I'm building my first character (and first post here) and I need some advice.
(Please keep in mind I'm relatively new to the system, having only run a couple sessions of the EotE Beginner Game with only pre-made characters, though I've poured over the books and online.)
The concept is much like Indiana Jones. I've read everything I could find here and elsewhere online about such a concept. However, there’s not a lot, it doesn’t quite have the focus I'd like (brawl/melee over ranged, and some modification due to a twist on his personality and background, with him having worked for a “Monuments Men” group at one time.) Also, I’ve not seen any discussion recently for such a concept with the newer possible secondary specializations. I think I could really enjoy playing this character with his personality and abilities, but not exactly sure how best to go about building it!
I’d like him fairly well-rounded (with some notable exceptions), though here are the most important things I’d like to have fun with and for the character to be able to do well:
* Physical stunts: jumping (onto moving vehicles, over things), climbing, running
* Taking abuse
* Combat unarmed and improvised
* Using a whip: disarm, trip, swing, climb
* Knowledge of history, antiquities, and the occult (especially The Force and Jedi lore)
* Navigate tombs and ruins, avoiding traps
Things he isn’t particularly good with (I like some interesting faults!):
* Flying (at least with landing!)
* Small creatures (certain reptiles!)
* Social interaction (his personality is going to be outwardly abrasive, disagreeable, challenging, combative, and curmudgeonly -- which goes along with the species Arkanian -- though also with a good heart, when he chooses to show it.)
Given that: how best do I attain this?
Specific Questions:
1. Specialization Synergies for Brawling: The Explorer-Archaeologist seems the obvious path, but what additional specializations might synergize well and make sense? Is a pure archaeologist going to be able to hold his own in brawl combat? If not, which one of these might make the most sense?
* Universal: Force Adherent
* Bounty Hunter: Martial Artist
Or Soldier: Commando or some other?
2. What should be his starting Characteristics? (assuming that’s the priority for spending starting XP) Given a likely Arkanian with 3-2-2-2-2-1, how’s this?
3-3-4-2-2-1
Or does Cunning need some upgrading?
3. What skills should be prioritized for training? What ones should be career skills (given both the Well-Rounded Archaeologist Talent and any gained through additional specialization)? How is this?
Starting Ranked Skills:
Explorer: Knowledge Lore, Perception, Cool, Survival
Archaeologist: Knowledge Lore, Knowledge Education
Other Career Skills to invest XP in:
Athletics
Discipline
Priority order to possibly add as Career Skills with Well-Rounded and any additional specialization:
1. Coordination
2. Braw
3. Melee
4. Resilience
5. Vigilance
6. Ranged Light
(I’ve determined Background, Obligation, Motivation, and Equipment, but the areas above are what I’m most uncertain about.)
Answers to these 3 questions and any additional advice, thoughts, or suggestions are most welcome. Thanks in advance!