Yorr Aspirations (99)
Whisper - TIE Phantom (32)
Veteran Instincts (1), Advanced Sensors (3), Director Krennic (5), Advanced Cloaking Device (4), Optimised Prototype
Ship Total: 45
Captain Yorr - Lambda-Class Shuttle (24)
Targeting Scrambler (0), General Hux (5), Inspiring Recruit (1), Tractor Beam (1), Tactical Jammer (1)
Ship Total: 32
Countdown - TIE Striker
Advanced Ailerons (0), Targeting Computer (2)
Ship Total: 22
Thinking of this for Store Champs. Hux might actually be better than Palp, as he allows for Inspiring Recruit to dump stress. On the joust Whisper can Advanced Sensors an evade, bump behind Yorr and be defending with five or six dice, focus and evade and attacking with four dice, target lock (after one round), focus and shield stripping. Countdown can always attack with target lock, focus and Fanatical Devotion, and will always take four shots to kill for only 22 points, if Yorr takes the stress. Yorr can Hux and take two stress for Countdown's ability, then Countdown can take the third. After that his ability's irrelevant. And if your opponent puts themselves in a position where you can, Tractor Beam and Fanatical Devotion on Yorr can dump an ace onto a rock with the unblockable hit. Scrambler over Collision Detector is a coin toss. Haven't flown it yet, but looking to get some testing in on the table before Saturday. Any thoughts?