Moving with Items and abilities:
Using the Riding Horse, how would one determine if the Amulet of Speed, Magic Carpet, Winged Boots, or the Leprecan's teleport ability are activated? Would it be on one of the two dice the number shows up or summed? And if summed does that mean that part the Amulet of Speed's ability cannot be used?
How would the Amazon and the Riding Horse work?
Character's abilities stacked with Items:
If the Wizard had the Wand and cast his last spell, craft allowing, would he be permitted to draw two spells or still just on?
Does the War Horse stack with the Monk's adding of craft to strength a second time? I understand Psychic Blast would.
Would the Sage, while using the Orb of knowledge, have the ability to: draw a card then examine the top card of the adventure deck (from which he just drew) and then determine if he wants to keep the card he just drew?
Enemies and Monsters:
If the Basilisk rolls doubles and kills you, can you prevent it with Preservation or Restoration? For that matter, If you were to roll a one while facing Death could those spells prevent it?
Do encounters resulting from board spaces such as the Guard in the Dungeon, the Werewolf or Pit fiends in the Inner Region, the Dragon in the Cave (Adventure Card), the Devil in the Tomb (Adventure Card) count as Enemies? I read the Lord of Darkness can be hit with the Finger of Death. If these count as Enemies can they be used to fulfill warlock quest cards such as Defeat one Spirit (the Devil from the Tomb or the Spirit in the Forest), I know these encounters do not provide Trophies. Also if they count as enemies can you hit them with spells such as Divine Intervention or Restoration?
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