Do weapon attachments that add qualities add to qualities that already exist on a weapon or do they add new instances.
Here's the specifics to this clarification: I have some shock gloves that I really like, love the RP moves I make with them when I use coercion and how very James Bond/Batman they feel in fights. They have a 1 in their hardpoints, so I went through a bunch of the books to find an attachment for it, but boy are there not a lot. The one I did find that'd work is the shock pulse emitter (No Disintegrations, p.51) that works pretty dang perfectly.
Now, I know i'd need to find a way to increase the HP of my shock gloves to make this all work to begin with, but there are talents that aren't to hard to get that can do it, so not too worried about that. If I attached the pulse emitter to the shock gloves, would that increase the stun quality already inherent in the gloves or add a new, separate instance of the stun quality? This would make the stun quality of the gloves stun 5, potentially 7 with mods, on top of the damage I already deal, and my GM wasn't sure on the answer either but didn't want to take the option away from me. What do you guys think, considering that I have to spend the money for the attachment plus a bit of XP for the talent?