Just another Executor homebrew wish list

By Shadow345, in Star Wars: Armada

Size - Three Large Bases

Model - Sliding scale, a few inches longer than X-Wing's Raider

Commander available in boxset - Admiral Piett

Titles - Executor, Lusankya

385 Pts - 1 Variant (To represent low production numbers of this ship in The Empire)

(Pts are designed to make it a ship for 800 pt casual weekend games, not really 400 pt tournament games. Without hiaving to develop a separate ruleset for Epic play like in X-Wing)

Deployment special rules - Must deploy with one edge touching the board edge in your deployment zone. Ignore other restrictions.

Movement - Speed 1 - 1 Yaw

Speed 2 - Click 1, No Yaw - Click 2, 1 Yaw

Attack Dice

Front section - 8 Red 3 Blue 2 Black

Side sections - 4 Red, 3 Blue, 2 Black (All three side sections treated as one side section for attack)

Rear section - 3 Red , 2 Blue, 1 Black

Shields

Each section has different shields

Front section - 6 shields front, 4 shields on each side

Middle section - 4 shields on each side

Rear section - 5 shields on each side, 4 shields rear

Upgrade Slots

2x Officer

2x Weapons Team

1x Support Team

2x Defensive Retrofit

1x Offensive Retrofit

2x Turbolasers

1x Ion Cannon

1x Ordnance

1x Fleet Command

1x Fleet Support

Edited by Shadow345

I say just make it half again bigger than the ISD. People keep saying that would be too small, but I think once it's on the table it'll look grand enough. Do a Raddus also while you're at it. Single base, just bigger, but six shields front and sides, four rear.
Dice:
Front: 6 Red, 5 Blue, 4 Black
Sides: 5 Red, 4 Blue, 2 Black
Rear: 2 Red, 2 Blue, 2 Black

Officer, Officer, Officer, Def, Def, Off, Off, Turbo, Turbo, Ion, Ion, Ord, FC

CMD/ENG/SQ: 6/6/6
Hull: 15
AA: 1, Red, 1 Blue, 1 Black
Defense: Br, Br, Red, Red, Cont, Cont

350-380 pts. I lean toward the lower points, actually. Naked I would take three ISD's over this, so I thin 350 is good, plus it allows any commander and an upgrade or two (or four).

Edited by Admiral Theia

I just think the weapons teams would be way too powerful on this ship. Gunnery teams on that thing? Uh, no. I added a second Ion, because you should be able to make it one shot just about anything.

Fleet support , eh. FC makes plenty of sense, as these were command ships, but they didn't support other ships, other ships supported them.
Massive hangar bays seem a given.
I like the idea of having to set all your dials for the game on turn one. I think maybe a rule that you can't place an officer cheaper than six points on the ship, since only the "best and the brightest" served aboard them.

Edited by Admiral Theia

Hmm. Well I thought for nearly 400 pts you would want the double shot from Gunnery team. But maybe it would be an issue in playtesting.

Kinda forgot about command value. If it had Command 6 I guess that would represent having to pre-plan the game for it. Even if you could cheat around that with Skilled First Officer and the like.

It’s really hard to find a balance for something like this.

3 hours ago, Admiral Theia said:

It’s really hard to find a balance for something like this.

Why do you figure that balance cannot be calibrated with points value?

I’d have the front arc split left & right with a thin section straight down the middle that could double arc.

About 14 dice split over the 2 zones. Survivable if you are in one but a real beating if you get caught in the double zone. This makes the front arc powerful in circumstances but not single crazy strong arc. Makes gunnery team issues irrelevant.

51 minutes ago, ISD Avenger said:

I’d have the front arc split left & right with a thin section straight down the middle that could double arc.

About 14 dice split over the 2 zones. Survivable if you are in one but a real beating if you get caught in the double zone. This makes the front arc powerful in circumstances but not single crazy strong arc. Makes gunnery team issues irrelevant.

That's a nifty idea. So five zones then? 2 front arcs that combined are the same arc as an ISD's front, plus sides and rear?

12 hours ago, Shadow345 said:

Kinda forgot about command value. If it had Command 6 I guess that would represent having to pre-plan the game for it. Even if you could cheat around that with Skilled First Officer and the like.

That's why I suggested the rule for officers, as it occurred to me as I was typing. I'm trying to keep the points so low you could conceivably take it in a regular game, so it would have to have some drawbacks, such as planning out all six commands at once. You could still pay for one of the "(command) captain"s, like engineering, that way.

6 minutes ago, Admiral Theia said:

That's a nifty idea. So five zones then? 2 front arcs that combined are the same arc as an ISD's front, plus sides and rear?

Side arcs could be doubled as well I guess if the size of the model dictated it.

Super-Star Destroyer
Hull: 16, Shields (F/S/R): 6/6/4
Defense Tokens: 2 Brace, 2 Redirect, 2 Contain
AS Armament: 1 Red, 1 Blue, 2 Black
Cmd/Eng/Sq: 6/6/6
Speed: 2
Spd 1 = 1
Spd 2 = 0, 1

Attack Dice:
Port Bow: 3 R, 3 Bu, 3 Bl
Starboard Bow: 3 R, 3 Bu, 3 Bl
Sides: 4 Red, 4 Blue, 3 Black
Rear: 2 R, 2 Bu, 2 Bl

Upgrade Slots: Officer, Officer, Officer, Support, Def, Def, Offense, Offense, Weap, Turb, Turb, Ion, Ion, Ord, Ord

Special Rules: May not equip an officer that costs fewer than 6 points to this ship.
355 pts.

Titles:
Executor - When any Imperial or Victory Star Destroyers in your fleet activate, you may exhaust this card to discard the top command dial. 12pts.
or -
Executor - Any star destroyers in your fleet (ISD or VSD) increase their command, engineering, and squadron values by 1. You may not equip a fleet command to this vessel. 12 pts.
Lusankya - Add one rebel commander to this ship in an officer slot, paying 1/3 of that commander's cost. That commander's affect only applies to this ship. 5 pts.

Admiral Piett - After each of your ships activates, if it did not shoot at more than one ship or only fired at long range, it may gain a command token of your choice and regainone shield. 25 pts. (maybe 30? as I want the captain version to be enticing too).
Captian Piett - If on the same ship as your commander, after you lose a ship or unique squadron, you may sacrifice this card and replace your commander with Admiral Piett. You may exhaust this card rather than discard an upgrade that you use. 10 pts.

Edited by Admiral Theia
17 minutes ago, ISD Avenger said:

Side arcs could be doubled as well I guess if the size of the model dictated it.

THe model would have to be truly enormous for that. I'd prefer one more to scale for standard Armada, frankly.

Still can’t understand why so many aren’t playing 600-850 point games and stuck on the boring 400 points. Still don’t want an executioner.

12 minutes ago, 1977Valarian said:

Still can’t understand why so many aren’t playing 600-850 point games and stuck on the boring 400 points. Still don’t want an executioner.

Most of the forum goes are tournament players so standard games are the go, higher point games are awesome tho

3 hours ago, DrakonLord said:

Most of the forum goes are tournament players so standard games are the go, higher point games are awesome tho

I would love to do a big game. I'd like nothing more than to drop 3 MC80HO's, 2 MC80Libs, and 2 MC75's on the table in one game, to say nothing of the 8 CR90's, 3 Frigates, 4 HH's, and 3 MC30's I own. 1000 points? Yes please.

31 minutes ago, Admiral Theia said:

I would love to do a big game. I'd like nothing more than to drop 3 MC80HO's, 2 MC80Libs, and 2 MC75's on the table in one game, to say nothing of the 8 CR90's, 3 Frigates, 4 HH's, and 3 MC30's I own. 1000 points? Yes please.

Ever tried 2k points per side with 2 playera? Utter chaos and it went for hours....

... and it was the most fun ive ever had hahahaha

59 minutes ago, DrakonLord said:

Ever tried 2k points per side with 2 playera? Utter chaos and it went for hours....

... and it was the most fun ive ever had hahahaha

Just did a quick count, every Rebel ship I own (not counting all my Imperials, which have Rebel symbols painted on them), with whichever variant I'd be more likely to use, is 1805 points. I could do this ?

14 minutes ago, Admiral Theia said:

Just did a quick count, every Rebel ship I own (not counting all my Imperials, which have Rebel symbols painted on them), with whichever variant I'd be more likely to use, is 1805 points. I could do this ?

At the time i used every ship and squadron i owned except for 2 libs.

Im too scared to count how much i can run now.

That was just for the ships, by the way.

4 minutes ago, Admiral Theia said:

That was just for the ships, by the way.

I love it.

Please dont do what we did if you play this btw - remember to take pictures ?

If the SSD is as large as everyone wants. When you deploy it the front of the ship will be firing turn one possibly killing ships. I dont think it could be balanced unless some other rules are used to stop things like this.

15 hours ago, XR8rGREAT said:

If the SSD is as large as everyone wants. When you deploy it the front of the ship will be firing turn one possibly killing ships. I dont think it could be balanced unless some other rules are used to stop things like this.

Exactly. While you could play long way on a 4x6 board, you still wouldn't really be able to turn it sideways for more than one move.