Another variety of questions:

By drifter22840, in Talisman Rules Questions

Moving with Items and abilities:

Using the Riding Horse, how would one determine if the Amulet of Speed, Magic Carpet, Winged Boots, or the Leprecan's teleport ability are activated? Would it be on one of the two dice the number shows up or summed? And if summed does that mean that part the Amulet of Speed's ability cannot be used?

How would the Amazon and the Riding Horse work?

Character's abilities stacked with Items:

If the Wizard had the Wand and cast his last spell, craft allowing, would he be permitted to draw two spells or still just on?

Does the War Horse stack with the Monk's adding of craft to strength a second time? I understand Psychic Blast would.

Would the Sage, while using the Orb of knowledge, have the ability to: draw a card then examine the top card of the adventure deck (from which he just drew) and then determine if he wants to keep the card he just drew?

Enemies and Monsters:

If the Basilisk rolls doubles and kills you, can you prevent it with Preservation or Restoration? For that matter, If you were to roll a one while facing Death could those spells prevent it?

Do encounters resulting from board spaces such as the Guard in the Dungeon, the Werewolf or Pit fiends in the Inner Region, the Dragon in the Cave (Adventure Card), the Devil in the Tomb (Adventure Card) count as Enemies? I read the Lord of Darkness can be hit with the Finger of Death. If these count as Enemies can they be used to fulfill warlock quest cards such as Defeat one Spirit (the Devil from the Tomb or the Spirit in the Forest), I know these encounters do not provide Trophies. Also if they count as enemies can you hit them with spells such as Divine Intervention or Restoration?

drifter22840 said:

Using the Riding Horse, how would one determine if the Amulet of Speed, Magic Carpet, Winged Boots, or the Leprecan's teleport ability are activated? Would it be on one of the two dice the number shows up or summed? And if summed does that mean that part the Amulet of Speed's ability cannot be used?

How would the Amazon and the Riding Horse work?

None of those cards/abilities which depend on you rolling a 6 will work with the Riding Horse. For Amazon, you use either her ability or Horse.

drifter22840 said:

If the Wizard had the Wand and cast his last spell, craft allowing, would he be permitted to draw two spells or still just on?

Still just one. Just Alchemy the Wand to piss off other people (and to deny them the Wand) gui%C3%B1o.gif .

drifter22840 said:

Does the War Horse stack with the Monk's adding of craft to strength a second time? I understand Psychic Blast would.

Yes.

drifter22840 said:

Would the Sage, while using the Orb of knowledge, have the ability to: draw a card then examine the top card of the adventure deck (from which he just drew) and then determine if he wants to keep the card he just drew?

Yes

drifter22840 said:

If the Basilisk rolls doubles and kills you, can you prevent it with Preservation or Restoration? For that matter, If you were to roll a one while facing Death could those spells prevent it?

You are killed outright, you don't lose Lives as such. So no. Only thing against the Reaper is Fate (Twist of Fate Spell let's you pick your result instead of rolling).

drifter22840 said:

Do encounters resulting from board spaces such as the Guard in the Dungeon, the Werewolf or Pit fiends in the Inner Region, the Dragon in the Cave (Adventure Card), the Devil in the Tomb (Adventure Card) count as Enemies? I read the Lord of Darkness can be hit with the Finger of Death. If these count as Enemies can they be used to fulfill warlock quest cards such as Defeat one Spirit (the Devil from the Tomb or the Spirit in the Forest), I know these encounters do not provide Trophies. Also if they count as enemies can you hit them with spells such as Divine Intervention or Restoration?

Enemy is an Adventure card with that keyword. Anything that attacks you via Str or Craft are Creatures (board spaces, Dragon from Cave, Enemies). Red box on page 10 is clear on this.

drifter22840 said:

Moving with Items and abilities:

Using the Riding Horse, how would one determine if the Amulet of Speed, Magic Carpet, Winged Boots, or the Leprecan's teleport ability are activated? Would it be on one of the two dice the number shows up or summed? And if summed does that mean that part the Amulet of Speed's ability cannot be used?

How would the Amazon and the Riding Horse work?

I've been trying to figure out movement rules with characters and items here:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=129&efcid=1&efidt=302928

If the Leprechaun had the Winged Boots I'd say he could choose whether to teleport or cross the river, but obviously not both. This is something I'm also curious about!

You have a lot of good questions there, the stacking abilities with characters and items can twist your brain into a pretzel, thanks for the clarification Dam.

It's been clarified (can't recall if it had full official backing or not) that you can't combo two movement abilities. So Torch + Flying Carpet wouldn't work by that definition, nor Torch + Hunchback. To me both of those seem silly not to combo. Then you have the Amazon + Flying Carpet (essentially Torch, but not limited to Dungeon). She rolls 2 dice, picks the 6. She can't use the Flying Carpet? I'm looking at the die and there are 6 pips pointing up. She didn't roll a 6? Did she roll a 5? If her ability moves the Reaper when she picks the 1 result (as mentioned in the FAQ), why wouldn't she use the Flying Carpet when she picks the 6???

Riding Horse to me is one of the few that doesn't combo with anything, it's Horse or no Horse.

Aside from the Riding Horse, I don't see any reason why the Amazon can't use anything movement related.

Personally I don't think that different movement abilities can't combinate. I don't remember a rule that forbids use of Flying Carpet if you use the Torch. Maybe I forgot something. I briefly checked the FAQ and noticed one about the Clockwork Owl, which says it cannot be used when you use Riding Horse or Speed Spell. So also Speed Spell forbids every other use, but I think this is consistent with the Riding Horse. If you roll a 6 and use Speed, you forfeit any effect of that 6; if you roll 3 and then 3 again, it doesn't count like a natural 6 that triggers Flying Carpet and such.

In some cases movement abilities cannot stack , i.e. the Amazon can't use the Torch in the Dungeon if she uses her ability to roll 2 dice for movement and choose one. It's not because the cards have the same text, but because such a text won't duplicate, just like the Wand + Wizard/Prophetess "always have a Spell" ability.

we play it, if you use one dice for movement, (but roll multiple dice and choose the result) then any actions that proc on that result will happen, such as leprecorn teleport on a six, troll regeneration, winged boots, flying carpet, reaper, ect, however, if using two dice for movement (ie riding horse and others) then none of the "single dice" movement procs happen

Dam said:

It's been clarified (can't recall if it had full official backing or not) that you can't combo two movement abilities. So Torch + Flying Carpet wouldn't work by that definition, nor Torch + Hunchback. To me both of those seem silly not to combo. Then you have the Amazon + Flying Carpet (essentially Torch, but not limited to Dungeon). She rolls 2 dice, picks the 6. She can't use the Flying Carpet? I'm looking at the die and there are 6 pips pointing up. She didn't roll a 6? Did she roll a 5? If her ability moves the Reaper when she picks the 1 result (as mentioned in the FAQ), why wouldn't she use the Flying Carpet when she picks the 6???

Riding Horse to me is one of the few that doesn't combo with anything, it's Horse or no Horse.

If the reaper can be activated ( as the faq says) with the amazone, then it should be possible to roll 2 dice, picks the 6 to use the magic carpet.. preocupado.gif

I see nothing wrong at it..

It's different than riding horse..

Dam said:


It's been clarified (can't recall if it had full official backing or not) that you can't combo two movement abilities. So Torch + Flying Carpet wouldn't work by that definition, nor Torch + Hunchback. To me both of those seem silly not to combo. Then you have the Amazon + Flying Carpet (essentially Torch, but not limited to Dungeon). She rolls 2 dice, picks the 6. She can't use the Flying Carpet? I'm looking at the die and there are 6 pips pointing up. She didn't roll a 6? Did she roll a 5? If her ability moves the Reaper when she picks the 1 result (as mentioned in the FAQ), why wouldn't she use the Flying Carpet when she picks the 6???
Riding Horse to me is one of the few that doesn't combo with anything, it's Horse or no Horse.

To me, for most things like that, I answer as follows…

Do you play Talisman like a boardgame? (Which it is. Nothing wrong with that.)
Or do you play it like a Tabletop RPG? (for “realism”)

If you don’t mind swinging a sword that’s “hidden” in the concealed pouch (which is allowed if I remember), or having the insta-mule given items allow you to instantly mix and match the best weapon during an enemy attack, all of which is perfectly acceptable in a board game…

Then I’d say 6s are 6s. You’re a Troll / Leprechaun / Amazon with Flying Carpet / Winged boots / Horse / etc… then 6 is a Christmas day of choices for you.

If you prefer it more realistic, where items in the mule / pouch are stored, but not “active”, then, you PICK whether you try to sprint super fast (Amazon), sit it out to regen (Troll), or try and ride that unreliable flying carpet, but, obviously, not all at once, then you call out “which 6” or whatever thing you are trying for.

Please note neither version is official. Official rules are a mix and match. I have np for a “board game” type talisman that allows a horse user to have 2 dice that you can pick from to trigger deaths, teleports, regens even though it’s totally been refuted many times in the official game. For me, what is easier to remember is a “theme of play”. Dice vs Realism. For me, that’s easier to be consistant with, and for others to follow, than 1,001 rules and exceptions that contradict each other.

But that’s just me.

Velhart said:

If the reaper can be activated ( as the faq says) with the amazone, then it should be possible to roll 2 dice, picks the 6 to use the magic carpet.. preocupado.gif

I agree. When using the amazon (or a similar ability) , ignore the dice you don't like and consider the other as a "natural roll".

Cynewulf said:

Velhart said:

If the reaper can be activated ( as the faq says) with the amazone, then it should be possible to roll 2 dice, picks the 6 to use the magic carpet.. preocupado.gif

I agree. When using the amazon (or a similar ability) , ignore the dice you don't like and consider the other as a "natural roll".

Absolutely agree.