Trap Master and Scything Blades/Drugged Darts

By Doctor Stuff, in Descent: Journeys in the Dark

I haven't been able to find clarification on these, I apologize if these have been answered and I have just been unable to find the answers.

If I have the Trapmaster card out and I play:

1) Scything Blades, after the initial damage and the blades are on the board and a hero tries to move across it, do the blades do 2 wounds or 4 wounds?

2) Drugged Darts, since it is placed in empty space after a door is opened there is no immediate damage, is there a damage bonus for having Trapmaster out? Once placed and the Heroes must move through it - do the darts do more damage? Going from doing 1 wound to 3 wounds per space travelled?

With both Scything Blades and Drugged Darts they are trap cards, but once they are placed they become props, correct? Certainly with pits things like Poison Spikes and Spiked Pit the poison and spikes go away and they become just pits. Just not sure with these two.

Thank you in advance for your response.

Fyzo said:

I haven't been able to find clarification on these, I apologize if these have been answered and I have just been unable to find the answers.

If I have the Trapmaster card out and I play:

1) Scything Blades, after the initial damage and the blades are on the board and a hero tries to move across it, do the blades do 2 wounds or 4 wounds?

2) Drugged Darts, since it is placed in empty space after a door is opened there is no immediate damage, is there a damage bonus for having Trapmaster out? Once placed and the Heroes must move through it - do the darts do more damage? Going from doing 1 wound to 3 wounds per space travelled?

With both Scything Blades and Drugged Darts they are trap cards, but once they are placed they become props, correct? Certainly with pits things like Poison Spikes and Spiked Pit the poison and spikes go away and they become just pits. Just not sure with these two.

Thank you in advance for your response.

1. There is some debate. The trap card doesn't say to do any wounds directly, which might mean no. However it does say that the figures in the trap spaces are affected as though they had walked onto the blades which is perhaps the direct effect of the trap card and would deal out 2(+2for trapmaster) damage and a bleed token. The second is probably right (I argued a long time for teh first, not really understanding the argument for the second at the time).

2. This one is fairly clear. The Darts would not do extra damage. The trap card cannot affect any figures immediately as the darts must be placed in an empty section of corridor. Thereafter they will be a prop, just as you played.

1. Corbon apparently misunderstood your question, and is discussing whether or not the Trapmaster bonus applies right when the card is played. Once the scything blades marker is on the board, if a figure moves across it at a later time, it's just a scything blades marker with no extra effects.

We recently got a clarification about which cards receive bonus damage from Trapmaster, but unfortunately the question was overly specific and doesn't help with the Scything Blades card.

Antistone said:

1. Corbon apparently misunderstood your question, and is discussing whether or not the Trapmaster bonus applies right when the card is played. Once the scything blades marker is on the board, if a figure moves across it at a later time, it's just a scything blades marker with no extra effects.

We recently got a clarification about which cards receive bonus damage from Trapmaster, but unfortunately the question was overly specific and doesn't help with the Scything Blades card.

Antistone is correct, sorry.

Once the cards have been played the tokens left behind are definitely not traps and do not qualify for Trapmaster bonus.