Scum and Villainy Unboxing

By Ravenhull, in X-Wing

59 minutes ago, SabineKey said:

Nice stuff in there. Very pleased that Sunny made the cut. Kind of sorry Thweek didn’t, but I was expecting that.

Daaaang it. The one pilot I was hoping to see in 2.0. Would love to do more ability-stealing stuff. Even if it was limited in some capacity and without the PS-stealing.

1 hour ago, Ravenhull said:

And Punishing One gives the astromech while denying it in a mult u-boat list.

Might be something nobody uses, even at 0 points. I've yet to see an astromech worth losing a crew slot for.

Just now, jwilliamson12 said:

Daaaang it. The one pilot I was hoping to see in 2.0. Would love to do more ability-stealing stuff. Even if it was limited in some capacity and without the PS-stealing.

That could be nice. The PS stealing was the part I was sure was going to get him axed, but going after pilot abilities could still be good.

Tweek had a lot of things against him. Stealing pilot abilities doesn’t seem too bad until see things like “Inquisitor” Tweek doing 4 dice attacks at range 3 and such.

6 minutes ago, LordBlades said:

Might be something nobody uses, even at 0 points. I've yet to see an astromech worth losing a crew slot for.

You wouldn’t take it for the Astro. You take it for the attack die in the front arc.

31 minutes ago, VanderLegion said:

You wouldn’t take it for the Astro. You take it for the attack die in the front arc.

Which I also think it's not really worth sacrificing the crew slot for, since you can just put a torpedo there, giving you arcs (front&turret)

Edit: the only way I'd find this useful is if it's really cheap (a lot cheaper than a torpedo) and you were already short on points. If you weren't planning on filling the crew slot anyway then trading it for a worse slot is a non-issue.

Edited by LordBlades

Quin Jast with Stealth Device and Elusiveness. Shoot me please!

1 hour ago, Innese said:

I haven't yet seen any way to recover an energy, but a Gonk droid in the crew slot means that Tel can build her shields back up after escaping, at the very least.

Edit: Or one of the generic Astromechs to recover a little bit of hull.

Tel's a guy.

And I'd probably use the R5 Astromech.

Edit: Double Post.

Edited by MegaSilver
1 hour ago, jwilliamson12 said:

Daaaang it. The one pilot I was hoping to see in 2.0. Would love to do more ability-stealing stuff. Even if it was limited in some capacity and without the PS-stealing.

Remember now we still have stuff for the individual expansions left still. Thweek could still be in that.

I will say this... Guri with Virago is going to be off the ******* hook...

So far, fairly happy with how 2.0 is turning out, at least for my Scum and Imps. I like some of the re-done abilities, especially Graz's (he can finally see some table time), and the overall uniqueness of the Scum pilots is quite good. Balancing unique pilots with non-unique pilots to get benefits for stuff like Kath and Jabba will be fun, as will Boba's crew placement tricks. Scum is shaping up to be full of some odd squad builds, and I like it.

Not gonna lie, I REALLY like the options the Scum have at the moment. Disappointed Thweek isn't in the box but holding out hope he will be in the future ship release with folding wings (fingers crossed).

What I'm most disappointed about is that the Moldy Crow Title is NOT in the Scum Conversion box. Hopefully I can find it for cheap or someone is willing to trade for it.

Sunny! But without LB so not my favourite version.

Is there a set of screenshots somewhere? Taking 25 minutes to run through 100 odd cards on my phone does not appeal...

4 minutes ago, thespaceinvader said:

Sunny! But without LB so not my favourite version.

Is there a set of screenshots somewhere? Taking 25 minutes to run through 100 odd cards on my phone does not appeal...

@Boom Owl posted a bunch in the Carolina Krayts thread.

Understand if you don't want to venture into particular pit of scum and villainy, though.

Personal comments in no particular order:

Talonbane Cobra is still just a worse Fenn Rau. I wish they'd addressed that.

Sunny Bounder lost her "once per turn" restriction? Wow.

Asajj got new art with her pre-Shadowcaster ship design. Nice nod.

Not sure what to think about the HWK reworks until I try them. The PS0 one and the token-stealer both got arc-restricted. That's rough. On the other hand, the ion token one got his range extended to 3 and went from "deal 1 damage" to "deal 2 more ion tokens", which is enough to affect anything. Definite buff there.

Sooooo many Firespray pilot/title/crew combos...

Jabba is basic but boring, just like Palp 2.0 and Vader(pilot) 1.0. Probably solid, but feels bland.

Boba(crew) is nicely thematic. So is the new Elusive -- basically it's a dual card you recharge by doing a red move. I don't know how good it'll be, but I admire the design.

Cluster Missiles got nerfed unexpectedly -- the second attack has to be against a different target (plus it counts as your "one bonus attack per turn" if you choose to make it). Maybe combo with R5-TK to hit arc-dodgers?

I predict the Homing Missiles change will work out to be a strong nerf too. Effects that give your opponent all the choice as to what happens are hard to leverage in other games like Magic.

I'm seeing a lot of random rolls in 2.0. Freelance Slicer, Novice Technician, Dengar(crew), R5-P8... I hope that trend doesn't continue. Too much luck makes a skill-based game less so.

I'm also seeing explicit support for using and/or blocking with generic pilots. That is something I like.

YES!! Guri is finally out of the thematic shadow of (useless) Xizor and at the same level as Boba Fett, Old Teroch and Talonbane! Where she should be!

Now I think Talonbane should have been a 6 but on the other hand he did get killed in the battle over Tansari Point Station so who am I to judge XD

What is the point of the Virago boost? Faster turning? I’m having trouble figuring out how I would use it.

1 hour ago, DR4CO said:

@Boom Owl posted a bunch in the Carolina Krayts thread.

Understand if you don't want to venture into particular pit of scum and villainy, though.

Pics in this post.

Very nice that the second generic Fang Fighter is PS4!

Tel with the title and the repair bot yes please.

Ideally with Gonk as well but I don't think that's possible :(

New Dalan is awesome I'm going to have so much fun with that. I still thnk he could have just increased the manoeuvre difficulty though - but maybe that would have been too much in 2e.

2 hours ago, thespaceinvader said:

Sunny! But without LB so not my favourite version.

Is there a set of screenshots somewhere? Taking 25 minutes to run through 100 odd cards on my phone does not appeal...

I shared some to the Gulf Coast X-Wing players FB Group.

https://www.facebook.com/groups/1521264954760525/

Amused that we can now officially field a Goon Squad.

Scyks look nice, but only heavy scyks are now a thing?

Firesprays are very interesting. Marauder, Andrasta and Slave 1 all play very differently, which I like.

Finally Serissu is fixed to also help herself! Quinn, Sunny and Serissu make me happy.

Yay, Graz! Badass art now with worthy ability.

Dalan looks fun, Guri/Virago looks strong. That title should be pricy now though, with an extra shield thrown in too. Wonder if the Starviper now has a generic system slot, since it's not on the title. Dalan begs for Adanced Sensors..

Greedo gunner look like the Mangler cannon we are missing for Bossk..

Drea Renthal now becomes a support ship. I can see Drea + Generic torpedo boats/Y-wings/I4 Fangs!

IG-88D crew now look more appealing, can see some synergy squadrons coming.

Iggy D crew will go neatly with 4LOM i think, maybe with a few others. 4LOM has synergy with IGGy A, and finding reverse synergy is the trick here I think (i.e. ships which benefit from being in a squad with the Bros, not just which the Bros benefit from being in a squad with).