How to play , Star wars legion

By Ace Hansen, in Star Wars: Legion

Try watching some play videos..beasts of war let's play series has a few good ones where they explain the rules as they go.

11 hours ago, Ace Hansen said:

Been on a nine hour drive. So sorry, for not replying.

It may all help, when I get the time to look it all through.

I thank you all for the help so far.

To Jocke01...

If u smell troll, take a shower and brush your teeth.

Issue orders = Put token by unit.

Activate Unit = Do it’s actions for the game round.

Let us know how it it works out.

Great community here. ?

Troll is troll

So I put it all together.

Set it up, just as in the book.

Watched plays over and over again. Something doesn't match with the rules. Makes it even more confusing.

I get the the part where we find out who goes first.

But we still can't get any further than the "first" player gets to Issue orders. But this is still where we get stuck.

Issue orders = Put token by unit...... Yes for player one. Then what?? He goes first. Putting what token? The one shown on the Command Card? Or what?

Player "two" lost the "who goes first" game. What tokes can 2 put out?

Activate Unit = Do it’s actions for the game round..... Well we still don't get this far, since we don't get past the above.....

Don't know what to do.

The bin, is getting very close.

40miles is still too far away.

5 minutes ago, Ace Hansen said:

So I put it all together.

Set it up, just as in the book.

Watched plays over and over again. Something doesn't match with the rules. Makes it even more confusing.

I get the the part where we find out who goes first.

But we still can't get any further than the "first" player gets to Issue orders. But this is still where we get stuck.

Issue orders = Put token by unit...... Yes for player one. Then what?? He goes first. Putting what token? The one shown on the Command Card? Or what?

Player "two" lost the "who goes first" game. What tokes can 2 put out?

Activate Unit = Do it’s actions for the game round..... Well we still don't get this far, since we don't get past the above.....

Don't know what to do.

The bin, is getting very close.

40miles is still too far away.

each unit has am order token that comes with it, it should have the symbol for the type of unit that it is(corps, special forces, support, ect) on it. The command card tells you how many of those to assign. The rest go into a pile to draw randomly from.

Once your army is set up it is pretty simple

Step 1 Command Phase:

1. Each player pulls a Command Card and places a corresponding token face up next to any units in command range of your commanders in line with the description of the card (e.g. it will state "2 Trooper Units", "Luke Skywalker", "3 Units" etc. The player with the lower pip number listed (top left of the command card gets to activate a unit first).

Step 2 Activation Phase: (Complete for Every Unit on both armies)

2. The player activating will either select one of their "face up" order tokens or randomly select a token from the pile and activate a matching unit anywhere on the board.

3. The activated unit may now perform up to 2 actions + any free actions available on the unit card or upgrade cards for that unit, these actions can be any of the following:

a. Move

b. Attack (limited once per unit activation)

c. Dodge (limited once per unit activation)

d. Standby (limited once per unit activation)

e. aim (limited once per unit activation)

f. special card ability (show with a solid arrow icon, limited once per unit activation)

g. perform objective action such as pick up the crate, depending on the scenario.

Once two actions have been taken, then the activation is complete for this unit, flip the command token over face down to show it has activated this round and your opponent can go back to step 2.

Repeat until all units have activated going backwards and forwards between each player and repeating the steps above.

Once all units have activated for both players, follow the steps in the rules for the End Phase (Complete once to progress the round) and increase the round counter by one, and go back to the command phase in step 1, rinse and repeat.

Game finishes after 6 rounds or an army is destroyed.

Victory goes to the player who still has troops on the table, followed by victory points earned from objectives, then whoever killed the most points worth of units at the end of round 6 in a tie break situation.

In a nutshell, this is how the game flows, there is not a lot more too it excluding setup, outside of the detailed rules for each action, stat and ability plus terrain rules.

This is actually a really simple game, I am struggling to understand where the frustration is coming from, hopefully, this helps though.

20 minutes ago, Ace Hansen said:

So I put it all together.

Set it up, just as in the book.

Watched plays over and over again. Something doesn't match with the rules. Makes it even more confusing.

I get the the part where we find out who goes first.

But we still can't get any further than the "first" player gets to Issue orders. But this is still where we get stuck.

Issue orders = Put token by unit...... Yes for player one. Then what?? He goes first. Putting what token? The one shown on the Command Card? Or what?

Depends on what Command Card they played, which may not be the same as the other player. It'll say at the bottom "2 units" or "Luke and 1 Unit" or whatever. That's what you get to put tokens next to. Corps tokens have a triangle, Commanders have a sorta winged thing, the core set vehicle tokens have a funny little symbol.

If you have order tokens on a unit you can activate it, OR, randomly draw a token from the leftovers and activate any of that TYPE of unit. It doesn't matter a whole lot for tiny learning games but when you play with full size armies, it matters more. Ie, you want to activate your vehicle right now and can't because it doesn't have an order token. It simulates, smoke, comm-link static, and other battlefield confusion.

20 minutes ago, Ace Hansen said:

Player "two" lost the "who goes first" game. What tokes can 2 put out?

Whatever ones their Command Card said. Even if you lost out by playing a higher pip card, that card says how many (and sometimes specific kinds of) tokens you get to put down initially.

You don't HAVE to activate those units first on your turn, you can draw random tokens if the ones with orders next to them aren't in the right position or whatever. After a unit is done moving and stuff, you can leave its token next to it face-down, so you remember which units went already. Regardless of who went first or how many tokens they got to place down, you and your opponent take turns using a single unit at a time until all units have gone.

20 minutes ago, Ace Hansen said:

Activate Unit = Do it’s actions for the game round..... Well we still don't get this far, since we don't get past the above.....

Hopefully I've cleared it up a bit.

20 minutes ago, Ace Hansen said:

Don't know what to do.

The bin, is getting very close.

I will pay you actual shipping plus $5 if you'll send it to the local Boys & Girls Club. We'll use it at an after school program where we use wargames as an art & math class. Just put everything back in the box, tape it very thoroughly shut, and I'll send you an adhesive mailing label for you to use, or send money to your paypal to cover shipping.

33 minutes ago, Ace Hansen said:

So I put it all together.

Set it up, just as in the book.

Watched plays over and over again. Something doesn't match with the rules. Makes it even more confusing.

I get the the part where we find out who goes first.

But we still can't get any further than the "first" player gets to Issue orders. But this is still where we get stuck.

 Issue orders = Put token by unit...... Yes for player one. Then what?? He goes first. Putting what token? The one shown on the Command Card? Or what?

 Player "two" lost the "who goes first" game. What tokes can 2 put out?

 Activate Unit = Do it’s actions for the game round..... Well we still don't get this far, since we don't get past the above.....

Don't know what to do.

The bin, is getting very close.

40miles is still too far away.

6

In response to your questions:

Make sure you know your ranks and command tokens (See image).

The purpose of placing a token face up is that allows the player to activate this unit at any time they wish, not randomly from the bag / pile. This is important as you may wish for a unitto go first or last for various reasons. Don't think that because you have a face up order token that the unit has to go first or next, it is now just an option you have to activate anytime it is your turn to activate a unit this round.

Player 2 can place order tokens face up, even if they have a higher pip count, but as you pointed out, they do not get to activate the first unit this round.

All activations after the first activation of a round alternate between the 2 players, either activating a unit with a face-up a token or randomly pulling them from the bag / pile unused.

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