers have three; they sound pretty interesting to me. If they have the slot to take TS that’s four places.

3 hours ago, Commander Kaine said:

i'm fairly sure the bomber won't get a gunner slot.

It has the ship ability to counteract the lack of bombing options.

We got the Bombardier card because of the Striker, which canonically has an extra person sitting there. And the Decimator also has bombs. Fifth Brother will only be able to sit on the Aggressor, Decimator or Striker.

This way every ship with access to bombs will also have access to a "special way" of launching bombs, either via Trajectory Simulator (Punisher, *Havoc, Resistance bomber), Bombardier (Y-Wing, K-Wing, Deci) or Ship ability (Bomber)

So unless you have a legit source, don't spread misinformation. I've seen this rumour several places in the forums, but nobody has a source.

All of the 'information' you just gave is speculative, just as people suggesting/hoping it does have a gunner slot is speculative. This whole thread is speculative.

Don't bring that info police rubbish in here. Nobody is presenting any of this as absolute truth. This is a discussion of 'could be', 'may be', and 'wish to be'.

Just now, BVRCH said:

All of the 'information' you just gave is speculative, just as people suggesting/hoping it does have a gunner slot is speculative. This whole thread is speculative.

Don't bring that info police rubbish in here. Nobody is presenting any of this as absolute truth. This is a discussion of 'could be', 'may be', and 'wish to be'.

We are talking about a single seat craft. I don't get how saying that a single seat craft won't get a gunner is controversial. Of course, we have not seen the upgrade layout of any ship, so one could say that technically there is a chance for LITERALLY every ship to have a gunner slot.

However. There is this useful principle, of not assuming anything that is unsubstantiated.

Here are our datapoints.

The Bomber is a single seat craft.

The passenger version is the only version with multiple seats, but that lacks ordnance.

No single seat craft received a gunner slot (as far as we know)

The previous edition's only way to get crew slots for the Bomber does no longer exist in the game. (yet)

There is just no reason to assume they will get a gunner slot. None. Nada.

You know... It makes sense to assume that I won't be teleported to a random location tomorrow. Technically there is a chance for it, because quantum physics... But if I started saying that it will happen, people would rightly assume I'm mad.

Here is an example:

Trajectory simulator requires both bombs and a system slot. If the rebels got that upgrade in their conversion kit, you'd be very right in your assumptions to think there is a rebel craft with a way to get that combo.

This is good speculation. It's factually inaccurate, but I wrote it to illustrate a point.

Saying that the bomber will get a gunner slot is based on what exactly?

25 minutes ago, Commander Kaine said:

...

I hope you didn't waste too much time writing that. You don't need to prove your point to me. I tend to agree that it isn't going to get it, and that it'll be considerable cheaper than the punisher to make it relevant, and counter to that I can also see reasons to argue why it might. HOWEVER that doesn't make it so. It is speculation, nothing more.

I was calling you out for information policing a speculative thread, not your opinion on said thread. Until we see the app, all of this is fair wishes and hearsay (which is fine) and you (and everyone else) needs to treat it that way.

Edited by BVRCH
38 minutes ago, BVRCH said:

I hope you didn't waste too much time writing that. You don't need to prove your point to me. I tend to agree that it isn't going to get it, and that it'll be considerable cheaper than the punisher to make it relevant, and counter to that I can also see reasons to argue why it might. HOWEVER that doesn't make it so. It is speculation, nothing more.

I was calling you out for information policing a speculative thread, not your opinion on said thread. Until we see the app, all of this is fair wishes and hearsay (which is fine) and you (and everyone else) needs to treat it that way.

I'm just saying there is a difference between speculation and speculation. One is likely to be true, so the talking points will remain relevant, while speculating fairly unlikely events is a waste of time.

My point was not that speculation of any kind is useless, but that we should base our speculations on something verifiable.

23 minutes ago, Commander Kaine said:

I'm just saying there is a difference between speculation and speculation. One is likely to be true, so the talking points will remain relevant, while speculating fairly unlikely events is a waste of time.

My point was not that speculation of any kind is useless, but that we should base our speculations on something verifiable.

There is, I agree. However, something likely to be true, is still only likely to be true in that persons opinion without hard evidence. We have no real data to base these things on, fluff is a framework that we all know the devs will forgo if it benefits game design, or not; maybe they will stay true to the fluff in 2.0. This is exactly why some speculation stretches to what some might consider a little more fanciful, we have no gauge for 2.0. Anyway my point is don't accuse people of spreading misinformation when it was never presented as fact. As long as it isn't presented as fact, there is no harm done and is simply friendly discussion.

1 hour ago, Commander Kaine said:

Here are our datapoints.

The Bomber is a single seat craft.

Not according to Rebels.

10 minutes ago, Rakaydos said:

Not according to Rebels.

It seems to be a passenger/shuttle version, since they sit in the ordnance pod.

2 hours ago, Commander Kaine said:

It seems to be a passenger/shuttle version, since they sit in the ordnance pod.

Hobbie is sitting at a console in the bomb pod, above the visible bomb shute. That is plenty reason to give the bomber a bombadier slot.

15 minutes ago, Rakaydos said:

Hobbie is sitting at a console in the bomb pod, above the visible bomb shute. That is plenty reason to give the bomber a bombadier slot.

Well, I'll take a gunner if they throw one at me. I'll be the happiest if that happens.

4 hours ago, Commander Kaine said:

I'm just saying there is a difference between speculation and speculation.

While we're at it, there's a difference between speculation and speculoos:
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For reference;

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If anything its back to the "is there any point in using punishers" not bombers.

Bombers got a special ability baked in, im surprised punishers didnt to differentiate them more. They are literally bigger bombers with better defenses so they can attack heavily defended targets, but in xwing thats not represented.

Three bombers have an absolutely disgusting ability: Deathfire, Rhymer, and Tomax. Deathfire gets to attack before he dies AND drop a bomb, making landing the finishing blow on him a tricky one, while Rhymer due to the whole "range 0" thing suddenly can point-blank R1 ordnance since it says nothing about you cant reduce it to R0. And hes at a great blocker PS to do so, since any named pilot thats a big threat is 5-6.

Punishers....my poor deathrain....ugh i am so mad he lost his forward bombs > barrelroll ability.

18 minutes ago, Vineheart01 said:

If anything its back to the "is there any point in using punishers" not bombers.

Bombers got a special ability baked in, im surprised punishers didnt to differentiate them more. They are literally bigger bombers with better defenses so they can attack heavily defended targets, but in xwing thats not represented.

Three bombers have an absolutely disgusting ability: Deathfire, Rhymer, and Tomax. Deathfire gets to attack before he dies AND drop a bomb, making landing the finishing blow on him a tricky one, while Rhymer due to the whole "range 0" thing suddenly can point-blank R1 ordnance since it says nothing about you cant reduce it to R0. And hes at a great blocker PS to do so, since any named pilot thats a big threat is 5-6.

Punishers....my poor deathrain....ugh i am so mad he lost his forward bombs > barrelroll ability.

2.0 Deathrain with Trajectory Simulator can launch a bomb and then perform an action, which is more flexible than what he could do in 1.0. I think it's mostly a buff.

8 minutes ago, kraedin said:

2.0 Deathrain with Trajectory Simulator can launch a bomb and then perform an action, which is more flexible than what he could do in 1.0. I think it's mostly a buff.

Medium base size also means he’s likely going to suffer his own bomb.

Yeah, thats the issue with trajsim.

The 1fwd was really easy to avoid, avoiding his launched bomb with a 5fwd is severely limiting.

On 7/4/2018 at 5:20 AM, Blail Blerg said:

Seems like everyones forgotten this iconic ship.

Wish it had something interesting. I mean, at least for punishers in 1.0 I can load them all up with Tragedy Simulators and Proton Bombs.

For our local league I've been running Bombers. They're great; they don't get killed by Fenn Rau in the first pass, they are pretty survivable and hit hard with LWF and UR. LRS Bombers are also great support for Vessery, plus LRS UR Bombers are pretty cheap.

For 2.0, Bombers are going to be my favorite, I'm fairly certain, dependent on how expensive ordinance is.

The punisher can stop now, traj sim should be a problem

Deathrain can perform an action before stopping, or can roll back and then perform a green

Deathrain bomb + stop and Ordnance (use his action to TL) is a scary as **** burst of damage

Or drop, reload, and run

Edited by ficklegreendice
1 hour ago, Vineheart01 said:

If anything its back to the "is there any point in using punishers" not bombers.

Bombers got a special ability baked in, im surprised punishers didnt to differentiate them more. They are literally bigger bombers with better defenses so they can attack heavily defended targets, but in xwing thats not represented.

Three bombers have an absolutely disgusting ability: Deathfire, Rhymer, and Tomax. Deathfire gets to attack before he dies AND drop a bomb, making landing the finishing blow on him a tricky one, while Rhymer due to the whole "range 0" thing suddenly can point-blank R1 ordnance since it says nothing about you cant reduce it to R0. And hes at a great blocker PS to do so, since any named pilot thats a big threat is 5-6.

Punishers....my poor deathrain....ugh i am so mad he lost his forward bombs > barrelroll ability.

I think Redline will be the optimal Punisher now because of his Initiative and free white Lock after any action. He won't really have any issue grabbing Locks and he'll be high in the firing order.

The forward bomb shenanigans were fun, but I think that now Deathrain is better outside of dropping bombs. She wants a both missiles/torps and bombs, since you could drop in the System phase, reposition with a Boost into a red Lock to get off some missiles. I always felt like Deathrain just didn't have enough punch once she finished dropping bombs and this broadens her ability to fight a lot.

Deathrain w/ Adv Sensors, Bombletts, LWF, and Unguided was my go-to for a 36pt ship in 1.0.

It is disgustingly good if you know how placement works with rolls and boosts combined with that dial. The amount of times ive flipped all over the battlefield is laughable, even took it to a few tournies and did exceedingly well. Nobody expects it to be the threat they always think its just a front to draw fire since its so far ahead of my other 2 ships (usually gunboats) and then suddenly its all over them dropping bombs and shooting unguideds.

Got to the point where the local group started to HATE that ship lol. I had to change how i flew because people started ignoring the other ships and diving straight for the punisher. Oh the joy i felt making people feel like the PUNISHER was the real threat :D

Edited by Vineheart01
23 hours ago, Commander Kaine said:

We are talking about a single seat craft. I don't get how saying that a single seat craft won't get a gunner is controversial. 

Has anyone ever sat in your lap? Sheesh!

12 hours ago, HolySorcerer said:

Medium base size also means he’s likely going to suffer his own bomb.

There aren't a ton of options, but stop, 2 turn, and 3 turn all clear the blast. If you are willing to barrel roll, 1 straight and 1 bank are also options. Ablative Plating, if you want to spend some points, gives you two freebies.

4 hours ago, kraedin said:

There aren't a ton of options, but stop, 2 turn, and 3 turn all clear the blast. If you are willing to barrel roll, 1 straight and 1 bank are also options. Ablative Plating, if you want to spend some points, gives you two freebies.

And Stop has the advantage that you'll get an action before pulling a red move, too. Which is especially nice if you use said action to lock up the fool that failed to realise your ship was carrying bombs for a missile as well.