I've only read bits of that comic in a store. I need to read the Vader comic though its entirety at some point.
Imperial conversion unboxing, a PSA.
Just now, Sir Orrin said:I've only read bits of that comic in a store. I need to read the Vader comic though its entirety at some point.
Sounds like your reading has lacked fear and dead men...
On 7/2/2018 at 8:16 PM, MegaSilver said:In the new Interceptor expansion. Don't worry you'll be able to buy the cards without the mini.
But will the 2.0 interceptor have moving wings?
16 hours ago, thespaceinvader said:There's a suggestion elsewhere that it's so Inferno Squad synergise together - put a damage under shields, then trigger all the things that rely on damaged targets.
This. The fact that they're all the same initiative is a bonus when flying a swarm that can't be overstated, too.
16 hours ago, Vineheart01 said:im not even sure if i want to try to run 8 TIEs i think i'd rather do 6 unique TIEs lol.
Well, with the general upscalling of...everything else that's not a TIE/ln, it wouldn't surprise me if you can bring more than 6 named pilots. Fitting in a 7th unique would be amazing - although frankly even just 6 uniques gives you a lot of options - there are four easy-to-trigger 'extra attack dice' TIE fighters, plus howlrunner, plus two 'increased durability' swarm members, plus 'what green dice' seyn. That's a lot of options to play with, and they all look good.
16 hours ago, Transmogrifier said:I love that that there are so many TIE/ln's with abilities that can't be ignored, yet you only can shoot one of them at a time. So mean.
This. The 1.0 TIE fighters had some stinkers (Winged Gundark is pretty awful, and Dark Curse's ability is amazing until you remember he's a TIE fighter so there's next to no consequence to just ignoring him in favour of other targets), but every ship in that list is a nice-to-have and most of them can pull their weight even without wingmen; just considering howlrunner's ability to be baked-in predator, for example.