Krassis can perform special attacks in his/her rear arc.. HLC is a special attck, correct? If so, is there an amendment to the bullseye? Is there a rear bullseye?
Any Methods Necessary - Firespray 2e article
17 minutes ago, Herowannabe said:Cannons and turrets don’t have charges (at least not any we’ve seen so far).
See:
Quite correct. My mistake.
3 minutes ago, RuusMarev said:Krassis can perform special attacks in his/her rear arc.. HLC is a special attck, correct? If so, is there an amendment to the bullseye? Is there a rear bullseye?
Can perform special front arc attacks, not bullseye arc attacks.
3 minutes ago, RuusMarev said:Krassis can perform special attacks in his/her rear arc.. HLC is a special attck, correct? If so, is there an amendment to the bullseye? Is there a rear bullseye?
It wouldn’t matter. He can fire full front arc weapons out of his back full arc. A weapon that restricts firing to his bullseye wouldn’t apply to his pilot ability at all.
but no, there isn’t a rear bullseye
59 minutes ago, GLEXOR said:Gunner upgrade icon comes from Marauder title, this build is imposible.
Assuming it doesn't have Gunner natively, sure.
Unless his tile has a rear bullseye, I suppose... would be interesting if FFG gives pilots with similar wording unique tiles
Hmm, Kath's text reads "non-limited" pilot, shouldn't that be "non-unique"? Limited was the term for crew that couldn't be duplicated on a single ship...
Boba Fettish.
That is all I wanted to say.
Just now, JasonCole said:Hmm, Kath's text reads "non-limited" pilot, shouldn't that be "non-unique"? Limited was the term for crew that couldn't be duplicated on a single ship...
All part of the new terminology, they stated this in the conversion unboxing.
23 minutes ago, JasonCole said:Hmm, Kath's text reads "non-limited" pilot, shouldn't that be "non-unique"? Limited was the term for crew that couldn't be duplicated on a single ship...
Was.
55 minutes ago, HammerGibbens said:Does reload work on bombs? I thought it didn't but they're paired on that card.
The proximity mine card says the charges cannot be recovered, so I don’t know about the rest of the bombs bit I’d say no on that one at least.
6 minutes ago, Vykk Draygo said:The proximity mine card says the charges cannot be recovered, so I don’t know about the rest of the bombs bit I’d say no on that one at least.
All the 1e dial bombs have no such restrictions, all the 1e action bombs do, I believe, that we've seen thus far. Can't remember about Rigged Chute;
13 minutes ago, thespaceinvader said:All the 1e dial bombs have no such restrictions, all the 1e action bombs do, I believe, that we've seen thus far. Can't remember about Rigged Chute;
Rigged cargo is an illicit, not a device, so reload wouldn’t apply anyways.
So far all bombs can be reloaded, while none of the mines can.
Quote"No matter who’s piloting it, the Slave I has the extraordinary ability to make use of its red Reinforce action and reduce the damage it takes by positioning enemy ships in front of or behind it."
Using the Slave I ability gives you a stress, so how do you then do a red reinforce (or any action)?
?
@Sandrem FlyCasual update with this when? ?
7 minutes ago, mcintma said:Using the Slave I ability gives you a stress, so how do you then do a red reinforce (or any action)?
?
I would guess:
Receive stress, turn dial with a blue, execute maneuver, clear stress, take red reinforce...
2 minutes ago, RuusMarev said:I would guess:
Receive stress, turn dial with a blue, execute maneuver, clear stress, take red reinforce...
Right, that makes sense but it would have to be the 1 banks! Thx
I'm still thinking Seismic Charges are either going to be significantly more expensive in 2.0, or will be among the first targets for a nerf. You get to choose which obstacle is affected after everyone has moved, so you get relatively perfect information on which obstacle will be the most effective.
2 hours ago, Voloch said:
Ordnance requires a charge to fire. That's the 2e replacement of discarding ordnance. Then, when you fire it, you (sometimes) get an effect in addition to the damage. It shouldn't be optional, because if you don't want the effect you use a different attack instead. Making it a choice would be like making the ionizing effect of Ion Pulse Missiles a choice.
I’d like to see the new rules....
I guess with Fett starting on a rock you would need to be careful so the maneuver template does not overlap.
7 minutes ago, Ccwebb said:I’d like to see the new rules....
I guess with Fett starting on a rock you would need to be careful so the maneuver template does not overlap.
Correct - place carefully so it’s a non-issue. Based on everything we know anyway
1 hour ago, GLEXOR said:All part of the new terminology, they stated this in the conversion unboxing.
Gotcha, been too busy to watch unboxings.
54 minutes ago, HolySorcerer said:So far all bombs can be reloaded, while none of the mines can.
That might just be pre-fixing for the fact that mines persist on the board and bombs don't, meaning if you could reload mines, you could theoretically need 10 or more prox mine tokens to run it on a ship with reload. They're preemptively dodging the "why doesn't my Firespray come with infinite Prox Mine tokens?" forum thread.
Edited by skotothalamos1 hour ago, Volkomor said:@Sandrem FlyCasual update with this when? ?
When I will have information about cost and upgrade slots. Otherwise it cannot be used in squad builder.
I can use only 200pts squadlists from demo matches.
Mmm, gimmie that Tail Gunner for my TIE Aggressors!

