So it's going to be easier to tractor beam an unreinforced VCX-100 or Decimator then an A-Wing or TIE fighter?

By Cloaker, in X-Wing

4 minutes ago, Ravenhull said:

Yeah, but we don’t know if 2.0 Defenders will get something like the current TIE/D double tap. Giving up a primary shot to use a token firing cannon isn’t as bad when you don’t follow it with a second shot.

On the contrary, we've now seen the Imperial conversion kit, we know that they DON'T get a double tap, at least for now.

Edited by thespaceinvader

Worth noting that Reinforce doesnt affect Tractorbeam.

Reinforce doesnt cancel dice or add evades, it reduces damage. Tractorbeam specifically states "instead of damage"

They havnt stated how they move but they did mention in the livestream revealing the conversion box contents that you need 3 tractors to move large and 2 for medium. Im guessing large rolls are still using the side of the template, just lined up with the center of the base instead of the edge of it.

7 hours ago, GuacCousteau said:

Reinforce doesn't matter anyway.

Reinforce reduces damage taken to a minimum of 1.

Ion can only ever do 1 damage, and tractor does none. Reinforce has no effect on either.

How is it impossible? If you can fully mod your dice, it's very likely. The VCX-100 has no agility with which to block it. All you have to do is roll three hits.

It's even easier at range 1, because cannons get range 1 bonuses now. You'd be rolling 4 dice against no defence. It's very possible.

Well you are right it is not impossible but with 3 dice it is, at least for ion because it is the second hit that applies tokens. You need 4 hits to put 3 tokens on a VCX.

Now tractor beams don't give out damage so it could be 3. All I am saying is we don't know until everything gets spoiled.

On 7/3/2018 at 1:01 AM, Marinealver said:

So with a 3 firepower ion cannon that is impossible

Not at Range 1 it isn't.

It all comes down to if FFG was smart enough to detail that ships cannot apply the movement effects of tractor beam on a ship that are larger then they are, and that only the agility penalty applies.

But until we see that as the rule, I'm gonna dream a Sunny moving Kanan onto a rock dream.

Edited by Cloaker

With the release of the 2.0 rules.... THIS IS CONFIRMED!!!!

Hilarious how much easier it will be to for a ship the size of a Scyk to move an unreinforced large ship on three hits then small ships with one. It'll probably change though eventually.

How is it easier to get three hit than one? The rules state that it will only take one tractor token to move a small ship, two for a medium and three for a large. I guess I don't understand your point.

12 minutes ago, Cloaker said:

With the release of the 2.0 rules.... THIS IS CONFIRMED!!!!

Hilarious how much easier it will be to for a ship the size of a Scyk to move an unreinforced large ship on three hits then small ships with one. It'll probably change though eventually.

Did you actually bother to read any of the replies in the thread?

Reinforce doesn't matter anyway and NO, it is NOT easier for a small ship to tractor a large ship than a high agility small ship.

People literally showed you the numbers that prove that.

40% chance of tractoring a large base ship with no agility and with an attacking focus. 70% chance for a small ship with three agility, no defensive focus and an attacking focus.

Even with a defensive focus on the three agility ship, the chances are marginally higher. (45% vs 42%)

We really need a facepalm reaction. Thanks @GuacCousteau

Given that tractors are circular, either Ketsu needs to be around (think i remember seeing she still has the dont remove tractors rule) or you need multiple tractors/full hits against a large ship to tractor it.

This isnt a problem. That is dedication to move that thing, it should be allowed. Part of the reason tractors were hot garbage in 1.e was BECAUSE large ships gave no f***s about tractors, except maybe a couple of them that actually depended on their agility.

10 minutes ago, Vineheart01 said:

Given that tractors are circular, either Ketsu needs to be around (think i remember seeing she still has the dont remove tractors rule) or you need multiple tractors/full hits against a large ship to tractor it.

This isnt a problem. That is dedication to move that thing, it should be allowed. Part of the reason tractors were hot garbage in 1.e was BECAUSE large ships gave no f***s about tractors, except maybe a couple of them that actually depended on their agility.

Yeah. Tractors are going to be a serious thing in 2.0. I can't wait to run Zuckuss with the Mist Hunter title now.

Large Ships in general are getting a lot of soft counters in 2.0. The whole emphasis on bullseye arcs will impact them more than smaller ships, since it's going to be so much easier to catch them in that arc.

On ‎7‎/‎3‎/‎2018 at 2:04 AM, ForceM said:

It’s against the laws of physics, but i love that you can do it in soace wizard land!

Be more fun if tractor beams always only used 1 token, but the effect differed based on relative size.

'Smaller' target = token providing -1 agility, can use tractor beam rules to move target around

'Same size' target = token providing -1 agility, that's it

'Larger' target = token providing -1 agility, can use tractor beam rules to move YOURSELF around. ?

33 minutes ago, PhantomFO said:

Yeah. Tractors are going to be a serious thing in 2.0. I can't wait to run Zuckuss with the Mist Hunter title now.

Large Ships in general are getting a lot of soft counters in 2.0. The whole emphasis on bullseye arcs will impact them more than smaller ships, since it's going to be so much easier to catch them in that arc.

Yeah, there isnt a ton of bullseye stuff atm but theres a fair bit of it.

About freakin time theres actually a detriment to being a large base. Only 3 large ships before actually suffered, uwing/upsilon/lambda. The rest were turreted or had a shwanky dial.
Being large ignored SO MUCH CRAP it wasnt even funny. Large was supposed to be a tax to play that ship, not a boon

Edited by Vineheart01
2 hours ago, Vineheart01 said:

Yeah, there isnt a ton of bullseye stuff atm but theres a fair bit of it.

About freakin time theres actually a detriment to being a large base. Only 3 large ships before actually suffered, uwing/upsilon/lambda. The rest were turreted or had a shwanky dial.
Being large ignored SO MUCH CRAP it wasnt even funny. Large was supposed to be a tax to play that ship, not a boon

I love how sizes are going to work now, especially with the medium bases. It's going to be fun looking at upgrade combos for things like the Firespray and U-Wing, especially mixing the "Small and Medium Ship Only" upgrades with the "Medium and Large Ship Only" upgrades. It's the best of both worlds.

3 hours ago, xanderf said:

Be more fun if tractor beams always only used 1 token, but the effect differed based on relative size.

'Smaller' target = token providing -1 agility, can use tractor beam rules to move target around

'Same size' target = token providing -1 agility, that's it

'Larger' target = token providing -1 agility, can use tractor beam rules to move YOURSELF around. ?

Corran actually does that in the novel xwing: Isard's Revenge

3% difference ain't no difference to Sunny. She told me to tell everyone that this is going to happen, it's going to be a thing, and we are all just living in her Black Seraph world.

Oh yeah, the tractor beaming hijinks are gonna be SO ON. Sunny vs. Ghost = David vs. That Big Guy In The Bible

32 minutes ago, Cloaker said:

Oh yeah, the tractor beaming hijinks are gonna be SO ON. Sunny vs. Ghost = David vs. That Big Guy In The Bible

Samson?

5 minutes ago, Cloaker said:

Oh yeah, the tractor beaming hijinks are gonna be SO ON. Sunny vs. Ghost = David vs. That Big Guy In The Bible

You mean Goliath? I think we should get his ship in X-wing. And it would need Tractor beam upgrade for Huge ships, Of course!

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