I'm running a Rise of the Runelords game using Genesys/Realms of Terrinoth. It's been a lot of fun and a very different game from running it in Pathfinder. However, it's also been a lot of work and I've found that I've needed to greatly expand the magic available in the game. I don't want to covert the magic system from Pathfinder/D&D as I've always found it unsatisfactory. For the most part I really like the Genesys magic system, though it too requires... Something. I've gone to using Force powers from Star Wars as a model where each spell and upgrade has a cost.
One of my players really wants to play an Alchemist. This was my attempt to convert the class, while still having the feel of Genesys and I would really appreciate some feedback as I know it's still not quite right:
https://drive.google.com/open?id=1ZuPpwiC1gNrI-ig_juR835MXzsDBAMbp