Scum and Villainy Unboxing

By Ravenhull, in X-Wing

3 minutes ago, zimut-X said:

Force Power are in the Core Set, none in any kit

Ah thank you, was not aware of this

7 minutes ago, DanteStorm said:

Am I the only one who is disapointed with the Shadow Caster title? It forces you to have your arc forward, not that you're gonna hit alot with those puny two dice, but it makes you reduce your shooting angle by half.

Also not quite satisfied with Manaroo, they could have increased her range to at least 0-2.

Also noticed there is no force power for Asajj, does that mean anything or they simply decided not to add one, since it's only 1 ship?

Pretty happy with many other things though. Including Virago, Guri, Greedo and others.

Just like with Ketsu, you can catch them in the the corner.

Asajj does have 2 force.

11 minutes ago, DanteStorm said:

Am I the only one who is disapointed with the Shadow Caster title? It forces you to have your arc forward, not that you're gonna hit alot with those puny two dice, but it makes you reduce your shooting angle by half.

Also not quite satisfied with Manaroo, they could have increased her range to at least 0-2.

Also noticed there is no force power for Asajj, does that mean anything or they simply decided not to add one, since it's only 1 ship?

Pretty happy with many other things though. Including Virago, Guri, Greedo and others.

You don't need to have arc forward, just have target in both arcs, which is doable with the mobile arc pointing sideways. It does however seem that Shadow Caster is more of a Ketsu title now, with Assajj possibly getting the Banshee when they re-release the Lancer.

Also, all Force cards seem to be in the core set.

Edit: Ninja-Ed on both points :)

Edited by LordBlades
On 7/4/2018 at 2:58 AM, Ravenhull said:

Tweek had a lot of things against him. Stealing pilot abilities doesn’t seem too bad until see things like “Inquisitor” Tweek doing 4 dice attacks at range 3 and such.

easily countered though.... Generics

9 minutes ago, DanteStorm said:

Am I the only one who is disapointed with the Shadow Caster title? It forces you to have your arc forward, not that you're gonna hit alot with those puny two dice, but it makes you reduce your shooting angle by half.

Also not quite satisfied with Manaroo, they could have increased her range to at least 0-2.

Also noticed there is no force power for Asajj, does that mean anything or they simply decided not to add one, since it's only 1 ship?

Pretty happy with many other things though. Including Virago, Guri, Greedo and others.

It doesn't force yout o have it forward, sideways with the target on the line between the arcs also works.

But it's intended to work with Ketsu, so...

I'm also not sure what you mean by 'no force power' - she has an ability which spends her Force.

There are no Force slot upgrades in any of the Conversion Kits I don't think. The only ones we have are in the Core Set IIRC.

2 minutes ago, spacelion said:

If my Tel dies in the same turn that Moralo flies off the board, does that mean my opponent has won or do I get to redeploy stuff in my reserves ... this is one funny combo that I hope I will get to do.

Also what if Moralo flies off a corner , as opposed to an edge.

First one is a good question. Second one I'd probably rule that you work it like a bump and whichever edge he actually touches is the one hw goes off at.

its entirely possible Tech could be merged into Sensors since they basically were the same thing anyway, just "more advanced"

However i could see the quad not having it anyway since its just a tugboat, it isnt supposed to have any crazy fancy tech its supposed to be able to handle being bumped around while it tows things. And lets be honest the only tech used was PA so it could reverse > tractor after tractoring someone the previous turn lol.
I am worried though that they butchered the quad. It was already a highly situational ship and now it feels like its even more situational since it cant move medium ships without Bullseye'ing them, and....what was it 4 small ships are mediums now? Ships that will be common too at that.

Skilled Bomber on Emon....... would he be able to drop a bomb in the following locations:

1 forward, 2 forward, 3 forward, 4 forward, 2 left turn, 2 right turn, 3 left turn 3 right turn?

or skilled bomber on Six:

1 forward, 1 left bank, 1 right bank, 1 left turn, 1 right turn, 2 forward, 2 left bank, 2 right bank, 2 left turn and 2 right turn

MADNESS!

9 minutes ago, Dengars Toilet Paper said:

Skilled Bomber on Emon....... would he be able to drop a bomb in the following locations:

1 forward, 2 forward, 3 forward, 4 forward, 2 left turn, 2 right turn, 3 left turn 3 right turn?

or skilled bomber on Six:

1 forward, 1 left bank, 1 right bank, 1 left turn, 1 right turn, 2 forward, 2 left bank, 2 right bank, 2 left turn and 2 right turn

MADNESS!

And don't forget that with Genius, Scum are the only ones that can replicate action bombing in 2.0. Sol Sixxa will certainly be able to have Genius on board, although that does mean no Skilled Bombardier.

3 hours ago, Innese said:

Torkil is still range restriced at 1-3. FFG has said that any ability without a range listing is 1-3. Its better than his current 1-2, but its not limitless.

Not all abilities, but all abilities that specify in arc IIRC (so something like palpatine that doesn't require 'in arc' is still unlimited range, but the hwks that all trigger on something in arc, your arc only extends to range 3 now instead of infinite range)

But why did they get a tactical officer when none of their ships coordinate?

The yt1300 escape craft has coordinate. Future proofing at work.

On 7/3/2018 at 11:25 PM, Quarrel said:

I'm seeing a lot of random rolls in 2.0. Freelance Slicer, Novice Technician, Dengar(crew), R5-P8... I hope that trend doesn't continue. Too much luck makes a skill-based game less so.

True. However, it is also what can make them more exciting and variable.

1.0 Guri’s biggest foil was PS. I5 in 2.0 is great (and higher than the other named pilots!). Dalan’s ability is better too.

I understand why Tweek needed to go but he was fun while he lasted.

Glad to see so many Scyk pilots carry over.

3 hours ago, thespaceinvader said:

The yt1300 escape craft has coordinate. Future proofing at work.

Well played

7 minutes ago, Pewpewpew BOOM said:

1.0 Guri’s biggest foil was PS. I5 in 2.0 is great (and higher than the other named pilots!). Dalan’s ability is better too.

I understand why Tweek needed to go but he was fun while he lasted.

Glad to see so many Scyk pilots carry over.

So many? All of them carried over! It’s awesome, although I’m going to miss the super-cheap light scyks exploding because something looked at them crossly.

Completely agree on Guri. Thweek was fun, and maybe we’ll see him again. Here’s hoping they have him on the backburner to get more data post-release for 2.0 balancing reasons. But holy **** Guri is going to be amazing now! I really hope system slots are baked into the Starviper.

39 minutes ago, It’s One Of Ours said:

So many? All of them carried over! It’s awesome, although I’m going to miss the super-cheap light scyks exploding because something looked at them crossly.

Completely agree on Guri. Thweek was fun, and maybe we’ll see him again. Here’s hoping they have him on the backburner to get more data post-release for 2.0 balancing reasons. But holy **** Guri is going to be amazing now! I really hope system slots are baked into the Starviper.

I never even considered systems for all SVs. That would be awesome!

Where are my drugs?

And my Moldy Crow?

Still I am looking forward to it.

51 minutes ago, flooze said:

Where are my drugs?

And my Moldy Crow?

Still I am looking forward to it.

Moldy Crow ran off with the drugs to trade for illegal weapons to supply a terrorist cell.

58 minutes ago, HolySorcerer said:

Moldy Crow ran off with the drugs to trade for illegal weapons to supply a terrorist cell.

Does that mean it's going to be president of the NRA someday?

So glad to see crew IG-88D, and with my hope for the +1 Calculate happening too. All the pieces for my IG-88A/Guri/L3 droid squad is here, all I need now is for them to be under 200 pts to run together...