Emon & nym

By The captn, in X-Wing Squad Lists

Gonna fly this tomorrow at cadual night and see what happens. Ive been messing with emon in a different list and felt he needs a better wing mate. Fully kitted nym. No way to avoid some komd of damage if your in range. Emon has his ways of staying dangerous as well. Little slower but a big punch.

Scurrg H-6 Bomber: •Captain Nym (50)
Advanced SLAM (2)
•Havoc (0)
Expertise (4)
Twin Laser Turret (6)
Harpoon Missiles (4)
•Bomblet Generator (3)
Trajectory Simulator (1)
•"Genius" (0)

Firespray-31: •Emon Azzameen (50)
Guidance Chips (0)
•Andrasta (0)
Proximity Mines (3)
Proximity Mines (3)
Seismic Charges (2)
•Cad Bane (2)
Harpoon Missiles (4)

Total: 100/100

Are you planning LRS or guidance chips on Nym? I see advanced slam, but I'm assuming you added the wrong upgrade.

I could swap them out. Ran it for 2 games last night and drove my oppw t nuts trying to figure out where i was gonna be placing a bomb. I lost both gamea against a quad tie advance list. First game was lots of me learning to play the list mistakes. I was able to launch my harpoons on turn 2 or 3 depending on my slow roll and his flight path. I work on arc dodging a little better with it and stuff will live longer.

Does Slave I / Extra Munitions instead of Andrasta / 1 set of Prox Mines give you what you've got plus additional seismic charge and additional missile shot all for one point less?

Then i could use the burnout slam so i can get away from a bad situation.

Scurrg H-6 Bomber: •Captain Nym (48)
Long-Range Scanners (0)
•Havoc (0)
Expertise (4)
Twin Laser Turret (6)
Harpoon Missiles (4)
•Bomblet Generator (3)
Trajectory Simulator (1)
•"Genius" (0)

Firespray-31: •Emon Azzameen (51)
Guidance Chips (0)
•Slave I (0)
Proximity Mines (3)
Proximity Mines (3)
•Cad Bane (2)
Harpoon Missiles (4)
Burnout Slam (1)
Extra Munitions (2)

Total: 99/100

Edited by The captn

I LOVE the EmoNym combo. But I also REALLY like mines - this is how I build them:

Nym

Havoc

Enhanced Scopes

R4-E1

EM

Prox Mines x 2

TLT

Predator

Emon

Cad Bane

Slave 1

Prox Mines x 2

EM

So, Emon is straightforward, he just bombs, and bombs well, and tanks damage. Nym is the real fun one. With Enhanced Scopes, he can bomb drop at PS 0 so he knows EXACTLY where to lay his mines, which, thanks to R4-E1, he can do even after reds. Predator gives him rerolls on both TLT shots (back at PS8) even when stressed.

There are still 5 points in the list you can use for mods or missiles or illicits.

Something else to consider if you're running a scurrg with r4-e1 is lightning reflexes. It's a dumb but hilarious trick to pull any move and rotate 180 at the end of it before pooping out a mine. Bonus points if you're using sol sixxa.

Firespray-31: •Emon Azzameen (53)
Guidance Chips (0)
•Andrasta (0)
Ion Cannon (3)
•Bomblet Generator (3)
Seismic Charges (2)
Seismic Charges (2)
•Cad Bane (2)
Harpoon Missiles (4)
Inertial Dampeners (1)

Scurrg H-6 Bomber: •Sol Sixxa (47)
Munitions Failsafe (1)
•Havoc (0)
Lightning Reflexes (1)
Twin Laser Turret (6)
Harpoon Missiles (4)
Seismic Charges (2)
Proximity Mines (3)
Trajectory Simulator (1)
•R4-E1 (1)

Total: 100/100

Gonna give this a fly and see what happens.