FA 5th Mythos Pack- The Depths of Yoth

By Val_Varis, in Arkham Horror: The Card Game

1 hour ago, awp832 said:

so... does it make a difference if the Key is attached to your current location and you draw Obscuring Fog, vs if you have Obscuring Fog attached to your location and then play the key? I would have to imagine these two scenarios would *have* to be ruled the same way. That leads me to believe the only possible ruling is that the shroud value is 1, can't be modified any further, it is 1.

edit: to elaborate a little. I say they would have to be ruled the same because the game state doesnt memorize order that cards are played in, so a board state of location+fog+key looks identical, regardless of the order.

I think they'd be ruled the same, yes. So if Obscuring Fog is on a location with a printed shroud of 4, modified to 6 by the Fog, I believe playing the key would make the location's shroud 1, modified to 3 by the Fog.

In short, I read it as you treat the printed shroud as 1.

Edited by CSerpent

Well, there's nothing about "set" modifiers in Arkham Horror's rules. But in other LCGs, they override any non-"set" modifiers, so the shroud would be 1, regardless of Flashlight or Obscuring Fog.

Also to those wanting this to work with double or nothing and Rex, and strangely like the traits everyone was discussing, Rex CANNOT take double or nothing, it has the FORTUNE trait, which makes it off limits for him. Just an FYI, and also a this rule gets missed almost all the time even by experienced players.

True Starbreaker, and although it would take quite a bit of set-up, double or nothing is a skill, so I believe someone could still commit it to one of his tests, but his ability is a reaction ability that takes place after the test resolves so double or nothing would not double his 'additional clue.'

EDIT: Actually not that much set-up considering if you can take Skeleton Key, you can almost assuredly take double or nothing to commit to test of people investigating there. Notable exception is Ursula.

Edited by Soakman

Alright, got the answer. I was wrong again -- it is set to 1, period.

Quote

Greetings,

If an effect “sets” the value of a statistic, that overrides all other modifiers. In other words, if a 4 shroud location has Obscuring Fog and a Skeleton Key attached to it, its shroud would still be 1, no matter what, because the Skeleton Key sets its value to 1.
It is worth noting that this answer would be different if it set its “base” value—the “base” value of something is the value before modifiers are applied, so that would allow it to be modified afterward. But here Skeleton Key sets its value to 1, AKA the total value after all modifications.
Hope that helps! Cheers,
------------------------------------------------
Matthew Newman
Senior Card Game Developer
Fantasy Flight Games

Well, thats why its cursed. Even if it makes things easier to find it still leaves a fog so thick even flashlights and lanterns can't pierce it. Because I would assume that modifier restriction would work both ways