Ninja’d by you, nevermind
GUERILLA MAFIA.
3 minutes ago, Visovics said:Actually if we think about it
if it’s one faction, then 2 kills every night won’t happen
and so there is also the chance of one faction inflicting a kill on the other with the 2 nks
And how hard is to guess townies for them? What are the numbers? 2-2-2? 1-1-4? 1-2-3?
am I not painting a bull's eye on my head right now?
6 minutes ago, ovinomanc3r said:So unless LP is scum I don't see the point on lynching him other than hoping two faction killing each other or CNinja coming back from beyond.
Or you proof me that two deaths doesn't mean two scum left both able to kill us.
Ok, look.
We are dealing with at least two seperate sources of kill, right? As evidenced because gink was shot n1 and also set on fire d2, and since there was no trigger we have to assume the firing happened on n1. A hidden day action kill is kinda nuts.
We know 2 kills happened last night.
Now, there are a couple possibilities.
One faction with a few extra one off kills. We know there are items, so this is a possibilty We have to assume at least two are left, since two kills happened in the night. Presumably, those two would be it as 4 same faction scum would have been nuts with 13. In which case, one scum remains if we lynch a killer.
Two scum factions. If so, I have to assume its 2v2v9 at jump, no other numbers make sense. In which case, we have to nail a specific scum in order to guarantee there arent still two kills on the board. The good news in this scenario is that at least theres a chance of them killing each other.
Finally Its one scum faction, and an SK. In which case its either 1 or 2 scum left, and the SK. In which case the SK should actually be the priority target, because hes the only sure way to take a kill off the board.
My point is, it doesnt matter if the guy who is killing town every turn is affiliated to the scum faction. It matters that hes a threat to town and we cant win until we lynch him.
19 minutes ago, ovinomanc3r said:And how hard is to guess townies for them? What are the numbers? 2-2-2? 1-1-4? 1-2-3?
am I not painting a bull's eye on my head right now?
I dunno, you’re arguing against lynching someone because they might only be a SK. If I were scum I’d leave you alone, and claim SK.
1 minute ago, Madaghmire said:I dunno, you’re arguing against lynching someone because they might only be a SK. If I were scum I’d leave you alone, and claim SK.
Such a simplification of what I said doesn't deserve an answer.
37 minutes ago, ovinomanc3r said:No it doesn't.
This assumes any of the last night deaths was a LP's victim as you should agree if you really think he is the arsonist what means that the night killers will live to kill again if we lynch LP.
Easy. We lynch LP. 6 reaches the night (if LP doesn't kill someone else at the end of the day), another two deaths during the night let us with 4 alive tomorrow so unless they are two factions we will be screwed.
None of this makes sense.
If i assume “any of the last nights deaths” were LP, then killing him means you take half the kills off the board. Which is the best you can hope to do.
1 minute ago, ovinomanc3r said:Such a simplification of what I said doesn't deserve an answer.
Its a joke dude.
8 minutes ago, Madaghmire said:Ok, look.
We are dealing with at least two seperate sources of kill, right? As evidenced because gink was shot n1 and also set on fire d2, and since there was no trigger we have to assume the firing happened on n1. A hidden day action kill is kinda nuts.
We know 2 kills happened last night.
Now, there are a couple possibilities.
One faction with a few extra one off kills. We know there are items, so this is a possibilty We have to assume at least two are left, since two kills happened in the night. Presumably, those two would be it as 4 same faction scum would have been nuts with 13. In which case, one scum remains if we lynch a killer.
Two scum factions. If so, I have to assume its 2v2v9 at jump, no other numbers make sense. In which case, we have to nail a specific scum in order to guarantee there arent still two kills on the board. The good news in this scenario is that at least theres a chance of them killing each other.
Finally Its one scum faction, and an SK. In which case its either 1 or 2 scum left, and the SK. In which case the SK should actually be the priority target, because hes the only sure way to take a kill off the board.
My point is, it doesnt matter if the guy who is killing town every turn is affiliated to the scum faction. It matters that hes a threat to town and we cant win until we lynch him.
So do you think you got a one-spit action to stop a one-shot burn with no signals of fire anywhere? Some roles are a shot in the dark but this seems really unlikely to work to me.
1 minute ago, Madaghmire said:None of this makes sense.
If i assume “any of the last nights deaths” were LP, then killing him means you take half the kills off the board. Which is the best you can hope to do.
Well maybe unscrewed with "any" (I do it all the time). I meant no one of them was his action. All you know from him is that whoever he target doesn't die at night.
Just now, ovinomanc3r said:Well maybe unscrewed with "any" (I do it all the time). I meant no one of them was his action. All you know from him is that whoever he target doesn't die at night.
Oh. No I think one of them was his action last night.
I screwed *
******* phone
1 minute ago, Madaghmire said:Oh. No I think one of them was his action last night.
But you said Gink was his victim so you think he has only one-shot lighter.
Just now, ovinomanc3r said:But you said Gink was his victim so you think he has only one-shot lighter.
I think he had the ability to set gink on fire. You said the rest.
Ovi, there have to be multiple items in this game. Cal was town, therefore we have to assume at one point he had a prox mine. And since it disappeared, (not left disarmed, he said it was gone) we can probably assume it was stolen. If it was stolen, theres a thief. If theres a thief, there are enough items to warrant a thief.
I think its a trap to sit here and assume any specific restrictions on kills.
1 minute ago, Madaghmire said:I think he had the ability to set gink on fire. You said the rest.
I am really trying to understand you, seriously.
Do you think he had only one-shot fire or not?
I think its a possibilty he did. I also think its a possibilty he had more than one shot, and taking one shot as a given is a mistake.
1 minute ago, Madaghmire said:Ovi, there have to be multiple items in this game. Cal was town, therefore we have to assume at one point he had a prox mine. And since it disappeared, (not left disarmed, he said it was gone) we can probably assume it was stolen. If it was stolen, theres a thief. If theres a thief, there are enough items to warrant a thief.
I think its a trap to sit here and assume any specific restrictions on kills.
I have that in mind. It just happens that seems more probable to me that Visovics was blocked and the mine was lost than one blocker blocking Cal and a thief targeting him at the same time Gink was shot and primed. Are not they too many coincidences?
2 minutes ago, ovinomanc3r said:I have that in mind. It just happens that seems more probable to me that Visovics was blocked and the mine was lost than one blocker blocking Cal and a thief targeting him at the same time Gink was shot and primed. Are not they too many coincidences?
Why does a blocker have to enter into it? Maybe the thief just took the mine, and so Vis lived.
Just now, Madaghmire said:Why does a blocker have to enter into it? Maybe the thief just took the mine, and so Vis lived.
To avoid being printed on the wall I guess.
2 minutes ago, Madaghmire said:Why does a blocker have to enter into it? Maybe the thief just took the mine, and so Vis lived.
Also the blocker must exist or one of us would be speaking ssuper sweird...
Why? We have two plausible theories for Ginks talking like that-
side effect of whatever set him on fire
side effect of docs protection
9 minutes ago, ovinomanc3r said:To avoid being printed on the wall I guess.
Depends on the operation order. If the thief steals an item before use, no roleblocker needed.
5 minutes ago, Madaghmire said:Why? We have two plausible theories for Ginks talking like that-
side effect of whatever set him on fire
side effect of docs protection
He was quite sure it was the doc.
Then why didnt he tell us he was on fire?
He could be wrong though but Gink is not the kind of player that takes things for granted.