Bomber & Punisher Love...Can It Be True???

By Pewpewpew BOOM, in X-Wing

3 hours ago, Shoulder of Orion said:

I believe that costs for ships no longer include paying to have a slot.

Indeed. If you have seen any of the upgrade points, you have to assume that. You still pay, but only if you FILL the slot!

15 hours ago, UnitOmega said:

Not explicitly on screen that I can recall. They seem to have a passenger configuration, but when TIE Bombers are actually bombing I don't think they ever actually show a second-seater, unlike the explicit one in the Striker cross-section.

Didn't they show it in the Wedge rescue episode?

sorry, internet problem.

Edited by costi
9 hours ago, costi said:

sorry, internet problem.

It sure is!

Technically they stated they stopped doing that around Wave4 (paying for slots) but i never believed it.

There is a degree where you should be paying for those slots, but its so slight its hard to determine. If a ship has a 1.e Scurrg level of availability it should be paying a premium because it had EVERYTHING, but a ship with only 2-3 slots even if one of those slots gave them TLT access they shouldnt have been paying for their slots.

And yeah unless they gutted the Bomber for shuttle use ive never seen any indication theres another seat. Which means i could see them dropping 1 missile 1 torp to add a gunner, not sure if thats better or worse though.

1 hour ago, Vineheart01 said:

Technically they stated they stopped doing that around Wave4 (paying for slots) but i never believed it.

There is a degree where you should be paying for those slots, but its so slight its hard to determine. If a ship has a 1.e Scurrg level of availability it should be paying a premium because it had EVERYTHING, but a ship with only 2-3 slots even if one of those slots gave them TLT access they shouldnt have been paying for their slots.

And yeah unless they gutted the Bomber for shuttle use ive never seen any indication theres another seat. Which means i could see them dropping 1 missile 1 torp to add a gunner, not sure if thats better or worse though.

Its not the slots, its the synergy they give thats unaccounted for.

Each subsequent slot (of any kind) should have a premium cost.

Thus far, gunner gives jack **** apart from bombardier if you're not a turret

Which is incredibly disappointing, because it's really going to render the ARC boring as all **** (vet tail gunner art guarantees the slot)

And no, vet tail gunner giving you the situational as **** spec ops benefit isn't worth considering

So, that sucks. But at least Deci will be happy (esp Cheri) and we won't lose anything when the bomber comes without it

Just hope the phantom didn't change its crew for a gunner

27 minutes ago, ficklegreendice said:

Just hope the phantom didn't change its crew for a gunner

I am betting that Phantoms have a gunner, and really hoping that the B & P too.

5 minutes ago, Pewpewpew BOOM said:

I am betting that Phantoms have a gunner, and really hoping that the B & P too.

Supposedly the devs have said the phantom has a crew slot.

Also, Fifth Brother will be a good gunner upgrade if he comes in cheap enough.

35 minutes ago, Pewpewpew BOOM said:

I am betting that Phantoms have a gunner, and really hoping that the B & P too.

Of the Gunner upgrades available to the Empire, the TIE phantom could only equip Fifth Brother. I doubt they'd give a slot where there was only one choice.

29 minutes ago, Commander Kaine said:

Its not the slots, its the synergy they give thats unaccounted for.

Each subsequent slot (of any kind) should have a premium cost.

Not really.

Actual synergy (where the combination is worth more than the sum of it's parts) is not all that common, and could alternatively be handled by making one of the synergistic upgrades cost more on the ship hat can employ the combo rather than charging the ship for the "privilege" of having 2 + slots even when unused.

For example at a glance Gonk and Bomblet look like a synergy, except they really aren't as neither card really does more than it does alone when used together so the combined price should still be fine. A ship with the 3 slots needed to run it should not have to pay 2x empty slot tax because it might be running Bomblet and Gonk (but probably isn't). Another example of "not really a synergy" would be Saturation Salvo and Cluster missiles.

An actual Synergy would be something like 1.0 Miranda and TLT. Limit Miranda's ability to "no TLT" and it loses a lot of power.

There might be ships that need to pay for a specific combination of upgrade slots. For example a ship with 2x Talent slots probably needs to pay a premium for the second because Talents are very powerful and combing 2 is likely to result in potential synergy in unpredictable ways due to the sort of things talent slots do. But it would still be better to implement it as "if you equip two talents this ship costs +x points" rather than flat raising the ship's price by x regardless of whether you actually equipped any talents.

5 minutes ago, kraedin said:

Of the Gunner upgrades available to the Empire, the TIE phantom could only equip Fifth Brother. I doubt they'd give a slot where there was only one choice.

I really hoped for a generic imperial only gunner. Sth like

Gunnery Officer

Empire

When performing an attack from [mobile arc symbol] if you did not rotate this turn, you may reroll a dice.

To counteract all the rebel and scum unique crew

5 minutes ago, Commander Kaine said:

I really hoped for a generic imperial only gunner. Sth like

Gunnery Officer

Empire

When performing an attack from [mobile arc symbol] if you did not rotate this turn, you may reroll a dice.

To counteract all the rebel and scum unique crew

You'd really only see this on the Decimator and Aggressor, though, so I'm pretty sure it's inconsequential. Even if they do, it'll just be the one and Fifth Brother will almost always be head and shoulders above a generic since he adds a regenerating Force token.

Just now, Praetorate of the Empire said:

You'd really only see this on the Decimator and Aggressor, though, so I'm pretty sure it's inconsequential. Even if they do, it'll just be the one and Fifth Brother will almost always be head and shoulders above a generic since he adds a regenerating Force token.

Right now... sure. You never know what happens in the future.

1 minute ago, Commander Kaine said:

Right now... sure. You never know what happens in the future.

Sure, we could somehow see another turreted ship, but it mostly seems against the Imperial faction's paradigm to have turreted ships. I could see that heavy TIE from Solo coming in to be the 2.0 Imperial replacement for the TIE/sf, but that likely won't have a turret either.

What I do enjoy the most about the Imperial faction is that many of the ships that aren't shown in films or TV shows (Aggressor, Punisher, Phantom, and Gunboat) are pretty easy to tell that they are a Star Wars Imperial ship. The Deci's more of a departure, but fits.

I mostly hope that stay in that lane of thinking with the Imperial faction. Plus, maneuvering has always been very important for the Imperial faction. Turrets take away the need to fly super well.

If we do get fancier Imperial ships and Upgrades, I hope more of them have to do with having ships in the Bull's-eye arc to match theme.

9 minutes ago, Praetorate of the Empire said:

If we do get fancier Imperial ships and Upgrades, I hope more of them have to do with having ships in the Bull's-eye arc to match theme.

I wish there was a way to give TIEs the "Dead to Rights" ability the 2.0 M12 has.

Edited by impspy
2 hours ago, ficklegreendice said:

Thus far, gunner gives jack **** apart from bombardier if you're not a turret

Bossk Gunner begs to differ.

30 minutes ago, Praetorate of the Empire said:

Sure, we could somehow see another turreted ship, but it mostly seems against the Imperial faction's paradigm to have turreted ships. I could see that heavy TIE from Solo coming in to be the 2.0 Imperial replacement for the TIE/sf, but that likely won't have a turret either.

What I do enjoy the most about the Imperial faction is that many of the ships that aren't shown in films or TV shows (Aggressor, Punisher, Phantom, and Gunboat) are pretty easy to tell that they are a Star Wars Imperial ship. The Deci's more of a departure, but fits.

I mostly hope that stay in that lane of thinking with the Imperial faction. Plus, maneuvering has always been very important for the Imperial faction. Turrets take away the need to fly super well.

If we do get fancier Imperial ships and Upgrades, I hope more of them have to do with having ships in the Bull's-eye arc to match theme.

That's why I made a turret gunner that cares about positioning :D

41 minutes ago, thespaceinvader said:

Bossk Gunner begs to differ.

imperial bossk?

we don't need that scum