So much for FFG promises about cross faction purchases for upgrades

By Cloaker, in X-Wing

Killbots and Maul available for imperial and Rebel use... If you buy the scum upgrade conversion box.

I'm pretty sure the commentary from the designers was that the upgrades would be made available in SKU's for all relevant factions (in the case of Maul; Scum and Rebels) but not necessarily at the same time.

It would be a safe bet that whenever the Ghost makes its way to a 2.0 SKU, you'll find Maul contained within.

You could also safely bet that all the 2.0 SKU's that "update" existing ships are going to have to have some kind of new content to promote sales. These will be where some of the alleged missing upgrades that didn't transition to 2.0 will likely be found.

4 minutes ago, cleardave said:

I'm pretty sure the commentary from the designers was that the upgrades would be made available in SKU's for all relevant factions (in the case of Maul; Scum and Rebels) but not necessarily at the same time.

So nothing changed in comparison to 1.0, you didn't have to buy autothrusters for you Interceptors, you just had to wait for TIE Silencer.

If you go back and listen to what was said, I think they were talking about upgrade cards in waves. The conversion cards aren't technically in a wave, so they didn't make any promises about them.

oarGJ.gif

This sort of thing happened a bit in AGOT LCG 2nd Edition. The announcements that came out were pretty careful about what they said, letting players jump to a conclusion but also leaving an escape route for them to do in future what you thought they'd said they weren't doing.

Edited by SOTL

Meh. As of yet there are no Dark Side Force cards for Maul to give the Rebels and the 000/BT-1 bots aren't super great (BT-1 is pretty useful, but not something to build a squad around). I don't view these as cards that are required to play the same way that Auto-thrusters were in 1.0- they are kind of neat but not truly competitive as of yet. That may change, when Imperials get their Dark Side powers in a later wave, but I still don't view it as anything other than a minor concern. ****, we'll probably see the droids show up with the new TIE Advanced expansion (with their boss Vader) and Maul will probably be included in a VX-100 expansion.

And in those cases they were scum cards that the others can use.

Same with Moldy Crow title for Scum.

2 hours ago, SOTL said:

The announcements that came out were pretty careful about what they said, letting players jump to a conclusion but also leaving an escape route for them to do in future what you thought they'd said they weren't doing.

Sorry ... I will get back to posting my original thoughts on this once I find a way to properly parse this statement. ????

Every time I feel like I have it ... I realize I am just fooling myself. ?

You guys are overreacting (surprise). The cards you're talking about represent things intrinsic to the faction they're in (Maul is a Scum character, Moldy Crow is a Rebel ship), so OF COURSE it makes sense for those cards to be part of their respective factions and be a bit harder to cross to other factions. So, you have to go a little out of your way to play the game EXACTLY the way you wanna play it. It's nothing like autothrusters - a generic super-useful card available in only one ship package.

I'm surprised this is the first time the Crow title has been noted actually - though I suppose previously there was no reason to suspect it WOULDN'T be in the Scum kit.

A little disappointing, but not the end of the world, I'm sure I can proxy or borrow it if I need it, or buy it off ebay if necessary.

Target someone who is likely to have 2 conversion kits and offer to purchase or trade the card. Or as others have pointed out, borrow them for a tournament.

(I have also seen people with access to good printers simply print them out)

7 hours ago, eMeM said:

Autothrusters in the lore were tied to the Starviper so it's understandable they are a bit harder to cross to other factions. And they were hardly essential.

Autothrusters are essential for Interceptors to survive. I always thought this was an interesting article on the subject https://www.fantasyflightgames.com/en/news/2015/6/10/interceptors-and-autothrusters/

Borrow it from your friends.

Cards are still not at all required for casual play, and unless you live in some sort of strange hive-mind, your friends won't all be taking the exact same list to a tournament.

If you think they lied to you quit. Simplest solution. A lot better than complaining here.

On July 4, 2018 at 3:40 AM, eMeM said:

So nothing changed in comparison to 1.0, you didn't have to buy autothrusters for you Interceptors, you just had to wait for TIE Silencer.

If you really want to get technical, the Silencer is in the First Order faction apart from the Empire now, so plenty of opportunities to drip feed clutch upgrades around until the popular ship gets it in their faction last.

I thought the only cards and ships you can use in legit tournaments were ones from the core set and expansions. So conversions kits may contain cross faction stuff but for official tournament play your not allowed to use them and so it makes sense that the statement you are referring to is for tournament play only so when the Ghost gets released with maul you will be allowed to use maul for rebels and your complaint won't matter. Personally it doesn't matter to me as I am buying all 3 but I can understand your pain as I and many other experienced with Autothrusters. The pain....The pain... The pain ??

1 hour ago, Dengars Toilet Paper said:

I thought the only cards and ships you can use in legit tournaments were ones from the core set and expansions. So conversions kits may contain cross faction stuff but for official tournament play your not allowed to use them and so it makes sense that the statement you are referring to is for tournament play only so when the Ghost gets released with maul you will be allowed to use maul for rebels and your complaint won't matter. Personally it doesn't matter to me as I am buying all 3 but I can understand your pain as I and many other experienced with Autothrusters. The pain....The pain... The pain ??

I don't believe anything like that has been announced yet.

@Rexler Brath has it? I'm not up to speed on 2nd Ed tournament announcements.

Have they announced only Wave 1 ships/upgrades are legal? I know that's expected to be the case but I hadn't heard it was confirmed.

5 minutes ago, SOTL said:

@Rexler Brath has it? I'm not up to speed on 2nd Ed tournament announcements.

Have they announced only Wave 1 ships/upgrades are legal? I know that's expected to be the case but I hadn't heard it was confirmed.

To the best of my knowledge, they've announced that there will be a range of tournament formats, some of which will be content-limited to wave 1, and some of which won't. The implication was that the former would be the thematic and casual events and the latter would be the competitive events including any remaining nationals, and the upcoming Regionals+ season.

4 minutes ago, SOTL said:

@Rexler Brath has it? I'm not up to speed on 2nd Ed tournament announcements.

Have they announced only Wave 1 ships/upgrades are legal? I know that's expected to be the case but I hadn't heard it was confirmed.

AFAIK only new wave release tournaments were said to be new stuff only.

I highly doubt they'd go the same way with everything, as it would result in a lot of pisses-off players, as conversion kits become a poor investment if you're a tournament player.

1 minute ago, thespaceinvader said:

To the best of my knowledge, they've announced that there will be a range of tournament formats, some of which will be content-limited to wave 1, and some of which won't. The implication was that the former would be the thematic and casual events and the latter would be the competitive events including any remaining nationals, and the upcoming Regionals+ season.

That makes sense. I'm expecting GNK events to be Wave 1, but the bigger events to have everything.

1 minute ago, SOTL said:

That makes sense. I'm expecting GNK events to be Wave 1, but the bigger events to have everything.

Store Champ kits are gone IIRC, they're just the Competitive element of the GNKs, so I'd expect those to be everything, too.

The strong implication is also that the app can be set up to provide limited formats which are publicly available, so if a TO wants to set up a specific limited format for an event, they could do so.

There is a lot of misinformation and assumption around.

With the app, the website, and printable PDFs I'm surprised you even need the physical card for a tourney. Show up with the ships, have your squad printed out and available on the app, and call it a day. But I'm sure it's in the official rules somewhere you need the cards

28 minutes ago, piznit said:

With the app, the website, and printable PDFs I'm surprised you even need the physical card for a tourney. Show up with the ships, have your squad printed out and available on the app, and call it a day. But I'm sure it's in the official rules somewhere you need the cards

It will be.

The whole point of organised play, from FFG's point of view, is to sell product. If they obviated the bulk of the need to buy product, the whole point of the organised play system would evaporate.

While a few limited upgrades aren't in all the conversion kits for the factions that can use them, it is nice to see that the non-limited upgrades that can be played in each faction are included in each conversion kit.

I can see why some are frustrated by these particular cards these are mostly minor compared to how things were in first edition, with things like autothrusters. An imperial player who did not wish to buy outside of faction would have had to wait 7 waves to get these. Rebels never got this upgrade. Likewise, a S&V player would have never gotten twin-laser turrets. Rebels would never have gotten guidance chips. Et cetera.

I think the Moldy Crow is the most significant of these. While I'm sure some players will try a multi-HWK list, one HWK with Moldy Crow will be far more common. S&V players will definitely want to have this for that reason, it makes the ship significantly more versatile.

As others have stated, we'll likely see all or most of these upgrades again in expansion packs in later waves. S&V HWK will hopefully have the Moldy Crow, especially since there are no other notable HWK-290 named ships (I think there's something in the FFG SW RPG so maybe that). Rebel VCX-100 may have Maul included.

The Imperial ship to include BT-1 and 0-0-0 doesn't really exist, so they might show up in something like the VT-49? I'm not sure. Dr Aphra's ship (Ark Angel) shouldn't be an imperial vessel as she's really a hired gun more than an imperial agent, and in fact the Ark Angel is where I'd expect to see S&V get those cards outside of the conversion kit- assuming they could make it work in the game.

All that said, we're in a much better situation than we ever were in 1st edition in regards to cross-faction purchases. A few limited cards are not going to hold me up. We'll see how things are in actual waves.

Edited by Ixidor